Adobe · Filed Jun 29, 2026 · Published Oct 22, 2026

Adobe Files Patent to Change the Lighting in a Scene After You've Photographed It

Adobe's filing describes photographing a shiny metal toaster under one lamp, then showing it from a new angle in the light of a snowy winter day. The software works out what the toaster is made of, so the reflections update on their own.

An app pulls apart an object's surface traits and reflections from photos, allowing it to blend naturally into a completely new background. Drawing from patent filing US 2026/0330755 A1.
An app pulls apart an object's surface traits and reflections from photos, allowing it to blend naturally into a completely new background.
See all 11 drawings from this filing ↓
Publication number US 2026/0330755 A1 US20260330755A1
Applicant Adobe Inc.
Filing date Jun 29, 2026
Publication date Oct 22, 2026
Inventors Élie Louis Simon Michel, Julien Olivier Victor Philip, Diego Andre Gomez Mijangos, Adrien Michel Paul Kaiser
US classification 345/426
Status when we published Waiting for an examiner (Jul 14, 2026)
Parent application is a Continuation of 18639346 (filed 2024-04-18)
Document 20 claims

What Adobe's relighting patent does to a toaster

Ever photographed something shiny, like a metal toaster, and wished you could see it in different light? Normally you'd have to reshoot it, because the reflections are baked into the picture.

This patent application describes software that studies a set of photos of an object taken from several angles, then works out what the object is made of: its base color, how glossy it is, and how it bounces light around. With that knowledge, it can relight the object. The filing's own example takes toaster photos under one directional light, then shows the toaster from a new angle, with surfaces mirroring a wintry outdoor scene.

The key move is keeping the object's real surface separate from the lighting it happened to be photographed in. Swap the lighting, and the shiny parts update to match.

From the filing · CLAIM 1
… overfitting, by the processing device, a neural network based on the digital images to determine radiance characteristics of the scene …

Translation: The computer intensely trains an AI on the photos to figure out how light interacts with the scene.

How Adobe splits matte color from shine

The system takes a set of photos of one scene from different angles and trains a neural network (a pattern-learning program) on just those photos. Training on a single scene is called overfitting, which is normally a flaw, but here it is the point: the network memorizes this one scene in detail.

It then splits the light it sees into two parts, using two neural radiance fields (networks that describe how light leaves each point in a 3D space):

  • View-independent radiance: the matte, diffuse look that stays the same from any angle.
  • View-dependent radiance: the shine and glints that shift as your viewpoint moves.

These two outputs act as a teacher for a physics-based renderer, which is checked separately on its diffuse and specular (shiny) results. To keep the split clean, the filing describes a dropout layer, a step that randomly switches off the shine output for a small share of samples during training (1 percent in the example). That pushes the matte network to explain everything it can without help from the viewing angle.

Lighting is stored in an environment map built as a Laplacian pyramid, a stack of layers where each holds a different level of detail (the example uses six). To relight, the stored map is swapped for a new one, and the radiance fields are used only during training.

From the filing · THE ABSTRACT
… accurately render 3D scenes under different lighting conditions and perspectives than original source images from which the scenes are constructed …

Translation: The technology lets you completely alter the lighting and camera angle after the picture is taken.

Why product photos could skip the reshoot

If you work with product photos, game assets, or 3D models built from phone shots, the practical payoff is simple: capture once, then show the object in other lighting without a new shoot. A shiny kettle could appear in a bright kitchen or a dim cafe from the same set of pictures.

The filing names no Adobe product, so it is hard to say where this would land. The pain point it targets is clear, though. The filing says earlier methods struggle with very glossy or very matte surfaces, which are the ones most likely to look fake when the light changes. Better handling of those materials would make relit images look more believable to the people who look at them.

Adobe's 49th filing we've tracked in our AI photo editing race since May continues its video object work, following a transfer of video graphics and fixing drifting video edits.

Editorial take

The biggest cost here is that the network is trained on one scene at a time. Per the filing, analyzing a different set of photos means retraining from scratch. You cannot point it at a new object and get instant results.

The design also leans on a lot of moving parts: separate networks for density, materials, radiance, and lighting, plus a lighting map that has to be rebalanced every so often during training. More parts means more places for a reconstruction to go wrong, especially with odd materials.

Still, the trade reads as sensible for the use it targets. If you photograph a product once and use it in many lighting setups, paying for a slow, scene-specific training run up front is a fair price for reflections that hold up.

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The drawings

11 drawing sheets from US 2026/0330755 A1 · click any drawing to enlarge

Combining an object's physical surface traits with entirely new lighting, drawing sheet 1 from US 2026/0330755 A1
Sheet 1 Combining an object's physical surface traits with entirely new lighting
Breaking photos into materials and lights to rebuild them, drawing sheet 2 from US 2026/0330755 A1
Sheet 2 Breaking photos into materials and lights to rebuild them
Isolating shifting glare from an object's fixed baseline color, drawing sheet 3 from US 2026/0330755 A1
Sheet 3 Isolating shifting glare from an object's fixed baseline color
Separating lighting effects to render a new scene, drawing sheet 4 from US 2026/0330755 A1
Sheet 4 Separating lighting effects to render a new scene
A shiny helmet split into matte and reflective parts, drawing sheet 5 from US 2026/0330755 A1
Sheet 5 A shiny helmet split into matte and reflective parts
Layering environmental light across multiple detail levels for realism, drawing sheet 6 from US 2026/0330755 A1
Sheet 6 Layering environmental light across multiple detail levels for realism
Tracing light rays to render matte and shiny surfaces realistically, drawing sheet 7 from US 2026/0330755 A1
Sheet 7 Tracing light rays to render matte and shiny surfaces realistically
Using multi-level light maps to relight a picture, drawing sheet 8 from US 2026/0330755 A1
Sheet 8 Using multi-level light maps to relight a picture
Show the other 3 sheets
How different lighting maps recreate sharp outdoor reflections, drawing sheet 9 from US 2026/0330755 A1
Sheet 9 How different lighting maps recreate sharp outdoor reflections
Training the AI to separate materials from lighting conditions, drawing sheet 10 from US 2026/0330755 A1
Sheet 10 Training the AI to separate materials from lighting conditions
Computer hardware that runs the scene relighting tool, drawing sheet 11 from US 2026/0330755 A1
Sheet 11 Computer hardware that runs the scene relighting tool
Browse all the drawings 11 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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