IBM · Filed Apr 16, 2025 · Published Nov 5, 2026

IBM Patents a Virtual World Built From Your Shopping and Social Media History

IBM's patent application describes a virtual world that studies what you buy, post and photograph, then builds the scene, stocks the shelves and shapes your avatar to match.

A real supermarket aisle contrasted with a customized virtual reality shopping world generated for the customer. Drawing from patent filing US 2026/0350928 A1.
A real supermarket aisle contrasted with a customized virtual reality shopping world generated for the customer.
See all 14 drawings from this filing ↓
Publication number US 2026/0350928 A1 US20260350928A1
Applicant International Business Machines Corporation
Filing date Apr 16, 2025
Publication date Nov 5, 2026
Inventors Kara A. SMOOT, Stephen RECHTMAN, Jeremy R. FOX, Vinod Anandram VALECHA, Jennifer M. HATFIELD
US classification 345/418
Examiner YANG, ANDREW GUS (Art Unit 2614)
Status when we published Examiner raised objections; the company can respond (Sep 29, 2026)
Document 20 claims

What IBM's history-based metaverse actually does

Imagine you put on a headset and step into a virtual world that looks like your favorite boutique, with the lighting and colors you always post about online. The shelves hold the groceries you tend to buy together, and your avatar already looks like you.

That is the idea in this IBM patent application. The system studies your history: past purchases, social media posts, photos and the places you shop. It then builds the scene, fills it with items, and shapes your avatar from what it finds. If it doesn't know enough about you yet, it borrows from people who seem similar.

There is a twist. Your avatar can be nudged toward the items you are predicted to want and kept away from shelves you probably don't care about. Drop something in a virtual cart, and the real version can be packed by a robot and driven to your door.

From the filing · CLAIM 1
… generating a custom metaverse for a certain user in dependence on the processing, wherein the generating comprises: composing a virtual scene; populating the virtual scene with digital assets; and developing a user avatar that represents the certain user; …

Translation: Building a personalized 3D world complete with objects and a digital character based on what you did online.

How IBM turns your purchases into avatar rules

Claim 1 is broad. The system processes historical user data, then generates a custom metaverse in three steps: composing a virtual scene, populating it with digital assets (3D objects such as shelves and products), and developing an avatar for the user. At least one of those steps has to depend on what the data showed.

The filing describes several ways to use that data:

  • Scene: copy the look of a real venue you seem to prefer, judged by where your purchases happened, or pick lighting and colors from your social media posts.
  • Items: stock the scene with things you buy, including parts of something you make at home. A photo of a sandwich, for example, can lead the system to add bread, lettuce and cheese.
  • Avatar: base its look on your photos, and limit its behavior using item association rules (patterns such as "people who buy bread also buy milk").

That last part works in a few ways. The system can walk your avatar to a predicted item and play a grab animation, keep a second area closed until the first item is picked up, and block reaching toward shelves that hold nothing you are predicted to want.

If there isn't enough data about you, the system falls back on a cluster, meaning a group of users whose posts and interests look similar to yours.

Why a shopping-driven virtual world matters

If this ever became a product, your virtual world could be a store built around your own habits. The filing says as much, mentioning commercial engagement and ending with a robot and a self-driving vehicle delivering the real item you picked. It also means the system would read your purchases, photos and posts, which the filing says users would choose to share.

The examiner's first review rejected the claims as filed, which is routine at this stage and usually followed by amendments, so nothing here is approved. The filing doesn't name a product or a launch. For now it shows how one company imagines mixing shopping data with virtual worlds.

IBM's seventh filing since July in our AR glasses race watchlist, following its patent on meetings that rearrange around your room and one on captions that reshape around reading, adds another piece to its growing AR vision work.

Editorial take

As filed, claim 1 casts a wide net. It asks for three things: look at a user's past data, build a virtual world from a scene, objects and an avatar, and let that data shape at least one of those three. It names no data type, no technique and no kind of world, so the wording is loose enough to describe a game that decorates your room from your play history.

The memorable ideas sit further down. Claims 4 through 6 hold the bread-and-milk prediction rules and the avatar that gets steered toward products, and claim 12 adds the robot delivery. Those claims are narrower and more distinctive. A claim as open as the first one touches a lot of ground, and that is usually what gets trimmed in review.

Bottom line: the broad opening is routine software-patent phrasing, and the shopping-driven avatar is the part with real personality.

Get our take in your Top Stories

Liked this breakdown? Add Patentlyze as a preferred source on Google, and our plain-English take shows up more often in your Top Stories the next time IBM patent news breaks.

There are more where this came from

We read every patent application Big Tech publishes and send you the ones worth knowing. Plain English, free, every week.

The drawings

14 drawing sheets from US 2026/0350928 A1 · click any drawing to enlarge

Connecting real-world sensor data with a custom virtual store, drawing sheet 1 from US 2026/0350928 A1
Sheet 1 Connecting real-world sensor data with a custom virtual store
Turning a real grocery shopping trip into a virtual environment, drawing sheet 2 from US 2026/0350928 A1
Sheet 2 Turning a real grocery shopping trip into a virtual environment
Sending user browsing history to build interactive 3D spaces, drawing sheet 3 from US 2026/0350928 A1
Sheet 3 Sending user browsing history to build interactive 3D spaces
An AI model grouping users by their online interests, drawing sheet 4 from US 2026/0350928 A1
Sheet 4 An AI model grouping users by their online interests
Mapping shoppers into categories based on sentiment and topics, drawing sheet 5 from US 2026/0350928 A1
Sheet 5 Mapping shoppers into categories based on sentiment and topics
Signing up and matching with custom virtual worlds, drawing sheet 6 from US 2026/0350928 A1
Sheet 6 Signing up and matching with custom virtual worlds
Gathering social media history during initial account signup, drawing sheet 7 from US 2026/0350928 A1
Sheet 7 Gathering social media history during initial account signup
Building an avatar from a user's social profile picture, drawing sheet 8 from US 2026/0350928 A1
Sheet 8 Building an avatar from a user's social profile picture
Show the other 6 sheets
Steps for setting up how an avatar behaves, drawing sheet 9 from US 2026/0350928 A1
Sheet 9 Steps for setting up how an avatar behaves
Gathering web history to guide avatar actions, drawing sheet 10 from US 2026/0350928 A1
Sheet 10 Gathering web history to guide avatar actions
Suggesting virtual worlds tailored to the user, drawing sheet 11 from US 2026/0350928 A1
Sheet 11 Suggesting virtual worlds tailored to the user
Recommending virtual activities based on past browsing, drawing sheet 12 from US 2026/0350928 A1
Sheet 12 Recommending virtual activities based on past browsing
The AI model that predicts your preferences, drawing sheet 13 from US 2026/0350928 A1
Sheet 13 The AI model that predicts your preferences
Cloud servers that build the custom virtual world, drawing sheet 14 from US 2026/0350928 A1
Sheet 14 Cloud servers that build the custom virtual world
Browse all the drawings 14 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
Reader comments

Be the first to weigh in

Start the discussion

Real name or a handle, either is fine. Comments are read by a person before they appear, so allow a little time. Keep it about the filing.