Apple · Filed Jul 2, 2026 · Published Oct 22, 2026

Apple Files Patent to Let You Invent Your Own Hand Gestures

Apple's filing describes a way to teach a camera-equipped device a hand gesture you made up, using as little as a single demonstration.

A tablet screen guides a person through recording custom hand gestures to train a device to recognize them. Drawing from patent filing US 2026/0330877 A1.
A tablet screen guides a person through recording custom hand gestures to train a device to recognize them.
See all 14 drawings from this filing ↓
Publication number US 2026/0330877 A1 US20260330877A1
Applicant Apple Inc.
Filing date Jul 2, 2026
Publication date Oct 22, 2026
Inventors Abdelkareem A. BEDRI, Gierad LAPUT, Cori T. PARK, Runchang KANG, Soroush Shahi VERNOUSFADERANI
US classification 382/156
Status when we published Waiting for an examiner (Jul 17, 2026)
Parent application is a Continuation of 18665551 (filed 2024-05-15)
Document 20 claims

What Apple's custom hand-gesture patent does

Ever wished you could invent your own hand signal, like a pinch-and-drag or a little pair of scissors, and have your device simply know what it means? That is the idea here.

Apple's filing describes a camera-based system where you teach a device your own gestures. You pick a few gestures (the description mentions three to six), perform each one in front of a camera, and review the recordings on screen. The device then trains itself, which the filing says can take under a minute. After that, your gesture can trigger an output or an action.

The trick is that the device doesn't start from zero. It begins with a model already trained on a general set of gestures and adjusts it using your handful of examples. It also doesn't study raw video. It works from a stick-figure outline of your hand.

From the filing · CLAIM 1
… extracting, by the electronic device, a skeleton-based feature representation from the image data; applying, by the electronic device, a trained machine learning model to the skeleton-based feature representation to generate a classification of the hand gesture as corresponding to a user-customized gesture class …

Translation: The device maps your hand bones into a digital skeleton and uses AI to match it to a custom gesture you invented.

How a stick-figure hand teaches the model

The claims cover a basic loop. A camera captures you performing a gesture, and the device converts the footage into a skeleton-based feature representation (a stick-figure map of your hand). The filing describes 21 landmark points per hand: three on each finger, five knuckles and one wrist. A trained model then labels the gesture as one of your custom gestures, and the device produces an output or runs an operation.

The model is the clever part. It starts as a graph transformer (an AI that studies how connected points, here finger joints, relate to each other) trained on a public gesture dataset. Meta-learning (practice at learning new tasks from very few examples) then prepares it so a single demonstration can be enough. To add variety, the training invents two-handed gestures by pairing up one-handed ones.

Around that core, the filing describes:

  • A setup flow where you choose 3 to 6 gestures and record samples of each.
  • A review screen that shows the skeleton so you can delete bad takes.
  • Training on the device itself, which can finish in under a minute.
  • A live preview, plus syncing the finished model across your devices.
From the filing · THE ABSTRACT
By utilizing skeleton-based feature representations and incremental training of a preexisting model, the subject technology can improve gesture-recognition robustness across imaging conditions, reduce training data requirements for personalized gestures, decrease model-development overhead, and enable deployment of user-defined gesture controls.

Translation: This approach helps the device reliably recognize your custom movements without needing massive amounts of training data.

Why your own gestures could matter on Apple devices

If this ever reaches a product, you would pick the gestures yourself instead of memorizing a fixed set. Your watch, headset or laptop could learn a flick, a heart shape or a finger frame that means whatever you decide. The filing says custom gestures can be easier to remember, faster to use, and more inclusive for people with specific needs, such as physical disabilities.

Privacy gets a nod too. The filing says training that involves personal information can happen entirely on your device, and the model itself works from a hand outline rather than raw pixels. The listed devices include phones, watches, headsets, earphones and desktop computers, so the idea is not tied to one gadget.

Apple's 42nd filing we've tracked since May joins earlier work on bird chirps for attention and floating pinch controls in our eye and hand controls watch.

Editorial take

The camera this needs already exists on phones, laptops, and headsets, so no new hardware has to be invented. That alone puts this closer to a real feature than most patent filings.

The remaining work is software and setup design: someone has to build the screen where you record your gesture, decide what it triggers, and warn you when two gestures look too similar to tell apart. Training the system on your specific gesture, quickly, on the device itself, is ambitious on something small like a watch, so a phone or headset is the easier starting point.

The shortest path to a product is probably a settings option, perhaps in accessibility, where you record a gesture and assign it to a shortcut. Real rooms and real lighting stand between this filing and that screen, but the distance is shorter than usual.

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The drawings

14 drawing sheets from US 2026/0330877 A1 · click any drawing to enlarge

Devices and servers that can share custom gesture recognition, drawing sheet 1 from US 2026/0330877 A1
Sheet 1 Devices and servers that can share custom gesture recognition
Training an AI to learn your hand gestures, drawing sheet 2 from US 2026/0330877 A1
Sheet 2 Training an AI to learn your hand gestures
Tracking finger joints to train the AI with fewer samples, drawing sheet 3 from US 2026/0330877 A1
Sheet 3 Tracking finger joints to train the AI with fewer samples
Sample motions and hand shapes used to teach the system, drawing sheet 4 from US 2026/0330877 A1
Sheet 4 Sample motions and hand shapes used to teach the system
Testing how quickly the AI adapts to brand-new hand signals, drawing sheet 5 from US 2026/0330877 A1
Sheet 5 Testing how quickly the AI adapts to brand-new hand signals
Computer memory feeding hand data into the AI model, drawing sheet 6 from US 2026/0330877 A1
Sheet 6 Computer memory feeding hand data into the AI model
Inside the AI model that identifies hand shapes over time, drawing sheet 7 from US 2026/0330877 A1
Sheet 7 Inside the AI model that identifies hand shapes over time
Maps tracking how finger joints relate during two common signs, drawing sheet 8 from US 2026/0330877 A1
Sheet 8 Maps tracking how finger joints relate during two common signs
Show the other 6 sheets
Finger relationships the AI tracks for fist and frame gestures, drawing sheet 9 from US 2026/0330877 A1
Sheet 9 Finger relationships the AI tracks for fist and frame gestures
Numbered tracking points mapped across both hands, drawing sheet 10 from US 2026/0330877 A1
Sheet 10 Numbered tracking points mapped across both hands
Hand joints tracked for swiping and rock signs, drawing sheet 11 from US 2026/0330877 A1
Sheet 11 Hand joints tracked for swiping and rock signs
Both hands mapped together for driving and double thumbs up, drawing sheet 12 from US 2026/0330877 A1
Sheet 12 Both hands mapped together for driving and double thumbs up
Teaching a tablet gestures to share across devices, drawing sheet 13 from US 2026/0330877 A1
Sheet 13 Teaching a tablet gestures to share across devices
Computer hardware that processes your custom hand movements, drawing sheet 14 from US 2026/0330877 A1
Sheet 14 Computer hardware that processes your custom hand movements
Browse all the drawings 14 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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