Sony · Filed Jul 7, 2026 · Published Oct 29, 2026

Sony Files Patent for One Game Invite Link That Works on PlayStation, Xbox and PC

Getting a friend on a different console into your game usually means friend requests and menu digging. Sony's filing swaps that for one link you can send in a text message.

A shared invite link lets a player pick their console or computer from a web menu to jump straight into another gamer's active session. Drawing from patent filing US 2026/0335772 A1.
A shared invite link lets a player pick their console or computer from a web menu to jump straight into another gamer's active session.
See all 5 drawings from this filing ↓
Publication number US 2026/0335772 A1 US20260335772A1
Applicant Sony Interactive Entertainment LLC
Filing date Jul 7, 2026
Publication date Oct 29, 2026
Inventors Dustin S. Clingman, Benedikt Neuenfeldt, Shinya Yamada, Tetsuya Onoda, Adil Sherwani, Zev Solomon, Masanao Nishikido
US classification 463/36
Status when we published Waiting for an examiner (Jul 23, 2026)
Parent application is a Continuation of 18343327 (filed 2023-06-28)
Document 20 claims

What Sony's one-link game invite actually does

You're halfway through a match on your PlayStation 5 when a buddy texts asking to jump in. He plays on a PC. Today that can mean friend requests, matching accounts, and an invite that only shows up inside the game.

Sony's patent application describes a simpler route. You tap a share option, and the game produces a single link you can send through any text or chat app. Your friend taps it, lands on a web page, and picks where he wants to play: PlayStation, Xbox, or a PC. One more tap launches the game and drops him into your session.

The link doesn't care whether you two are friends on any platform, and your friend can pass it along to someone else. The idea is to make joining a game as casual as sending a photo.

From the filing · CLAIM 1
… includes a system type-agnostic universal resource link that is invariant with respect to different system types and different recipient devices …

Translation: The share link works across any gaming device without changing its address.

How the link finds the right console or PC

The filing covers what happens after a player asks to share a live game. The system builds a share link with two pieces of hidden information baked in: an ID for the game and an ID for the specific session (the running match you're in). Claim 1 describes the link as one universal address that stays the same no matter what kind of system the recipient uses.

When the recipient opens it, a web page asks which system they want to join from. After they choose, the system does three things:

  • Redirects them to a trigger link (a platform-specific address that tells the console or PC app to start the game), passing the session details along.
  • Optionally shows who is already in the session and how many spots are open before they commit.
  • Uses a credentials token (a digital pass from a login service) so the game server can add the new player to your session.

The claims and description also cover optional extras: signed, single-use trigger links that expire, picking the platform automatically from a user's profile, a landing page listing at least three system types, and links that can be re-shared. The description adds a QR code on your TV screen that you scan with your phone. Game developers have to code their titles to let "anyone" join this way.

From the filing · THE ABSTRACT
… embedded metadata that identifies an application identifier for the game and a session identifier for the session of gameplay by the first player …

Translation: The link hides specific data inside it to track the exact game and match.

Why cross-platform invites still feel clunky

If something like this ships, the change for you is small and welcome: you could invite someone the moment you think of it, from your phone, without checking what they play on or whether you're friends on the same service. Anyone who has tried to organize a game night across different consoles knows how much friction sits in that first step.

For Sony, the pitch is reach. The link works for people who aren't on PlayStation Network at all, which could pull more players into games Sony's customers already own. The description also mentions counting how many shares turn into joins, a handy number for game studios.

This is the 662nd Sony filing in our Sony coverage since May, adding to work like the voice matchmaking patent and the self-correcting laser sensor.

Editorial take

On the ship-path scale, this one sits close to shore. Nothing in the filing needs new hardware: it is a web page, a link format, and a handoff to launch commands that the filing says various platforms already support.

The hard parts involve people. Each game has to be coded to let anyone join, and each platform has to cooperate when a link tries to start its app. The filing's example network is Sony's own, but the Xbox and Steam examples depend on rivals playing along.

The shortest route to a product is probably a version for games that already run on several platforms, built on the session system Sony has. For you, that would mean an invite that works from a text message instead of a menu.

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The drawings

5 drawing sheets from US 2026/0335772 A1 · click any drawing to enlarge

Sending a single web link to invite friends, drawing sheet 1 from US 2026/0335772 A1
Sheet 1 Sending a single web link to invite friends
How game servers verify and connect players across different networks, drawing sheet 2 from US 2026/0335772 A1
Sheet 2 How game servers verify and connect players across different networks
Choosing your gaming device from an invite link, drawing sheet 3 from US 2026/0335772 A1
Sheet 3 Choosing your gaming device from an invite link
How a shared message starts a multiplayer game, drawing sheet 4 from US 2026/0335772 A1
Sheet 4 How a shared message starts a multiplayer game
Computer parts that run the multiplayer game, drawing sheet 5 from US 2026/0335772 A1
Sheet 5 Computer parts that run the multiplayer game
Browse all the drawings 5 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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