Nvidia · Filed Nov 17, 2025 · Published Oct 22, 2026

Nvidia Files Patent for Video Calls That Send Your Face as a Few Dots

Instead of streaming every frame of your video call, Nvidia describes sending one full photo and then only a handful of points that track your face. The other person's computer redraws the video from that.

A video call setup that tracks facial movements as simple reference dots so an AI can recreate your moving face using less data. Drawing from patent filing US 2026/0332790 A1.
A video call setup that tracks facial movements as simple reference dots so an AI can recreate your moving face using less data.
See all 57 drawings from this filing ↓
Publication number US 2026/0332790 A1 US20260332790A1
Applicant NVIDIA Corporation
Filing date Nov 17, 2025
Publication date Oct 22, 2026
Inventors Ming-Yu Liu, Ting-Chun Wang, Arun Mohanray Mallya, Tero Tapani Karras, Samuli Matias Laine, David Patrick Luebke, Jaakko Lehtinen, Miika Samuli Aittala, Timo Oskari Aila
US classification 375/240.1
Status when we published Waiting for an examiner (Jul 14, 2026)
Parent application is a Continuation of 17069253 (filed 2020-10-13)
Document 20 claims

What Nvidia's keypoint video-call idea actually does

A laptop camera watches someone sit through a video meeting from a house with weak Wi-Fi. Every second, it has to push dozens of full pictures of that person through a thin connection, and the call freezes and blurs.

Nvidia's filing describes a different approach. Your device sends one full picture at the start, called a key frame. After that, an AI model sends only a small set of keypoints, such as the positions of your eyes, nose, jaw and mouth as you move. That is far less data than a full image.

On the other end, a second AI model takes the original photo and the stream of points and redraws your face moving. If the points stop making sense, the receiving side can ask for a fresh key frame.

From the filing · CLAIM 21
cause one or more images to be compressed based, at least in part, on identifying, using one or more neural networks, one or more features of the one or more images …

Translation: AI scans your video to figure out what parts of the image actually matter.

How the key frame and keypoints rebuild a video

The claims cover a processor setup that compresses images by using a neural network (a software model trained on examples) to pick out features of an image, sends only those features, and has the receiving device rebuild the images from them.

In the description, the features are keypoints: coordinates for points of interest like facial features, hands or arms, and sometimes movement information too. The first frame, the key frame, goes across in full. Later frames are reduced to keypoint sets, which the filing says take up less storage and transfer capacity than the frames they came from.

The receiver runs its own neural network. It uses the key frame as a base image and the keypoints to show how things have changed. The filing says the networks can be trained with a generative adversarial network (two models that train each other, one making fakes and one judging them).

Several claims add detail:

  • The receiver can request a new key frame if the keypoints are not usable.
  • The sender can pick the key frame based on a request from the receiver.
  • Sending the features can be triggered by an API call (a standard way for one program to ask another to do something).

The description also mentions a cloud service doing the rebuilding, and edits like swapping backgrounds, turning a face toward the camera, or adding a hat.

From the filing · THE ABSTRACT
… a sender transmits to a receiver a key frame from video data and one or more keypoints identified by a neural network from said video data …

Translation: Instead of full video, your computer sends just a baseline picture and a few tracking points.

Why shaky video calls are the target here

If it worked in practice, the biggest winner would be anyone on a slow or unstable connection. Remote workers, people on mobile data and rural users could get clearer calls without needing faster internet, since far less data crosses the network.

The filing frames the problem directly: current video compression often saves only marginal bandwidth, sometimes at a cost to picture quality. The same rebuild step also opens the door to features like changing your background or having your gaze appear to meet the camera. The filing also describes using it to create altered or cartoon versions of a person, so trust in what you see on a call could become a question.

Nvidia's 81st filing we've tracked in AI vision since May follows earlier applications like one on reading traffic from cameras and one on AI faces in video.

Editorial take

Bad video calls are an everyday annoyance with a real cost. Remote work made them routine, and anyone who has watched a colleague turn into a frozen, pixelated blur knows the problem is not rare. Ordinary compression has trimmed the data load but has hit diminishing returns, which is the gap this filing goes after.

The approach fits the size of the problem well. A talking head is a very predictable subject, so sending a photo once and then just tracking movement throws away a lot of repeated information. The request for a fresh key frame is a sensible safety valve for when the guess goes wrong.

The open question is quality. A face redrawn by an AI can look slightly off, and the filing says little about how often or how badly. Still, it is a clear, practical attack on a widespread frustration.

