Microsoft · Filed Apr 30, 2025 · Published Nov 5, 2026

Microsoft Patents an AI Recap That Reminds You What Happened Last Time You Played

Come back to a game after months away and you may have no idea what you were doing. Microsoft's patent has an AI write you a recap of your last session, built from a handful of screenshots.

A gameplay screen displays an AI text bubble reminding the player what happened during their previous race. Drawing from patent filing US 2026/0350993 A1.
A gameplay screen displays an AI text bubble reminding the player what happened during their previous race.
See all 22 drawings from this filing ↓
Publication number US 2026/0350993 A1 US20260350993A1
Applicant Microsoft Technology Licensing, LLC
Filing date Apr 30, 2025
Publication date Nov 5, 2026
Inventors Michael G. CHEMISTRUCK, Michael Jacob MARIAN, Daniel CHEMISTRUCK
US classification 386/278
Examiner SMITH, STEPHEN R (Art Unit 2484)
Status when we published Examiner raised objections; the company can respond (Jul 31, 2026)
Document 20 claims

What Microsoft's gaming recap patent actually does

Imagine you put down a racing game for three months because life got busy. When you finally pick the controller back up, you can't remember what upgrades your car has, or whether you ever finished that last race.

Microsoft's patent describes a game console or streaming service that takes a screenshot every so often while you play, say once every 30 seconds. An AI model writes a short caption for each screenshot, then reads all the captions and writes one overall story of your session.

The next time you start the game, that recap shows up while the game loads, alongside the saved screenshots. The filing also describes a way to scrub out private things like on-screen chat, and a way to match each recap to the right save file.

From the filing · CLAIM 1
… instructing a generative machine learning model to generate respective frame narratives describing individual video frames from the sequence; instructing the generative machine learning model to generate an overall narrative describing the video game session based at least on the respective frame narratives; …

Translation: The AI writes descriptions of specific gameplay moments and then combines them into a full recap.

How screenshots become a written session recap

The main claim covers four steps. First, the system collects video frames (snapshots of the game's video stream) from a play session. Second, a generative machine learning model (an AI that writes new text, like the ones behind modern chatbots) is told to write a "frame narrative," a short description, for each frame. Third, the model is told to write an "overall narrative" of the whole session from those descriptions. Fourth, the player gets a summary that includes the overall narrative and the frames.

The filing describes several ways to choose which frames to capture:

  • At a fixed rate, such as once every 30 seconds.
  • When a screen differs enough from the earlier one, measured by comparing pixels.
  • When the game itself flags a big moment through an API (a built-in way for programs to talk to each other).

Each new caption is written with the earlier captions as context, so the model keeps a running commentary without re-reading old images. The final recap step reads only text, no images. Prompts can tell the model to look for things like finish lines, warning flags and crashes, and to ignore trees and buildings.

Other claims add chat redaction, plus storing several recaps tied to different save points and matching them by timestamp.

From the filing · THE ABSTRACT
Then, a generative machine learning model can be instructed to generate frame narratives describing the frames. The frame narratives can then be employed by the generative machine learning model to generate an overall summary of the gaming session, which can be output to the user at a later time.

Translation: The system analyzes your past gameplay frames and turns them into a story summary you can read later.

Why a recap beats a screenshot after months away

If you keep a long list of half-finished games, a recap that tells you where you were is a real quality-of-life fix. The filing describes it appearing while the game loads, so the wait becomes useful. It can also show up on a different device than the one you played on, such as your phone after a console session.

Because the system mostly works from what the platform can already see (video, audio, chat), it doesn't need developers to rebuild each game, which helps with older titles. It also keeps costs down: at 60 frames per second with one capture every 30 seconds, only about one in every 1,800 frames gets processed. The examiner's first review rejected the claims as filed, which is routine and usually followed by amendments.

Microsoft's 12th filing in our AI simulation coverage since May follows earlier applications like one on reading body movements in calls and one mapping cause and effect on farms.

Editorial take

Claim 1 is short and wide. It names four steps: grab frames from a play session, have an AI write a caption for each one, have the AI write a story from those captions, and show the player that story with the frames.

