Qualcomm · Filed Apr 30, 2025 · Published Nov 5, 2026

Qualcomm Files Patent for Phones That Vibrate in Sync With What's on Screen

Most video has no vibration built in, so a car crash on your phone screen feels like nothing. A new Qualcomm patent application has the device spot the crash a split second early and buzz your hands to match.

A phone vibrates with shifting strength to match a car driving across the screen during video playback. Drawing from patent filing US 2026/0351098 A1.
A phone vibrates with shifting strength to match a car driving across the screen during video playback.
See all 16 drawings from this filing ↓
Publication number US 2026/0351098 A1 US20260351098A1
Applicant QUALCOMM Incorporated
Filing date Apr 30, 2025
Publication date Nov 5, 2026
Inventors Vidya Sagar MARRI, Basid MOHAMMED, Anusha KOLAVENTI
US classification 340/407.1
Examiner ALAM, MIRZA F (Art Unit 2688)
Status when we published Company responded; back with the examiner (Oct 26, 2026)
Document 20 claims

What Qualcomm's video-aware vibration idea does

Right now, your phone only buzzes when you tap something, or when the video you're watching came with vibration cues built in by its creators. If it didn't, a car crash or an explosion on screen plays out with nothing for your hands to feel. Qualcomm's patent application tries to fill that gap for any video.

The idea: the device looks a few frames ahead of what you're watching, spots moments like a crash, a gunshot or a car sweeping across the screen, and builds a vibration to match. The buzz lands at the exact moment the scene appears. A car driving left to right could make the left side of your phone vibrate first, then the right.

It also pays attention to how you're holding the phone. If it's sitting on a table, the vibrations switch off. If you grip it with one hand, only the motors near that hand fire. You can even set how touchy it is.

From the filing · CLAIM 1
detect a context trigger associated with one or more frames in the sequence of frames, prior to a presentation of the one or more frames during playback of the multimedia content; generate a haptic control signal based on the detected context trigger; and control, based on the generated haptic control signal, one or more haptic actuators to deliver a haptic effect …

Translation: The phone spots a cue in the video beforehand and tells its internal motors to rumble right on time.

How the phone reads frames before they play

The filing describes a device that keeps a stretch of upcoming video frames in memory (a buffer, the short queue a player loads before showing them) and scans them before they are shown. It looks for a context trigger: a movement, an object, an impact or a visual pattern such as flashing lights. A trained AI model can do the detection.

When it finds one, it builds a haptic control signal, which is a set of instructions telling the vibration motors what to do. The signal can set strength, pitch (frequency), length, timing, intensity and where on the device the effect happens. The timing is tied to the frame, so the buzz lands as the scene appears.

The device can also store a library of known triggers, each paired with a default vibration pattern (a baseline haptic profile). If the match is full or partial, it picks that default and adjusts it. An explosion far in the background gets a weaker buzz than one up close on the right side of the frame.

The filing adds several options:

  • Touch and grip sensors work out how you're holding the device, and vibrations stop when nobody is touching it, which saves power.
  • Four sensitivity levels (L1 to L4) set how closely a scene must match a known trigger.
  • Sliders let you cap amplitude, frequency, duration and intensity.
  • The motors can sit in a phone or in a separate controller, vest or seat linked by Bluetooth or Wi-Fi.

What this means for watching video on a phone

If this works the way the filing describes, a movie or game wouldn't need to ship with special vibration cues. Any video playing on your phone, tablet, or a connected controller, vest or chair could get touch feedback, because the device works out the moments itself. In one example, the AI step runs on the device's own AI chip, and the buzzing shuts off when nobody is holding it.

Keep expectations modest. An examiner's first review rejected the claims as filed, which is routine at this stage and usually followed by changes. The filing describes a method and names no product. Whether you'd ever use it depends on whether the guesses feel right, which is why the filing includes sensitivity levels and sliders for strength and length.

Qualcomm's 70th filing in cell phone patents we've tracked since May follows work like the clogged speaker detector and the watch-based car finder.

Editorial take

You'd notice this in a chase scene or a battle on your phone, where an explosion on the right would thump the right side of the device. That is a pleasant touch for video that never had any vibration to begin with.

The risk is a phone that buzzes at the wrong moments. A gun held calmly in a drama or a flashing light in a music video could set it off. The sensitivity levels and strength sliders exist because misfires would get irritating fast. The shutoff when you set the phone down also keeps it from draining your battery on buzzes nobody feels.

Bottom line: a fun extra you'd try once and then keep or turn off depending on how well it guesses. If the vibrations match what you see, it makes small-screen video feel bigger. If they don't, you'll mute it within a day.

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The drawings

16 drawing sheets from US 2026/0351098 A1 · click any drawing to enlarge

Internal phone parts that analyze video frames to trigger vibrations, drawing sheet 1 from US 2026/0351098 A1
Sheet 1 Internal phone parts that analyze video frames to trigger vibrations
Sending haptic signals wirelessly to an external game controller, drawing sheet 2 from US 2026/0351098 A1
Sheet 2 Sending haptic signals wirelessly to an external game controller
Four vibration motors placed in different corners behind the screen, drawing sheet 3 from US 2026/0351098 A1
Sheet 3 Four vibration motors placed in different corners behind the screen
Multiple vibration motors placed across a handheld gaming controller, drawing sheet 4 from US 2026/0351098 A1
Sheet 4 Multiple vibration motors placed across a handheld gaming controller
Moving vibrations track an onscreen car across the phone, drawing sheet 5 from US 2026/0351098 A1
Sheet 5 Moving vibrations track an onscreen car across the phone
Boosting vibration strength when an on-screen explosion is closer, drawing sheet 6 from US 2026/0351098 A1
Sheet 6 Boosting vibration strength when an on-screen explosion is closer
Matching vibration patterns to motion, weapons, and crashes on screen, drawing sheet 7 from US 2026/0351098 A1
Sheet 7 Matching vibration patterns to motion, weapons, and crashes on screen
Directing vibrations only to the hands currently holding the phone, drawing sheet 8 from US 2026/0351098 A1
Sheet 8 Directing vibrations only to the hands currently holding the phone
Show the other 8 sheets
Adjusting detection sensitivity to filter out minor onscreen vibrations, drawing sheet 9 from US 2026/0351098 A1
Sheet 9 Adjusting detection sensitivity to filter out minor onscreen vibrations
Menu sliders let users customize vibration strength and frequency, drawing sheet 10 from US 2026/0351098 A1
Sheet 10 Menu sliders let users customize vibration strength and frequency
Hardware parts that process video and drive the vibration motors, drawing sheet 11 from US 2026/0351098 A1
Sheet 11 Hardware parts that process video and drive the vibration motors
How the system scans upcoming video frames to trigger vibrations, drawing sheet 12 from US 2026/0351098 A1
Sheet 12 How the system scans upcoming video frames to trigger vibrations
Only vibrating the phone when your hands actually touch it, drawing sheet 13 from US 2026/0351098 A1
Sheet 13 Only vibrating the phone when your hands actually touch it
Setting how closely video motion must match preset triggers, drawing sheet 14 from US 2026/0351098 A1
Sheet 14 Setting how closely video motion must match preset triggers
Fine-tuning vibration intensity to match the size of onscreen action, drawing sheet 15 from US 2026/0351098 A1
Sheet 15 Fine-tuning vibration intensity to match the size of onscreen action
Timing motor pulses to hit the exact moment video appears, drawing sheet 16 from US 2026/0351098 A1
Sheet 16 Timing motor pulses to hit the exact moment video appears
Browse all the drawings 16 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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