Samsung · Filed Jul 1, 2026 · Published Oct 29, 2026

Samsung Files Patent to Turn Sounds Into Matching Vibrations on Your Phone or Watch

A Samsung patent application describes a phone or watch that listens to its own audio and builds a matching vibration on the spot. It can even pick which sound gets the buzz when two play at once.

A smartwatch creates matching vibrations on the wearer wrist whenever an alert or sound plays. Drawing from patent filing US 2026/0341130 A1.
A smartwatch creates matching vibrations on the wearer wrist whenever an alert or sound plays.
See all 13 drawings from this filing ↓
Publication number US 2026/0341130 A1 US20260341130A1
Applicant SAMSUNG ELECTRONICS CO., LTD.
Filing date Jul 1, 2026
Publication date Oct 29, 2026
Inventors Baekgyeong KIM, Byeongnam KIM, Misun KIM, Sangheon KIM, Mira SEO, Yonggu LEE, Yeunwook LIM
US classification 340/407.1
Status when we published Waiting for an examiner (Jul 21, 2026)
Parent application is a Continuation of 18769997 (filed 2024-07-11)
Document 10 claims

What Samsung's sound-to-vibration patent does

You're listening to a podcast on your watch when a text arrives and a voice reads it out. Your wrist buzzes right as the voice speaks, in step with the words. Nobody recorded that buzz ahead of time. The watch made it from the sound itself.

That's what Samsung describes in this patent application. The device looks at an audio clip and decides whether it needs a matching vibration. If it does, it builds one on the spot and plays it alongside the sound, lined up using small timing markers.

The reason is practical. Older setups needed an extra connection inside the phone to carry sound over to the vibration motor. Samsung says this approach gets a good-feeling buzz without adding that hardware, so the device stays slim and cheaper to build.

From the filing · CLAIM 1
… identify whether to generate haptic data based on the audio data, generate the haptic data based on the audio data in response to the identification, synchronize the audio data and the generated haptic data based on one or more markers included in at least one of the audio data and the generated haptic data …

Translation: The device figures out when to make vibrations from sounds and lines them up with the audio using markers.

How the device picks which sound gets a buzz

The claims cover a device with a speaker (or earpiece) and a vibration motor. When audio arrives, along with a signal to start playing it, the processor first decides whether to make a vibration for it. That choice can depend on a user setting, the app that's running, or the audio itself.

If the answer is yes, it builds haptic data (a digital recipe telling the motor how to vibrate) from the audio. The filing describes a few ways to do that:

  • Reading the sound's frequency (pitch), amplitude (loudness), duration and waveform (its shape).
  • Changing, sampling or filtering the audio signal itself.
  • Stitching together stock vibration patterns from a stored library.

The core claim then lines the sound and vibration up using markers, small timing tags in either stream, so they land together. If the audio file already carries its own vibration track (called integrated audio data, where chunks of sound and buzz alternate in time), the device skips generating and plays what's there.

A later step post-processes the vibration, tuning it to the audio. The description says touch is less sensitive than hearing, so the tuned buzz exaggerates the gap between loud and quiet, even leaving silent stretches. It can also buzz for only one of two sounds, such as a message voice alert played over music.

From the filing · THE ABSTRACT
… reproduce the audio data based on a signal related to the audio data reproduction through the sound output module; control the haptic module; and output the tactile signal based on the generated haptic data.

Translation: It plays the sound through the speaker while simultaneously controlling the motor to create matching vibrations.

Why Samsung wants buzz without extra parts

For you, this is about the small buzzes that go with sound: a voice reading your texts, a ringtone, an alert on your wrist. A vibration that follows what you're hearing can make those moments easier to notice and feel more natural than a generic pulse.

For Samsung, the selling point in the filing is cost and space. Carrying sound straight to the vibration motor used to call for an extra hardware connection, which takes room and money. Doing the work in software means the same idea can run on phones, tablets and watches, and the figures show both a smart watch and a smartphone.

That makes this Samsung's 284th filing in our cell phone coverage we've tracked since May, following work on a twice-folding phone and keeping multi-camera images intact.

Editorial take

Few patents sit this close to a shelf. A speaker and a vibration motor already exist in most phones and watches, and the filing's whole pitch is that nothing new has to be added.

The route to a product runs through software. Samsung's description spreads the work across the layers of the operating system, from the app playing the sound down to the driver that runs the motor, so a system update could carry it. What has to exist first is tuning: someone must decide how each motor should feel for speech, music or alerts, and apps need to opt in.

The weak spot is taste. Buzzing along with every song would wear thin fast, which is why the choice of whether to generate a vibration, and for which sound, matters as much as the generation itself.

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The drawings

13 drawing sheets from US 2026/0341130 A1 · click any drawing to enlarge

Internal parts of a connected phone and network, drawing sheet 1 from US 2026/0341130 A1
Sheet 1 Internal parts of a connected phone and network
Vibrating a phone in sync with sound sent to earbuds, drawing sheet 2 from US 2026/0341130 A1
Sheet 2 Vibrating a phone in sync with sound sent to earbuds
Hardware chips controlling the speaker and vibration motor, drawing sheet 3 from US 2026/0341130 A1
Sheet 3 Hardware chips controlling the speaker and vibration motor
Deciding whether to create vibrations from audio, drawing sheet 4 from US 2026/0341130 A1
Sheet 4 Deciding whether to create vibrations from audio
Three ways to pair vibrations with audio playback, drawing sheet 5 from US 2026/0341130 A1
Sheet 5 Three ways to pair vibrations with audio playback
Software layers that turn audio streams into tactile cues, drawing sheet 6 from US 2026/0341130 A1
Sheet 6 Software layers that turn audio streams into tactile cues
Checking for existing tactile tracks before generating new ones, drawing sheet 7 from US 2026/0341130 A1
Sheet 7 Checking for existing tactile tracks before generating new ones
Merging refined audio with custom haptic signals, drawing sheet 8 from US 2026/0341130 A1
Sheet 8 Merging refined audio with custom haptic signals
Show the other 5 sheets
Continuous buzzes created directly from raw sound waves, drawing sheet 9 from US 2026/0341130 A1
Sheet 9 Continuous buzzes created directly from raw sound waves
Cleaner vibration pulses created after filtering the audio, drawing sheet 10 from US 2026/0341130 A1
Sheet 10 Cleaner vibration pulses created after filtering the audio
Adding matching vibrations to alerts played on a smartwatch, drawing sheet 11 from US 2026/0341130 A1
Sheet 11 Adding matching vibrations to alerts played on a smartwatch
Triggering distinct vibrations when a notification interrupts music, drawing sheet 12 from US 2026/0341130 A1
Sheet 12 Triggering distinct vibrations when a notification interrupts music
How the system coordinates vibrations across multiple audio streams, drawing sheet 13 from US 2026/0341130 A1
Sheet 13 How the system coordinates vibrations across multiple audio streams
Browse all the drawings 13 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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