Look at what the claim leaves out. It sets no capture rate, names no particular AI model, and says nothing about where the work happens, so a console, a phone or a cloud server would all fit the wording. The 30-second timing, chat redaction and save-file matching all sit in later claims.

What the claim does pin down is the two-stage shape: captions first, then a story built from the captions. If it were granted as written, a recap that skipped the caption step, or a plain screenshot reminder, would not match the wording. The idea is simple and sensible, and a claim this broad often gets narrowed during review.

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The drawings

22 drawing sheets from US 2026/0350993 A1 · click any drawing to enlarge

How the system tracks gameplay to create a recap, drawing sheet 1 from US 2026/0350993 A1
Sheet 1 How the system tracks gameplay to create a recap
A console menu showing the player's game library, drawing sheet 2 from US 2026/0350993 A1
Sheet 2 A console menu showing the player's game library
Game frames captured across a racing session, drawing sheet 3 from US 2026/0350993 A1
Sheet 3 Game frames captured across a racing session
Prompting an AI to describe the first video frame, drawing sheet 4 from US 2026/0350993 A1
Sheet 4 Prompting an AI to describe the first video frame
Updating the written story with the next frame, drawing sheet 5 from US 2026/0350993 A1
Sheet 5 Updating the written story with the next frame
Adding a third screenshot to keep updating the recap, drawing sheet 6 from US 2026/0350993 A1
Sheet 6 Adding a third screenshot to keep updating the recap
Expanding the session story as the car nears the finish, drawing sheet 7 from US 2026/0350993 A1
Sheet 7 Expanding the session story as the car nears the finish
Finalizing the full recap when the race finishes, drawing sheet 8 from US 2026/0350993 A1
Sheet 8 Finalizing the full recap when the race finishes
Show the other 14 sheets
Combining individual gameplay notes into a single overall recap, drawing sheet 9 from US 2026/0350993 A1
Sheet 9 Combining individual gameplay notes into a single overall recap
Selecting a saved game from the console home menu, drawing sheet 10 from US 2026/0350993 A1
Sheet 10 Selecting a saved game from the console home menu
Opening recap overlay displayed over your drop into the race, drawing sheet 11 from US 2026/0350993 A1
Sheet 11 Opening recap overlay displayed over your drop into the race
Second recap slide showing your car speeding through early curves, drawing sheet 12 from US 2026/0350993 A1
Sheet 12 Second recap slide showing your car speeding through early curves
Replay view of your car accelerating down the track, drawing sheet 13 from US 2026/0350993 A1
Sheet 13 Replay view of your car accelerating down the track
Fourth slide showing the car nearing the final turn, drawing sheet 14 from US 2026/0350993 A1
Sheet 14 Fourth slide showing the car nearing the final turn
Final summary slide as the car reaches the finish line, drawing sheet 15 from US 2026/0350993 A1
Sheet 15 Final summary slide as the car reaches the finish line
Key moments sampled across a multiplayer racing session, drawing sheet 16 from US 2026/0350993 A1
Sheet 16 Key moments sampled across a multiplayer racing session
Connecting consoles, phones, and cloud servers to generate game recaps, drawing sheet 17 from US 2026/0350993 A1
Sheet 17 Connecting consoles, phones, and cloud servers to generate game recaps
How game footage turns into an overall story recap, drawing sheet 18 from US 2026/0350993 A1
Sheet 18 How game footage turns into an overall story recap
The text model that writes descriptions of past gameplay, drawing sheet 19 from US 2026/0350993 A1
Sheet 19 The text model that writes descriptions of past gameplay
An image-generating model that creates visual summary scenes, drawing sheet 20 from US 2026/0350993 A1
Sheet 20 An image-generating model that creates visual summary scenes
A vision model that identifies what is happening on screen, drawing sheet 21 from US 2026/0350993 A1
Sheet 21 A vision model that identifies what is happening on screen
Combining game pictures and written prompts to describe gameplay, drawing sheet 22 from US 2026/0350993 A1
Sheet 22 Combining game pictures and written prompts to describe gameplay
Browse all the drawings 22 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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