Sony · Filed Jan 29, 2026 · Published Jun 4, 2026 · verified — real USPTO data

Sony Patents a Game Controller That Pushes Back With a Moving Weight

Sony is exploring a new kind of game controller that doesn't just rumble — it physically nudges your hand using a weighted mechanism that shifts around inside the grip.

Sony Patent: Game Controller With Built-In Force Feedback Weight — figure from US 2026/0151692 A1
FIG. 1A — rendered from the official USPTO publication PDF.
Publication number US 2026/0151692 A1
Applicant Sony Interactive Entertainment Inc.
Filing date Jan 29, 2026
Publication date Jun 4, 2026
Inventors Yuhu Liu, Masaomi Nishidate, Yuri Ishikawa, Yusuke Nakagawa, Makoto Wakabayashi, Hideki Mori
CPC classification 463/37
Grant likelihood Medium
Examiner CENTRAL, DOCKET (Art Unit OPAP)
Status Docketed New Case - Ready for Examination (Mar 4, 2026)
Parent application is a Continuation of PCTJP2023028112 (filed 2023-08-01)
Document 20 claims

What Sony's force-feedback controller actually does

Imagine holding a fishing rod in a game and actually feeling tension pulling your wrist forward, or gripping a sword and sensing its weight shift as you swing. Today's controllers mostly buzz and vibrate, but Sony's patent describes something different.

The idea here is a controller with a movable weight inside it — attached to the grip through a kind of hinge or joint — that can physically move relative to where your hand is holding it. That movement creates what engineers call a kinesthetic sense: the feeling of force, resistance, or momentum transmitted through your muscles and joints, not just your skin.

In plain terms, instead of your controller just buzzing when you get hit, it might actually tug or push against your hand in a direction that matches what's happening on screen. That's a meaningful upgrade over vibration alone.

How the movable weight creates a sense of force

The patent describes a controller device built around two main components: a support body (the grip you hold) and a kinesthetic sense presentation section — a subsystem connected to the grip via a joint (a pivot or hinge point).

Inside that kinesthetic section sits a movable weight that can shift position relative to the joint's attachment point. When the weight moves, it generates inertial force — the same physics that makes a pendulum feel heavy when it swings. That force is transmitted back through the joint and into the grip your hand is holding, creating a directional push or pull sensation.

This is distinct from standard eccentric rotating mass (ERM) or linear resonant actuator (LRA) haptics — the tech inside most phones and controllers today — which produce localized vibration. A shifting weight on a jointed arm can produce sustained directional forces, not just buzzing. Think of the difference between someone tapping your hand versus someone pressing on it.

The patent is fairly broad at this stage, covering the core architecture of

  • a grip-based support body
  • a jointed kinesthetic section
  • a mass that moves relative to that joint

without locking in specific motor types or actuation methods.

What this means for PlayStation controller haptics

Sony's DualSense controller already raised the bar with adaptive triggers and more nuanced vibration. A directional force-feedback mechanism built into the grip itself would be a significant step beyond that — closer to what high-end VR haptic gloves or industrial simulation equipment can do, but in a standard gamepad form factor. For players, it could mean feeling the actual weight and momentum of in-game objects, not just an approximation of them.

The broader context matters too. With PlayStation VR2 already shipping and Sony investing heavily in immersive experiences, controllers that deliver richer physical feedback are a natural extension. This patent doesn't confirm a shipping product, but it signals that Sony's input device research is pushing toward kinesthetic realism — making the controller feel like part of the game world rather than just a button interface.

Editorial take

This is a genuinely interesting direction for controller hardware. Vibration haptics have hit a ceiling — everyone's ERM motors feel roughly similar — and directional force feedback is the obvious next frontier. Whether Sony can fit this into an ergonomic, affordable controller without making it heavy or fragile is the real engineering challenge, and this patent doesn't answer that. But the research intent is clear and worth tracking.

Get one Big Tech patent every Sunday

Plain English, intelligent commentary, no hype. Free.

Source. Full patent text and figures from the official USPTO publication PDF.

Editorial commentary on a publicly published patent application. Not legal advice.