Nvidia · Filed Jul 14, 2026 · Published Nov 5, 2026

Nvidia Files Patent for AI Video Built From Frames That Share Their Static

Nvidia's filing gives every frame of an AI-made video a family resemblance: each frame's starting static is built from the static of the frame before it.

Controlled noise added to one picture after another guides an AI to create smooth video rather than jarring clips. Drawing from patent filing US 2026/0350760 A1.
Controlled noise added to one picture after another guides an AI to create smooth video rather than jarring clips.
See all 56 drawings from this filing ↓
Publication number US 2026/0350760 A1 US20260350760A1
Applicant NVIDIA Corporation
Filing date Jul 14, 2026
Publication date Nov 5, 2026
Inventors Ming-Yu Liu, Yogesh Balaji, Songwei Ge, Seungjun Nah
US classification 345/619
Status when we published Waiting for an examiner (Jul 31, 2026)
Parent application is a Continuation of 18121926 (filed 2023-03-15)
Document 20 claims

What Nvidia's linked-static video idea does

Ever wondered how an AI turns a phrase like "dog riding a bike" into a moving video? Today's image generators start with a screen of random static and gradually clean it up into a picture that matches your words. A video is just a stack of pictures, so you need a lot of them.

Nvidia's patent application changes where each frame starts. Instead of giving every frame its own fresh static, it builds the static for each frame from the frame before, plus a small dose of new randomness. Neighboring frames start out related, like a row of photos shot a moment apart.

The AI then cleans up all those related frames, guided by your text. That text can describe which objects appear, where they sit and what style they have. The cleaned-up frames become the finished video.

From the filing · CLAIM 1
generate a series of correlated noised images, wherein one or more of the correlated noised images contain noise based, at least in part, on noise within one or more earlier images in the series of correlated noised images; …

Translation: The system creates a chain of grainy starter pictures where each new frame borrows its random noise from the ones before it.

How each frame's static gets built from the last

The claims cover a processor (also written as a system and as a method) that makes a video from a text prompt using a diffusion model. That is an AI trained to take an image buried in random static, called noise, and clean it up into a realistic picture that fits a description.

The twist is how the starting static is made. The processor generates a series of correlated noised images, meaning each one carries noise based on the noise in earlier images in the series. The dependent claims add variations:

  • Copying the same noise from an earlier image into the next one, then adding extra noise on top.
  • Adding that extra noise at random, following a probability distribution (a rule for how likely different values are).
  • Building the noised series from images that had no noise to begin with.

The description gives a simple recipe: a factor times the earlier frame's noise, plus a factor times fresh noise. The model then denoises the whole series into video frames, following constraints from the text, such as which objects appear, where they sit and what style they have. The description also mentions lighting, speed and direction.

For training, the model first learns to make images from text, then is adapted using video and text pairs and the correlated noise. The filing says inputs can also include a first-frame image, a frame count or a video length.

From the filing · THE ABSTRACT
Apparatuses, system, and techniques to process resources used to perform a neural network to generate one or more images.

Translation: This patent covers the hardware and methods needed to run AI models that produce pictures.

What shared static means for text-to-video tools

If you have tried text-to-video tools, you know the basic ask: type a sentence, get a clip. The filing points at a cost problem underneath. Video holds many near-duplicate frames, which take extra memory and computing power, and the patent uses that overlap by letting neighboring frames share their starting static.

The claims are written around a processor, which fits Nvidia's business of selling the chips these models run on. The description says the work can run on CPUs, GPUs and other processors, including in a data center. For you, any effect would show up behind the scenes, in how video generators are built and trained.

Nvidia's 47th filing we've tracked under our Enterprise AI coverage since May adds to a run that includes one cutting data shuffling and one building newsletters from social posts.

Editorial take

This idea needs almost no new equipment. The claims describe a change to how the starting static is made, which is a software step that runs on the same chips that already train and run image generators.

What has to exist first is the heavy part: a strong text-to-image model and a big collection of video and text pairs to adapt it. The filing says it begins with an ordinary image model, then adapts it. The shortest route to a product is an existing image generator, a new noise recipe and a round of video training.

That makes it a believable recipe, though the document gives no test results, so you cannot judge how good the clips look. It is also a continuation of a 2023 application, so the idea has been in the works for a while.

