Samsung · Filed Jun 5, 2026 · Published Oct 22, 2026

Samsung Files Patent to Make Your TV Cursor Jump Ahead to Where You're Headed

Samsung's patent application describes a TV that guesses where you're trying to go on screen and drops the cursor there, so you don't have to tap through every tile along the way.

A television screen with a pointer jumping directly to an on-screen show. Drawing from patent filing US 2026/0329431 A1.
A television screen with a pointer jumping directly to an on-screen show.
See all 19 drawings from this filing ↓
Publication number US 2026/0329431 A1 US20260329431A1
Applicant SAMSUNG ELECTRONICS CO., LTD.
Filing date Jun 5, 2026
Publication date Oct 22, 2026
Inventors Sattdeepan DUTTA, Pavan GUPTA, Devaruppula Sai CHETHAN, Gaurav JINDAL
US classification 715/856
Status when we published Waiting for an examiner (Aug 24, 2026)
Parent application is a Continuation of PCTKR2024017968 (filed 2024-11-14)
Document 10 claims

What Samsung's jumping TV cursor actually does

Imagine you're sitting on the last tile in a grid of twenty shows, and the one you want is all the way back at the start. On a normal remote, you tap the arrow button again and again, one tile at a time.

Samsung's patent application describes a way to cut that down. The TV guesses which items on screen you're most likely to pick, using what's showing now, your mood, the room around you, your viewing history, and what other people tend to watch. When you press an arrow, the cursor can jump toward one of those likely picks instead of crawling to the next neighbor.

In the company's own example, getting from the 20th tile to the 1st takes two arrow presses and two selections, with a prompt along the way offering a 'take me anywhere' option.

From the filing · CLAIM 1
determining user context information based on at least current session information involving use related to the display device by a user, a mood of the user, and an ambiance of an environment of the user …

Translation: The TV figures out what you are doing by checking your mood, your surroundings, and how you are currently using the screen.

How Samsung picks where the cursor lands

The claims cover a method for a display device that you control with a remote, such as a TV. It starts by building what the filing calls user context from three things:

  • The current session: what is being shown on the screen right now.
  • Your mood, sorted into positive, negative or neutral. The description says this can come from how you engage with content, or from facial expressions if a camera is attached.
  • The ambiance of your environment, such as the type of room, the lighting and the temperature.

Next it pulls past usage data: how you usually navigate, your browsing history, and the usage patterns of other users stored in a database. From the items currently on screen, it picks a shortlist of target contents, meaning the things you're most likely to choose.

When you press a direction, the system checks where the cursor is and which shortlisted items lie that way. It then places the cursor so those items are reachable in the fewest additional presses.

The dependent claims add detail. With several candidates, the system finds a reference point from which each one is only a few presses away. It can rank candidates with an 'appreciation degree' (a score built from whether you watched, saved or commented on similar content). It can also show a list of options, including the 'take me anywhere' choice.

From the filing · THE ABSTRACT
… controlling the cursor such that the cursor on the user interface is useable to enable the user to select the at least one identified target content using a minimum number of user input subsequent to the received at least one user input …

Translation: The cursor automatically jumps straight to your likely destination so you do not have to click as many times.

What this means for TV remotes and menus

If you've ever pecked out a search with arrow buttons on a TV keyboard, you know the frustration this targets. The company's own background section singles out on-screen keyboards as especially painful. The patent application's fix is for the TV to make an educated guess about where you're headed and drop the cursor there, so a long trip across the screen takes a couple of presses instead of many.

The filing also sketches uses beyond the living room. In a video call, the cursor could jump to the participant whose microphone is causing noise so a host can mute them. In a virtual world, pressing up could take you to a club you often visit. Since all of this depends on your history, mood and room readings, how much of that data a TV would collect, and where it would be stored, becomes a question that matters to you.

Samsung's 1533rd filing we've tracked since May follows patents like row-select by finger drag and a chat-and-search recents screen.

Editorial take

Almost everything here is software. A TV already has a remote, a screen, and a menu system, so the shortest path to a product is a cursor that reads your viewing history and the tiles on screen, then moves toward the most likely pick.

The mood and room-sensing parts of the filing need a camera or sensors pointed at you, and most living rooms lack those. That is the piece most likely to stay on paper.

The detail worth holding onto is the filing's mention of a prompt that asks before it moves you, which turns a potentially annoying guess into a helpful offer.

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The drawings

19 drawing sheets from US 2026/0329431 A1 · click any drawing to enlarge

How the smart TV predicts where your remote is steering, drawing sheet 1 from US 2026/0329431 A1
Sheet 1 How the smart TV predicts where your remote is steering
Internal parts that calculate cursor jumps on your screen, drawing sheet 2 from US 2026/0329431 A1
Sheet 2 Internal parts that calculate cursor jumps on your screen
Steps for deciding whether the cursor leaps across the display, drawing sheet 3 from US 2026/0329431 A1
Sheet 3 Steps for deciding whether the cursor leaps across the display
Calculating the fewest button clicks needed to reach your target, drawing sheet 4 from US 2026/0329431 A1
Sheet 4 Calculating the fewest button clicks needed to reach your target
Mapping out navigation zones based on six remote button directions, drawing sheet 5 from US 2026/0329431 A1
Sheet 5 Mapping out navigation zones based on six remote button directions
Finding test points along boundaries to guide the jumping cursor, drawing sheet 6 from US 2026/0329431 A1
Sheet 6 Finding test points along boundaries to guide the jumping cursor
Scoring possible screen destinations after you press a remote key, drawing sheet 7 from US 2026/0329431 A1
Sheet 7 Scoring possible screen destinations after you press a remote key
Dividing regions between targets to estimate the next click, drawing sheet 8 from US 2026/0329431 A1
Sheet 8 Dividing regions between targets to estimate the next click
Show the other 11 sheets
Training the AI to predict clicks to a target, drawing sheet 9 from US 2026/0329431 A1
Sheet 9 Training the AI to predict clicks to a target
Narrowing down likely screen targets after a remote click, drawing sheet 10 from US 2026/0329431 A1
Sheet 10 Narrowing down likely screen targets after a remote click
Calculating the best spot to jump to save keystrokes, drawing sheet 11 from US 2026/0329431 A1
Sheet 11 Calculating the best spot to jump to save keystrokes
How the system chooses shortcuts based on user habits, drawing sheet 12 from US 2026/0329431 A1
Sheet 12 How the system chooses shortcuts based on user habits
Offering shortcut suggestions after an initial cursor move, drawing sheet 13 from US 2026/0329431 A1
Sheet 13 Offering shortcut suggestions after an initial cursor move
Jumping directly to the chosen shortcut item on screen, drawing sheet 14 from US 2026/0329431 A1
Sheet 14 Jumping directly to the chosen shortcut item on screen
Presenting a new menu of nearby target options, drawing sheet 15 from US 2026/0329431 A1
Sheet 15 Presenting a new menu of nearby target options
Landing the pointer right on the final selected content, drawing sheet 16 from US 2026/0329431 A1
Sheet 16 Landing the pointer right on the final selected content
Jumping the selection straight across a streaming movie menu, drawing sheet 17 from US 2026/0329431 A1
Sheet 17 Jumping the selection straight across a streaming movie menu
Moving the pointer directly to a noisy meeting caller, drawing sheet 18 from US 2026/0329431 A1
Sheet 18 Moving the pointer directly to a noisy meeting caller
Guiding a virtual world avatar straight to likely destinations, drawing sheet 19 from US 2026/0329431 A1
Sheet 19 Guiding a virtual world avatar straight to likely destinations
Browse all the drawings 19 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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