Qualcomm · Filed Sep 3, 2025 · Published Jun 11, 2026 · verified — real USPTO data

Qualcomm Patents AR Glasses That Show Other People Where You're Looking

One of the stranger problems with AR and VR headsets is that they hide your eyes — making you look like a blank-faced robot to everyone around you. Qualcomm's new patent tries to fix that by tracking your eyes and projecting an image of them outward for others to see.

Qualcomm Patent: AR Glasses That Track and Display Your Eyes — figure from US 2026/0161237 A1
FIG. 1A — rendered from the official USPTO publication PDF.
Publication number US 2026/0161237 A1
Applicant QUALCOMM Incorporated
Filing date Sep 3, 2025
Publication date Jun 11, 2026
Inventors Meron GRIBETZ, W. Steve MANN
CPC classification 345/156
Grant likelihood Medium
Examiner SASINOWSKI, ANDREW (Art Unit 2625)
Status Non Final Action Mailed (May 12, 2026)
Parent application is a Continuation of 18818274 (filed 2024-08-28)
Document 20 claims

What Qualcomm's eye-projecting AR glasses actually do

Imagine wearing a pair of AR glasses that show you digital overlays on the real world — directions, notifications, whatever — while the people standing across from you see only two dark lenses where your eyes should be. It's socially awkward at best, and at worst it makes normal conversation feel unnatural because nobody can tell where you're looking.

Qualcomm's patent describes glasses that solve this with two separate screens. One screen faces you, showing your virtual content as usual. A second screen faces outward, displaying a real-time image of your actual eyes — updated continuously based on where your eyes are moving inside the headset.

The result: someone talking to you would see something that looks like your eyes, reacting and moving naturally, even though you're wearing a computer on your face. It's a bid to make AR wearables feel less isolating in social situations.

How the eye-tracking and dual-display system works

The patent describes a head-mounted device — essentially AR glasses or a visor — with two displays and an eye-tracking system working together.

  • An inward-facing display shows the wearer virtual content layered over their view of the real world (standard AR behavior).
  • An eye-tracking system continuously monitors where the wearer's eyes are pointing and how they're moving.
  • An outward-facing display takes that eye-tracking data and renders a corresponding image of the user's eyes, so bystanders see something resembling natural eye contact.
  • The system also uses the eye-tracking data to update what the wearer sees — so the virtual scene adjusts based on gaze direction.

The term used in the patent — "extramissive" — refers to projecting outward (as opposed to just receiving light inward). The broader concept, called "augmediated reality" (a blend of augmented and mediated reality), was coined by inventor Steve Mann and describes systems where digital content is woven into, not just overlaid on, the physical world.

At its core, this is a dual-pipeline display system: one pipeline for the wearer, one pipeline for the world around the wearer.

What this means for social presence in AR headsets

The "hidden eyes" problem is one of the biggest social hurdles for mainstream AR and VR adoption. Meta, Apple, and others have all acknowledged it — Apple's Vision Pro even tried to address it with its "EyeSight" feature, which projects an outward image of the wearer's eyes. Qualcomm's patent covers similar ground and, given that Qualcomm makes the chips inside most of the world's AR headsets (including Meta's Quest line), this filing could influence how future partner devices are designed at the hardware level.

For you as a potential wearer, this matters because it's the difference between a device that isolates you from the people around you and one that lets you stay socially present. That distinction may seem minor, but it's likely one of the reasons most people still won't wear a headset in public.

Editorial take

This is a real problem worth solving, and the dual-display approach is a reasonable engineering answer to it. Apple already shipped a version of this idea in Vision Pro, so Qualcomm is clearly staking out IP territory in an area that's becoming competitive fast. Whether this specific patent has teeth will depend heavily on how broadly the claims are interpreted — but the underlying social-presence problem it addresses is genuine.

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Source. Full patent text and figures from the official USPTO publication PDF.

Editorial commentary on a publicly published patent application. Not legal advice.