Samsung · Filed Mar 23, 2026 · Published Oct 29, 2026

Samsung Files Patent to Fix Passthrough Video That Drifts Out of Line With Your Eyes

Headsets that show you the real world through cameras have a built-in problem: the cameras are not where your eyes are. Samsung's filing uses eye tracking to keep correcting for that gap as your eyes move.

Headset cameras see the world from a slightly different spot than your eyes do, creating alignment shifts that software adjusts for you. Drawing from patent filing US 2026/0339431 A1.
Headset cameras see the world from a slightly different spot than your eyes do, creating alignment shifts that software adjusts for you.
See all 11 drawings from this filing ↓
Publication number US 2026/0339431 A1 US20260339431A1
Applicant Samsung Electronics Co., Ltd.
Filing date Mar 23, 2026
Publication date Oct 29, 2026
Inventors Dr. Yingen Xiong
US classification 345/156
Examiner FLORES, ROBERTO W (Art Unit 2621)
Status when we published Waiting for an examiner (Apr 30, 2026)
Parent application Claims priority from a provisional application 63796959 (filed 2025-04-29)
Document 20 claims

What Samsung's eye-tracking passthrough fix does

Every time you glance from a coffee mug on your desk to a window across the room, your eyes shift a little inside a headset. Your pupils move closer together or farther apart, and they sit a bit nearer or farther from the lenses.

In a headset that shows you the outside world through cameras, those tiny shifts matter. The cameras sit on the front of the device, not where your eyes are, so the picture can land slightly off from what your eyes expect. That mismatch can cause eye strain and queasiness.

Samsung's patent application describes a headset that watches your eyes with its own sensors, then re-maps the camera picture to match where your eyes are at that moment. It also fixes color fringing and warping caused by the display lenses.

From the filing · CLAIM 1
… applying, using the at least one processing device, a viewpoint matching mapping between viewpoints of image data and viewpoints of a user's eyes based in part on the eye tracking data; …

Translation: The system aligns the camera view with your exact eye position using eye tracking.

How the headset re-maps camera views to your eyes

The filing covers a method for video see-through headsets (also called passthrough headsets), which show a live camera feed of your surroundings, often blended with virtual objects. The device collects three inputs: camera images of the scene, eye tracking data, and head pose data (where your head is and how it is oriented). The description also adds depth data from a sensor such as lidar.

From the eye tracking data, the device works out two measurements. Interpupillary distance (IPD) is the gap between your pupils. Eye relief is the distance from your pupil to the display lens. Both change as your eyes move.

The device then does several things with those numbers:

  • Predicts how your head pose will have changed between when a camera frame was captured and when it appears on screen, using the IPD and eye relief changes.
  • Builds a viewpoint matching mapping, which translates what the cameras saw into what your eyes would see from where they actually are.
  • Corrects parallax error (objects appearing shifted because of the viewing angle) and registration error (virtual objects not lining up with real ones).
  • Adjusts a stored lens distortion model to fix warping and chromatic aberration (colored edges), updating it as IPD and eye relief change.

The final frames can be blended with computer-generated objects before being shown on the display.

From the filing · THE ABSTRACT
… correcting parallax error and registration error in the final view frames using the eye tracking data.

Translation: It fixes visual misalignments so the video matches your perspective.

What this means for mixed reality headsets you wear

If you have worn a passthrough headset, you know the world can look slightly wrong: a bit too close, a bit too flat, or swimmy when you move. The filing says mismatches like this cause visual discomfort and motion sickness, and that adapting to your eyes could allow longer comfortable sessions. That is a practical goal for anyone who wants to wear one for work or games.

The approach also matters for mixed reality in particular. A virtual object only feels like it belongs on your real table if it lines up with the table the cameras show, and the registration fix targets exactly that. Samsung lists headsets and smart glasses as example devices, though the patent does not name a product.

That makes this Samsung's 79th filing we've tracked in our AR glasses race watch since May, adding to work like the gaze-matched camera fix and the color washout patch.

Editorial take

The core of this patent is software: it takes sensors a passthrough headset already needs, cameras, head tracking, and eye tracking, and changes how the image is processed before it reaches your eyes. No new hardware is described or required.

What has to exist first is a headset that already tracks your eyes and has a stored profile of how its own lenses bend and color-shift light. The filing assumes both are in place, which means the shortest path to a product is a software update pushed to a device that already ships with those capabilities.

The open question is whether it works fast enough to feel invisible. The document describes predicting head movement to avoid lag, but offers no numbers on how well that prediction holds up in practice. If the engineering lands, the result is a headset where the world simply looks correct, and most people would never think twice about why.

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The drawings

11 drawing sheets from US 2026/0339431 A1 · click any drawing to enlarge

Headset parts that connect to cloud servers, drawing sheet 1 from US 2026/0339431 A1
Sheet 1 Headset parts that connect to cloud servers
Correcting live passthrough video as your eyes move around, drawing sheet 2 from US 2026/0339431 A1
Sheet 2 Correcting live passthrough video as your eyes move around
Combining eye tracking and depth data to fix image distortion, drawing sheet 3 from US 2026/0339431 A1
Sheet 3 Combining eye tracking and depth data to fix image distortion
Predicting head and eye motion to adjust the headset display, drawing sheet 4 from US 2026/0339431 A1
Sheet 4 Predicting head and eye motion to adjust the headset display
Measurements showing how eye turns shift view distance and spacing, drawing sheet 5 from US 2026/0339431 A1
Sheet 5 Measurements showing how eye turns shift view distance and spacing
Tracking head and eye movements toward an object, drawing sheet 6 from US 2026/0339431 A1
Sheet 6 Tracking head and eye movements toward an object
Rebuilding depth maps so camera views match eye positions, drawing sheet 7 from US 2026/0339431 A1
Sheet 7 Rebuilding depth maps so camera views match eye positions
Matching camera views to each eye's perspective, drawing sheet 8 from US 2026/0339431 A1
Sheet 8 Matching camera views to each eye's perspective
Show the other 3 sheets
Adjusting passthrough video to eliminate eye movement errors, drawing sheet 9 from US 2026/0339431 A1
Sheet 9 Adjusting passthrough video to eliminate eye movement errors
Matching headset camera angles to what your eyes see, drawing sheet 10 from US 2026/0339431 A1
Sheet 10 Matching headset camera angles to what your eyes see
Steps for generating natural looking passthrough video, drawing sheet 11 from US 2026/0339431 A1
Sheet 11 Steps for generating natural looking passthrough video
Browse all the drawings 11 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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