Sony · Filed Mar 13, 2026 · Published Jul 16, 2026 · verified — real USPTO data

Sony Patent Targets Motion-Capture Search by Weighting the Moves That Matter

Finding a specific dance move or athletic gesture in a giant library of recorded motion is harder than it sounds. Sony's new patent describes a way to tell the search engine which body parts or moments in time matter most.

Sony Patent: Motion Data Search With Weight Parameters — figure from US 2026/0203916 A1
Figure from the official USPTO publication.
Publication number US 2026/0203916 A1
Applicant Sony Group Corporation
Filing date Mar 13, 2026
Publication date Jul 16, 2026
Inventors Keita MOCHIZUKI, Yuki TANAKA
CPC classification 382/103
Grant likelihood Low
Examiner CENTRAL, DOCKET (Art Unit OPAP)
Status Docketed New Case - Ready for Examination (Apr 9, 2026)
Parent application is a Continuation of 18253933 (filed 2023-05-23)
Document 21 claims

How Sony's weighted motion search actually works

Imagine you're an animator looking for a clip where a character swings their right arm in a specific arc. A standard motion library search might compare every part of every recorded movement equally, so a clip where the legs move perfectly but the arms are wrong could rank just as high as the one you actually want.

Sony's patent tackles this by introducing adjustable importance settings for each body part or each moment in time. You can effectively tell the system: 'I care a lot about what the shoulders and wrists are doing in the first two seconds, and almost nothing about the feet.' The search then uses those weighted priorities to find clips that match your actual criteria.

The practical result is a more controllable search tool for anyone working with recorded human or object movement, whether that's in film, games, sports analysis, or robotics.

How weight parameters reshape the motion feature calculation

The patent describes a system built around two main components:

  • Feature extraction: The system first pulls a raw feature amount (a numerical description of how an object or person is moving) from time-series motion data. Think of this as converting a recorded performance into a list of numbers describing each joint or body part at each moment in time.
  • Weight application: Before searching, the system multiplies those raw numbers by a weight parameter assigned to each body part or time window. A high weight means that dimension counts heavily in comparisons; a low weight means it barely affects the result.
  • Search using the processed feature: The adjusted, weighted numbers are then used to query a motion database, so results reflect the user's actual priorities rather than a flat average across all dimensions.

The weight parameters are described as being prepared in advance, which implies they could be set by a user, learned automatically, or configured per task. The patent doesn't lock this down to one method, leaving room for several implementation approaches.

What this means for animation and motion-capture pipelines

Motion-capture libraries used in film production, game development, and sports analytics can contain thousands of clips. Searching them by hand is slow, and generic similarity search often surfaces technically close but practically useless results. A system that lets users dial up the importance of specific body parts or specific time windows could save significant time in production pipelines.

For Sony specifically, this connects to its footprint in professional film and game tooling (through PlayStation Studios and Sony Pictures) as well as robotics research. If the weighting scheme can be set automatically based on context, it also has clear applications in AI-driven motion generation and character animation.

Editorial take

This is a focused, functional idea rather than a flashy one. The core concept, weighting motion features before searching, is not exotic, but systematizing it as a patentable workflow component makes sense for Sony given how central motion data is to its entertainment and robotics work. Worth a quiet watch.

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Source. Full patent text and figures from the official USPTO publication PDF.

Editorial commentary on a publicly published patent application. Not legal advice.