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The drawings

56 drawing sheets from US 2026/0350760 A1 · click any drawing to enlarge

Teaching an image maker to generate video using static patterns, drawing sheet 1 from US 2026/0350760 A1
Sheet 1 Teaching an image maker to generate video using static patterns
How typed prompts become video clips by clearing related static, drawing sheet 2 from US 2026/0350760 A1
Sheet 2 How typed prompts become video clips by clearing related static
Building video frame by frame using calculated static patterns, drawing sheet 3 from US 2026/0350760 A1
Sheet 3 Building video frame by frame using calculated static patterns
Processor sections that handle video creation and noise calculations, drawing sheet 4 from US 2026/0350760 A1
Sheet 4 Processor sections that handle video creation and noise calculations
Software layers that let apps command the video generating hardware, drawing sheet 5 from US 2026/0350760 A1
Sheet 5 Software layers that let apps command the video generating hardware
How to adapt a photo generator into a video creator, drawing sheet 6 from US 2026/0350760 A1
Sheet 6 How to adapt a photo generator into a video creator
Chip layouts showing shared logic versus dedicated computing units, drawing sheet 7 from US 2026/0350760 A1
Sheet 7 Chip layouts showing shared logic versus dedicated computing units
Training an AI and running it on new tasks, drawing sheet 8 from US 2026/0350760 A1
Sheet 8 Training an AI and running it on new tasks
Show the other 48 sheets
Cloud data center layers that organize large AI training jobs, drawing sheet 9 from US 2026/0350760 A1
Sheet 9 Cloud data center layers that organize large AI training jobs
Sensors mounted around a self-driving car to scan its surroundings, drawing sheet 10 from US 2026/0350760 A1
Sheet 10 Sensors mounted around a self-driving car to scan its surroundings
Camera coverage zones that give a car full surround vision, drawing sheet 11 from US 2026/0350760 A1
Sheet 11 Camera coverage zones that give a car full surround vision
Onboard chips that process camera views and steer the car, drawing sheet 12 from US 2026/0350760 A1
Sheet 12 Onboard chips that process camera views and steer the car
Cloud servers sending updated driving maps to the car, drawing sheet 13 from US 2026/0350760 A1
Sheet 13 Cloud servers sending updated driving maps to the car
Computer parts linking the main processor with the display, drawing sheet 14 from US 2026/0350760 A1
Sheet 14 Computer parts linking the main processor with the display
Mobile device layout linking touchscreens, sensors, and wireless radios, drawing sheet 15 from US 2026/0350760 A1
Sheet 15 Mobile device layout linking touchscreens, sensors, and wireless radios
Interconnected graphics units sharing memory to process visual tasks faster, drawing sheet 16 from US 2026/0350760 A1
Sheet 16 Interconnected graphics units sharing memory to process visual tasks faster
Plugging a dedicated AI chip into a host computer, drawing sheet 17 from US 2026/0350760 A1
Sheet 17 Plugging a dedicated AI chip into a host computer
Connecting multiple graphics chips to share heavy processing loads, drawing sheet 18 from US 2026/0350760 A1
Sheet 18 Connecting multiple graphics chips to share heavy processing loads
Linking graphics hardware directly to main computer memory, drawing sheet 19 from US 2026/0350760 A1
Sheet 19 Linking graphics hardware directly to main computer memory
Built-in circuitry that speeds up communication between chips, drawing sheet 20 from US 2026/0350760 A1
Sheet 20 Built-in circuitry that speeds up communication between chips
Handing software tasks directly to graphics hardware, drawing sheet 21 from US 2026/0350760 A1
Sheet 21 Handing software tasks directly to graphics hardware
Managing virtual computer memory across multiple running programs, drawing sheet 22 from US 2026/0350760 A1
Sheet 22 Managing virtual computer memory across multiple running programs
Pooling memory across several graphics chips into one space, drawing sheet 23 from US 2026/0350760 A1
Sheet 23 Pooling memory across several graphics chips into one space
Combining video, display, and camera processors on one chip, drawing sheet 24 from US 2026/0350760 A1
Sheet 24 Combining video, display, and camera processors on one chip
Graphics chip parts that break down 3D shapes into pixels, drawing sheet 25 from US 2026/0350760 A1
Sheet 25 Graphics chip parts that break down 3D shapes into pixels
An alternative chip layout using unified cores to shade images, drawing sheet 26 from US 2026/0350760 A1
Sheet 26 An alternative chip layout using unified cores to shade images
Inside a graphics core that handles arithmetic and image textures, drawing sheet 27 from US 2026/0350760 A1
Sheet 27 Inside a graphics core that handles arithmetic and image textures
Groups of computing engines linked across a high-speed chip, drawing sheet 28 from US 2026/0350760 A1