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The drawings

57 drawing sheets from US 2026/0332790 A1 · click any drawing to enlarge

Sending facial landmark dots instead of full video frames, drawing sheet 1 from US 2026/0332790 A1
Sheet 1 Sending facial landmark dots instead of full video frames
Letting cloud servers rebuild video frames from facial dots, drawing sheet 2 from US 2026/0332790 A1
Sheet 2 Letting cloud servers rebuild video frames from facial dots
Turning webcam video frames into sets of facial points, drawing sheet 3 from US 2026/0332790 A1
Sheet 3 Turning webcam video frames into sets of facial points
Rebuilding moving video using one photo and incoming dots, drawing sheet 4 from US 2026/0332790 A1
Sheet 4 Rebuilding moving video using one photo and incoming dots
Having cloud computers reconstruct video for mobile devices, drawing sheet 5 from US 2026/0332790 A1
Sheet 5 Having cloud computers reconstruct video for mobile devices
Training the AI models to generate realistic face video, drawing sheet 6 from US 2026/0332790 A1
Sheet 6 Training the AI models to generate realistic face video
Steps for streaming video calls using face dots, drawing sheet 7 from US 2026/0332790 A1
Sheet 7 Steps for streaming video calls using face dots
Computer chip circuits that run the video AI, drawing sheet 8 from US 2026/0332790 A1
Sheet 8 Computer chip circuits that run the video AI
Show the other 49 sheets
How the AI model is trained to compress video, drawing sheet 9 from US 2026/0332790 A1
Sheet 9 How the AI model is trained to compress video
Cloud data center setup that manages video processing tasks, drawing sheet 10 from US 2026/0332790 A1
Sheet 10 Cloud data center setup that manages video processing tasks
Sensors and cameras mapped across a self-driving car, drawing sheet 11 from US 2026/0332790 A1
Sheet 11 Sensors and cameras mapped across a self-driving car
Overlapping fields of view for the vehicle cameras, drawing sheet 12 from US 2026/0332790 A1
Sheet 12 Overlapping fields of view for the vehicle cameras
Car computer chips handling sensor inputs and steering, drawing sheet 13 from US 2026/0332790 A1
Sheet 13 Car computer chips handling sensor inputs and steering
Cloud servers updating autonomous cars over a wireless network, drawing sheet 14 from US 2026/0332790 A1
Sheet 14 Cloud servers updating autonomous cars over a wireless network
Desktop computer parts that run video calls and AI, drawing sheet 15 from US 2026/0332790 A1
Sheet 15 Desktop computer parts that run video calls and AI
Mobile device parts linking the screen, camera, and chips, drawing sheet 16 from US 2026/0332790 A1
Sheet 16 Mobile device parts linking the screen, camera, and chips
Multiple interconnected processors sharing video workloads, drawing sheet 17 from US 2026/0332790 A1
Sheet 17 Multiple interconnected processors sharing video workloads
A plug-in USB stick running AI video tasks, drawing sheet 18 from US 2026/0332790 A1
Sheet 18 A plug-in USB stick running AI video tasks
Graphics chips linked directly to multi-core processors, drawing sheet 19 from US 2026/0332790 A1
Sheet 19 Graphics chips linked directly to multi-core processors
Dedicated hardware circuits coordinating graphics chips and memory, drawing sheet 20 from US 2026/0332790 A1
Sheet 20 Dedicated hardware circuits coordinating graphics chips and memory
Inside layout of a processor tightly paired with graphics units, drawing sheet 21 from US 2026/0332790 A1
Sheet 21 Inside layout of a processor tightly paired with graphics units
How apps hand off visual tasks directly to graphics hardware, drawing sheet 22 from US 2026/0332790 A1
Sheet 22 How apps hand off visual tasks directly to graphics hardware
Virtualized systems passing video jobs to graphics accelerators, drawing sheet 23 from US 2026/0332790 A1
Sheet 23 Virtualized systems passing video jobs to graphics accelerators
Unified memory shared across multiple graphics chips, drawing sheet 24 from US 2026/0332790 A1
Sheet 24 Unified memory shared across multiple graphics chips
An all-in-one chip that combines video and AI engines, drawing sheet 25 from US 2026/0332790 A1
Sheet 25 An all-in-one chip that combines video and AI engines
Graphics chip parts grouped to process shapes and colors, drawing sheet 26 from US 2026/0332790 A1
Sheet 26 Graphics chip parts grouped to process shapes and colors
Different chip layout using general shader cores for AI tasks, drawing sheet 27 from US 2026/0332790 A1
Sheet 27 Different chip layout using general shader cores for AI tasks
Inside a graphics core that calculates motion and video frames, drawing sheet 28 from US 2026/0332790 A1
Sheet 28 Inside a graphics core that calculates motion and video frames
Clustered processing cores working together on video AI tasks, drawing sheet 29 from US 2026/0332790 A1
Sheet 29 Clustered processing cores working together on video AI tasks
