Sony · Filed Aug 18, 2025 · Published Oct 22, 2026

Sony Files Patent to Track Your Body Between Camera Frames

A regular camera only takes snapshots, so quick moves can fall between them. Sony's patent adds a second sensor that never blinks, to fill the gaps.

Key tracking points mapped across a human body to follow movement in real time. Drawing from patent filing US 2026/0332905 A1.
Key tracking points mapped across a human body to follow movement in real time.
See all 12 drawings from this filing ↓
Publication number US 2026/0332905 A1 US20260332905A1
Applicant Sony Interactive Entertainment Inc.
Filing date Aug 18, 2025
Publication date Oct 22, 2026
Inventors Hideaki Iwaki, Naoyuki Miyada, Masayoshi Mizuno
US classification 348/222.1
Examiner BERHAN, AHMED A (Art Unit 2639)
Status when we published Examiner raised objections; the company can respond (Oct 22, 2026)
Parent application is a National Stage Entry of PCTJP2023010678 (filed 2023-03-17)
Document 20 claims

What Sony's two-camera body tracking does

You're swinging a virtual sword in your living room, and the character on screen lags a beat behind your arm. Part of the reason is simple: a camera captures a fixed number of pictures per second, and anything that happens between two pictures is invisible to it.

Sony's filing pairs that ordinary camera with a second kind of sensor that reports changes in light the instant they happen, pixel by pixel. The regular camera finds your joints (head, shoulders, elbows, knees and so on) with good accuracy. The second sensor then follows where those joints move until the next picture arrives.

The two feeds are matched by timestamp so the system knows which sensor moments line up with which photo.

From the filing · CLAIM 1
detect an attention point in a detection target on a basis of an output signal of a first sensor and one or more event signals, wherein the one or more event signals are generated in temporal correlation with the output signal of the first sensor …

Translation: The system finds points of interest by combining standard sensor data with time correlated events.

How the camera and motion sensor trade off

The patent describes a system with two sensors. The first is a normal image sensor (an RGB camera) that scans every pixel at a fixed rate. The second is an event-based sensor, a chip where each pixel only sends a signal when the light it sees changes noticeably. Because still scenes produce no signals, it can react very quickly and uses little power.

The software finds an attention point, which in the main example is one of 17 joints on a person's body, using the camera image and a trained model (software taught from labeled pictures). It draws a small box, an interest region, around each joint. Between camera frames, it reads the event signals inside that box and calculates optical flow (the direction and speed a spot is moving) to update where the joint is.

A few more details are in the claims:

  • Camera frames and event signals carry matching timestamps, and the system can use event signals from just before a frame.
  • It counts events per region and only updates from them once the count passes a threshold.
  • Each joint can be handled on its own schedule.

The filing also says the first sensor could be a depth sensor, GPS, or a motion sensor instead of a camera.

From the filing · THE ABSTRACT
… an event-based sensor for asynchronously generating event signals when detecting a change in the intensity of light incident on each pixel …

Translation: A special camera sensor reports lighting changes for individual pixels instantly as they happen.

What this means for games and avatars

If you play games or use apps that follow your body, the main benefit would be motion that feels less laggy. The filing names rendering a person's movement onto a computer-graphics character, copying a user's motion with a robot, and game systems that act like controllers. It also says the idea could apply to vehicles or machines, not only people.

The application is early: the examiner's first review rejected the claims as filed, which is routine and usually followed by amendments. It does not mean a product is coming. Still, the filing shows Sony Interactive Entertainment working on cutting delay in motion tracking by combining two kinds of sensors.

Sony's 38th filing we've tracked in our AR glasses race watchlist since July follows a stretching VR play area and game characters in your living room.

Editorial take

On the ship-path question, the software side looks close. Matching timestamps, drawing a box around each joint and counting events are ordinary programming steps. Nothing in the filing requires a new kind of algorithm.

The hardware is the hurdle. Your phone, laptop or console camera is a regular camera, and the filing needs a second, specialized sensor that is aligned with the first through a setup procedure using a shared calibration pattern. A product would have to ship with both sensors built in.

The shortest route is a dedicated camera unit with both sensors inside, which the filing itself mentions. That points to a niche accessory for motion capture or VR rather than a feature that appears in everyone's living room. The idea is sensible and well explained, but it is a long way from a box on a shelf.

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The drawings

12 drawing sheets from US 2026/0332905 A1 · click any drawing to enlarge

Combining a regular camera with a high-speed motion sensor, drawing sheet 1 from US 2026/0332905 A1
Sheet 1 Combining a regular camera with a high-speed motion sensor
Tracking key body joints to map a person's pose, drawing sheet 2 from US 2026/0332905 A1
Sheet 2 Tracking key body joints to map a person's pose
How fast sensor events fill gaps between video frames, drawing sheet 3 from US 2026/0332905 A1
Sheet 3 How fast sensor events fill gaps between video frames
Matching motion data to camera frames using timestamps, drawing sheet 4 from US 2026/0332905 A1
Sheet 4 Matching motion data to camera frames using timestamps
Updating body positions as new motion readings arrive, drawing sheet 5 from US 2026/0332905 A1
Sheet 5 Updating body positions as new motion readings arrive
Choosing between two ways to follow movement, drawing sheet 6 from US 2026/0332905 A1
Sheet 6 Choosing between two ways to follow movement
Correcting motion tracking drift with occasional camera frames, drawing sheet 7 from US 2026/0332905 A1
Sheet 7 Correcting motion tracking drift with occasional camera frames
Counting sensor events to trigger body position updates, drawing sheet 8 from US 2026/0332905 A1
Sheet 8 Counting sensor events to trigger body position updates
Show the other 4 sheets
Waiting for enough motion data before updating body points, drawing sheet 9 from US 2026/0332905 A1
Sheet 9 Waiting for enough motion data before updating body points
Connecting a generic sensor with the motion tracker, drawing sheet 10 from US 2026/0332905 A1
Sheet 10 Connecting a generic sensor with the motion tracker
Matching general sensor outputs with motion data over time, drawing sheet 11 from US 2026/0332905 A1
Sheet 11 Matching general sensor outputs with motion data over time
Updating body positions continuously as new movement occurs, drawing sheet 12 from US 2026/0332905 A1
Sheet 12 Updating body positions continuously as new movement occurs
Browse all the drawings 12 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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