Apple Patent Tracks Hand Height to Determine Mid-Air Typing Intent
Apple is working on a way for spatial-computing devices to tell the difference between a hand that's resting and a hand that's…
The Big Tech patents worth knowing in ar/vr, in plain English. Updated weekly from new USPTO publications.
Apple is working on a way for spatial-computing devices to tell the difference between a hand that's resting and a hand that's…
Getting a wide, clear image into a pair of slim AR glasses is one of the hardest optical problems in consumer electronics.…
When you wear an AR headset, virtual objects often look weirdly lit because the headset doesn't know much about the room you're…
When you place a virtual lamp in a mixed-reality scene, the surrounding room should look lit by it. That sounds obvious, but…
Training an AI to track where your eyes are looking normally requires thousands of real photos of real people's eyes. Nvidia's new…
Your eyes move faster than most cameras can keep up with. Sony is filing patents for a system that uses a second,…
When two people wearing AR headsets sit in the same room on the same video call, do the remote participants appear in…
Running two cameras and two displays through a single processor sounds like a recipe for lag, but Apple has filed a patent…
When an AR headset outsources its graphics work to a nearby server, tiny network delays can make frames arrive at the wrong…
Every app on your AR glasses wants to see the world through the same camera, but right now each one might be…
One of the most persistent complaints about VR headsets is that everything looks crisp at exactly one distance and blurry everywhere else.…
Apple is working on ways to let people share what they're looking at inside a three-dimensional environment, while also giving the device…
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