Complete computer setup linking the main processor with AI chips, drawing sheet 30 from US 2026/0332790 A1
Sheet 30 Complete computer setup linking the main processor with AI chips
High-speed graphics chip split into multiple parallel engines, drawing sheet 31 from US 2026/0332790 A1
Sheet 31 High-speed graphics chip split into multiple parallel engines
Memory that sends finished frames to the screen, drawing sheet 32 from US 2026/0332790 A1
Sheet 32 Memory that sends finished frames to the screen
A graphics chip cluster wired to handle visual rendering, drawing sheet 33 from US 2026/0332790 A1
Sheet 33 A graphics chip cluster wired to handle visual rendering
Inside the graphics engine that computes facial movements, drawing sheet 34 from US 2026/0332790 A1
Sheet 34 Inside the graphics engine that computes facial movements
Linking multiple graphics chips to speed up video reconstruction, drawing sheet 35 from US 2026/0332790 A1
Sheet 35 Linking multiple graphics chips to speed up video reconstruction
Core circuitry for handling simultaneous video streams, drawing sheet 36 from US 2026/0332790 A1
Sheet 36 Core circuitry for handling simultaneous video streams
Processor hardware designed to predict and execute math tasks, drawing sheet 37 from US 2026/0332790 A1
Sheet 37 Processor hardware designed to predict and execute math tasks
Specialized deep learning chips organized for heavy AI workloads, drawing sheet 38 from US 2026/0332790 A1
Sheet 38 Specialized deep learning chips organized for heavy AI workloads
Brain inspired computer circuits that mimic interconnected neurons, drawing sheet 39 from US 2026/0332790 A1
Sheet 39 Brain inspired computer circuits that mimic interconnected neurons
Everyday computer components that connect the camera, screen, and AI, drawing sheet 40 from US 2026/0332790 A1
Sheet 40 Everyday computer components that connect the camera, screen, and AI
Main processor parts sharing memory with built-in graphics, drawing sheet 41 from US 2026/0332790 A1
Sheet 41 Main processor parts sharing memory with built-in graphics
Graphics chip circuits that handle display and video tasks, drawing sheet 42 from US 2026/0332790 A1
Sheet 42 Graphics chip circuits that handle display and video tasks
Internal engines directing 3D graphics and video commands, drawing sheet 43 from US 2026/0332790 A1
Sheet 43 Internal engines directing 3D graphics and video commands
Multiple graphics cores grouped together to share memory, drawing sheet 44 from US 2026/0332790 A1
Sheet 44 Multiple graphics cores grouped together to share memory
Individual computation units that process video tasks, drawing sheet 45 from US 2026/0332790 A1
Sheet 45 Individual computation units that process video tasks
Detailed wiring inside one graphics execution unit, drawing sheet 46 from US 2026/0332790 A1
Sheet 46 Detailed wiring inside one graphics execution unit
High-speed graphics chip managing memory and tasks, drawing sheet 47 from US 2026/0332790 A1
Sheet 47 High-speed graphics chip managing memory and tasks
How linked servers turn 3D shapes into pictures, drawing sheet 48 from US 2026/0332790 A1
Sheet 48 How linked servers turn 3D shapes into pictures
Internal parts that manage image memory on the graphics processor, drawing sheet 49 from US 2026/0332790 A1
Sheet 49 Internal parts that manage image memory on the graphics processor
Processor circuits that schedule tasks and run AI instructions, drawing sheet 50 from US 2026/0332790 A1
Sheet 50 Processor circuits that schedule tasks and run AI instructions
Labeling hospital scans to train medical AI models, drawing sheet 51 from US 2026/0332790 A1
Sheet 51 Labeling hospital scans to train medical AI models
Connecting hospital scanners to AI servers and cloud storage, drawing sheet 52 from US 2026/0332790 A1
Sheet 52 Connecting hospital scanners to AI servers and cloud storage
Turning raw CT scanner readouts into reconstructed 3D organ images, drawing sheet 53 from US 2026/0332790 A1
Sheet 53 Turning raw CT scanner readouts into reconstructed 3D organ images
Turning ultrasound signals into live images on doctor screens, drawing sheet 54 from US 2026/0332790 A1
Sheet 54 Turning ultrasound signals into live images on doctor screens
Scanning a patient while AI monitors movement and image quality, drawing sheet 55 from US 2026/0332790 A1
Sheet 55 Scanning a patient while AI monitors movement and image quality
Retraining an existing AI model with new customer data, drawing sheet 56 from US 2026/0332790 A1
Sheet 56 Retraining an existing AI model with new customer data
Labeling raw images to build training data for AI models, drawing sheet 57 from US 2026/0332790 A1
Sheet 57 Labeling raw images to build training data for AI models
Browse all the drawings 57 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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