Sony · Filed Mar 11, 2025 · Published Oct 22, 2026

Sony Files Patent for Tiny Structures That Even Out the Picture in Wearable Displays

The most interesting detail is how local this gets: Sony describes giving each region of an AR lens its own microscopic pattern, tuned to make the image brighter and more even.

Smart glasses worn on a user's face bounce light through see-through lenses to project digital visuals directly into the wearer's eyes. Drawing from patent filing US 2026/0329087 A1.
Smart glasses worn on a user's face bounce light through see-through lenses to project digital visuals directly into the wearer's eyes.
See all 9 drawings from this filing ↓
Publication number US 2026/0329087 A1 US20260329087A1
Applicant SONY GROUP CORPORATION
Filing date Mar 11, 2025
Publication date Oct 22, 2026
Inventors Sebastien DE CUNSEL, Kazue SHIMIZU, Christophe PEROZ
US classification 359/630
Examiner WASHINGTON, TAMARA Y (Art Unit 2872)
Status when we published Waiting for an examiner (Jul 30, 2026)
Parent application is a National Stage Entry of PCTJP2023033539 (filed 2023-09-14)
Document 20 claims

What Sony's patterned AR lens actually does

Ever pointed a flashlight at a wall and noticed the bright blob in the middle fading toward the edges? Spreading light evenly is harder than it sounds, and it is a real challenge for glasses that float an image in front of your eye.

In AR glasses, light from a tiny projector travels inside the lens, bouncing between its surfaces, until it reaches a patch of microscopic ridges and bumps that sends it out toward your pupil. Sony's filing describes dividing that patch into regions and giving each region its own pattern of tiny shapes. The rotation, size or outline of those shapes changes from one region to the next.

The idea is that each part of the lens can be tuned separately, so the picture comes out brighter and more uniform across your view. The filing also describes stacking two layers of shapes on top of each other for even more control.

From the filing · CLAIM 1
An output coupling grating (OCG) for a waveguide-based display, comprising: a base substrate; and a plurality of unit cells arranged in groups on the base substrate …

Translation: The patent describes a special grating built on a base layer to help project images in wearable displays.

How the tiny tiles change across the lens

The filing covers one specific part of an AR display: the output coupling grating (OCG), the patch of the lens that lets image light out toward your eye. Light from a small projector enters the lens through an input grating, then travels along inside by total internal reflection (bouncing off the inner surfaces instead of escaping) until it reaches the OCG.

The OCG is a base layer covered in repeating unit cells, tiny parallelogram-shaped tiles spaced a few hundred nanometers apart (the filing gives 200 to 620 nm; a nanometer is a billionth of a meter). Each tile holds a small raised or sunken shape called a photonic structure. Cells are grouped into regions, and every cell in a region has the same shape, size and rotation. Different regions get different ones.

The filing describes several ways to vary those shapes:

  • Rotated shapes: a parallelogram turned inside its tile, sometimes with different angles than the tile.
  • Cropped shapes: a parallelogram with corners trimmed away, exposing the layer below, with the trimmed and untrimmed ends lined up along the direction the light travels.
  • Stacked layers: a second shape on top of the first, with a different outline.
  • Many-sided shapes: one claim covers shapes with an even number of sides above six, each side parallel to at least two others.

The shapes can be bumps or dents, are described as 1 to 500 nm tall, and can be made with nanoimprint lithography (stamping nanoscale patterns) or inkjet printing.

From the filing · THE ABSTRACT
One or more of the first orientation, the first size, and the first shape of the first photonic structure are different than the second orientation, the second size, and the second shape of the second photonic structure.

Translation: Tiny light-bending structures are varied in shape, size, and direction across the display to make the picture look even.

Why even brightness matters for AR glasses

Glasses that float images in front of your view depend on how the picture looks: how bright it is, and whether it stays even from one part of your view to another. Sony's filing says its pattern design is meant to improve both brightness and uniformity, and it does that at the surface of the lens itself.

The filing describes a head-mounted display with a waveguide (the light-carrying lens) in front of each eye, so the target is wearable AR or mixed reality glasses. Nothing in the text names a product, and it gives design rules and size ranges rather than measured results, so treat it as one ingredient a lens maker could use.

Sony's 42nd filing we've tracked since July in the AR glasses race builds on slimmer gaze-tracking glasses and blink-timed glitch hiding.

Editorial take

This one sits at the component level. It needs no new device and no new software: the change is a pattern on the lens surface, made with stamping or printing methods the filing names. That makes it a plausible swap-in for a team already building a waveguide display.

What has to exist first is the rest of the glasses: a projector, a lens that carries the light, and a layout for where each region sits. The text offers shape rules and size ranges but no measured gains in brightness, so the size of the improvement stays unknown.

The shortest route to a product is a lens maker adopting these patterns in its next waveguide. For you, that would show up as a nicer picture in whichever glasses use it, which makes this a useful but routine optics refinement.

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The drawings

9 drawing sheets from US 2026/0329087 A1 · click any drawing to enlarge

How light bounces inside the lens toward your eye, drawing sheet 1 from US 2026/0329087 A1
Sheet 1 How light bounces inside the lens toward your eye
Front view of the lens and its light targets, drawing sheet 2 from US 2026/0329087 A1
Sheet 2 Front view of the lens and its light targets
Geometry that shapes an individual light steering cell, drawing sheet 3 from US 2026/0329087 A1
Sheet 3 Geometry that shapes an individual light steering cell
Arranging tiny cells in a grid across the lens, drawing sheet 4 from US 2026/0329087 A1
Sheet 4 Arranging tiny cells in a grid across the lens
Four shapes trimmed to steer light in different ways, drawing sheet 5 from US 2026/0329087 A1
Sheet 5 Four shapes trimmed to steer light in different ways
Comparing how symmetrical and shifted shapes bend light, drawing sheet 6 from US 2026/0329087 A1
Sheet 6 Comparing how symmetrical and shifted shapes bend light
Stacking two patterned layers to fine tune light reflection, drawing sheet 7 from US 2026/0329087 A1
Sheet 7 Stacking two patterned layers to fine tune light reflection
Angled tile designs that balance brightness across the display, drawing sheet 8 from US 2026/0329087 A1
Sheet 8 Angled tile designs that balance brightness across the display
Show the other 1 sheets
A headset wearing the display lenses over the eyes, drawing sheet 9 from US 2026/0329087 A1
Sheet 9 A headset wearing the display lenses over the eyes
Browse all the drawings 9 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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