Sheet 28 Groups of computing engines linked across a high-speed chip
Connecting parallel chips to computer memory, screens, and networks, drawing sheet 29 from US 2026/0350760 A1
Sheet 29 Connecting parallel chips to computer memory, screens, and networks
Multiple processing clusters paired directly with onboard memory, drawing sheet 30 from US 2026/0350760 A1
Sheet 30 Multiple processing clusters paired directly with onboard memory
Managing image data flowing to and from video memory, drawing sheet 31 from US 2026/0350760 A1
Sheet 31 Managing image data flowing to and from video memory
Organizing texture units and processors inside a compute cluster, drawing sheet 32 from US 2026/0350760 A1
Sheet 32 Organizing texture units and processors inside a compute cluster
Graphics chip parts that create video frames, drawing sheet 33 from US 2026/0350760 A1
Sheet 33 Graphics chip parts that create video frames
Connecting multiple graphics chips to speed up video creation, drawing sheet 34 from US 2026/0350760 A1
Sheet 34 Connecting multiple graphics chips to speed up video creation
Inside a graphics processor that handles media and image rendering, drawing sheet 35 from US 2026/0350760 A1
Sheet 35 Inside a graphics processor that handles media and image rendering
How a central processor schedules and carries out computing tasks, drawing sheet 36 from US 2026/0350760 A1
Sheet 36 How a central processor schedules and carries out computing tasks
An AI accelerator chip arranged to handle heavy visual workloads, drawing sheet 37 from US 2026/0350760 A1
Sheet 37 An AI accelerator chip arranged to handle heavy visual workloads
Brain-inspired circuits that pass signals to mimic human thought, drawing sheet 38 from US 2026/0350760 A1
Sheet 38 Brain-inspired circuits that pass signals to mimic human thought
Computer hardware parts working together with displays and cameras, drawing sheet 39 from US 2026/0350760 A1
Sheet 39 Computer hardware parts working together with displays and cameras
How main and graphics processors share memory, drawing sheet 40 from US 2026/0350760 A1
Sheet 40 How main and graphics processors share memory
Main components of a graphics chip feeding a screen, drawing sheet 41 from US 2026/0350760 A1
Sheet 41 Main components of a graphics chip feeding a screen
Internal engines that route and compute visual data, drawing sheet 42 from US 2026/0350760 A1
Sheet 42 Internal engines that route and compute visual data
Layout of parallel compute cores across a graphics chip, drawing sheet 43 from US 2026/0350760 A1
Sheet 43 Layout of parallel compute cores across a graphics chip
Execution units and fast storage inside a processor core, drawing sheet 44 from US 2026/0350760 A1
Sheet 44 Execution units and fast storage inside a processor core
How math units and registers process image instructions, drawing sheet 45 from US 2026/0350760 A1
Sheet 45 How math units and registers process image instructions
How the chip splits memory tasks to work faster, drawing sheet 46 from US 2026/0350760 A1
Sheet 46 How the chip splits memory tasks to work faster
Clustered processing units that turn raw data into pixels, drawing sheet 47 from US 2026/0350760 A1
Sheet 47 Clustered processing units that turn raw data into pixels
Memory section handling final pixel blending and storage, drawing sheet 48 from US 2026/0350760 A1
Sheet 48 Memory section handling final pixel blending and storage
Chip components that schedule and run parallel graphics tasks, drawing sheet 49 from US 2026/0350760 A1
Sheet 49 Chip components that schedule and run parallel graphics tasks
How hospitals train AI on medical scans and deploy it, drawing sheet 50 from US 2026/0350760 A1
Sheet 50 How hospitals train AI on medical scans and deploy it
Cloud servers and graphics hardware running medical AI software, drawing sheet 51 from US 2026/0350760 A1
Sheet 51 Cloud servers and graphics hardware running medical AI software
Turning raw CT body scans into detailed organ views, drawing sheet 52 from US 2026/0350760 A1
Sheet 52 Turning raw CT body scans into detailed organ views
Transforming handheld ultrasound signals into live screen images, drawing sheet 53 from US 2026/0350760 A1
Sheet 53 Transforming handheld ultrasound signals into live screen images
Using AI to adjust radiation and detect patient motion, drawing sheet 54 from US 2026/0350760 A1
Sheet 54 Using AI to adjust radiation and detect patient motion
Retraining an existing AI model with new clinic data, drawing sheet 55 from US 2026/0350760 A1
Sheet 55 Retraining an existing AI model with new clinic data
Labeling raw medical pictures to create training sets, drawing sheet 56 from US 2026/0350760 A1
Sheet 56 Labeling raw medical pictures to create training sets
Browse all the drawings 56 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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