Sony · Filed Feb 17, 2025 · Published Oct 22, 2026

Sony Files Patent to Cut Actors Cleanly Out of LED Wall Footage

Modern film sets surround actors with giant LED screens showing digital scenery, but the lights in the room change how that scenery looks on camera. Sony has filed a patent for software that learns those shifts so it can still trace the actor's outline.

A computer removes an actor from video footage by subtracting the original digital backdrop image from the camera recording. Drawing from patent filing US 2026/0332721 A1.
A computer removes an actor from video footage by subtracting the original digital backdrop image from the camera recording.
See all 21 drawings from this filing ↓
Publication number US 2026/0332721 A1 US20260332721A1
Applicant SONY GROUP CORPORATION
Filing date Feb 17, 2025
Publication date Oct 22, 2026
Inventors YUKI ONO, JUN GOMITA, AKIHIKO KAINO
US classification 345/419
Examiner TRUONG, KARL DUC (Art Unit 2614)
Status when we published Examiner raised objections; the company can respond (Jul 30, 2026)
Parent application is a National Stage Entry of PCTJP2023025574 (filed 2023-07-11)
Document 13 claims

What Sony's LED wall cutout patent actually does

You're standing in front of a huge LED screen on a film set, acting out a scene while a digital forest glows behind you. A camera films you and the screen together. Later, an editor wants to swap that forest for a desert, which means cutting you out of the footage cleanly.

That sounds easy, because the computer already knows what the screen was showing. The catch is that studio lights tint and brighten the screen, so what the camera saw doesn't match what the computer sent. Software that compares the two gets confused, and your outline comes out ragged.

Sony's filing describes a fix. Before filming, the system looks at the empty screen under the studio's lights and learns how the lighting changes the picture. Once you step in, it can ignore that shift and find you much more accurately.

From the filing · CLAIM 1
… infers a region of a physical object in a captured image, on a basis of a non-extraction-target image displayed or projected in an imaging space and the captured image in which the non-extraction-target image and the physical object present in the imaging space are captured …

Translation: It figures out where the actor is by comparing the camera footage with what the LED wall was displaying.

How Sony's software learns the studio's lighting

The patent covers software that infers the region of a physical object (an actor, say) in a captured image. It does this using two inputs: the image shown or projected behind the object, and the camera's footage of both together. The key condition in the claims is that the background's appearance from the camera's position and angle is known, which is true when a rendering engine draws the scene for that exact camera view.

The output is a mask image, a black and white map marking which pixels belong to the actor. A neural network (a trained pattern-finding program) produces it.

Training happens in three stages:

  • Preliminary learning: the network starts with an existing background-matting method that works well under fixed lighting.
  • Calibration: the camera films the empty screen, sometimes while the lighting is changed. The network is then tuned to output a mask of all zeros, meaning it learns that any difference it sees is just lighting, not a person.
  • Actual shooting: the network takes the rendered image and the live footage and outputs the actor's mask, possibly in real time.

The filing also describes feeding in lighting details such as the position, type and intensity of lights. A second network can restyle a new image, such as an AR object, so it matches the studio's lighting before it is layered onto the footage. The filing says this could let several cameras share one LED wall, and that it also works with projected images.

From the filing · THE ABSTRACT
Changes in the lighting environment are absorbed, and the extraction target region is inferred with high accuracy.

Translation: The system handles shifting stage lighting so it can cleanly separate the actor from the background.

Why film studios could care about Sony's cutout trick

For film and TV crews, cutting actors out of footage is routine post-production work, and a bad cutout means hours of manual cleanup. Software that holds up under changing studio lights could trim that cost. The filing itself says better masks make later editing more efficient and cheaper.

The approach also covers adding computer-made objects that match the studio's lighting, and using multiple cameras on one wall. The application is early: the examiner's first review rejected the claims as filed, which is routine and usually followed by amendments. It describes no product, though Sony sells both cameras and studio gear.

Sony's 19th patent we've tracked since July in the AI photo editing race builds on earlier applications like adjusting settings post-shot and cutting subjects with dual AI.

Editorial take

The problem here is real but narrow. Anyone who has watched a badly cut-out actor shimmer against a fake background knows how distracting it looks, and fixing it by hand costs film crews real time and money. The filing does not claim to solve filmmaking, only the gap between what a screen was told to show and what the camera actually saw.

The fix fits the size of that problem. Studios can film the empty screen in the lights they already use, and a short calibration step teaches the software to ignore the color shift. That is a small, practical ask for a tedious daily headache.

The audience is small: virtual production stages, not everyday filmmakers or phone users. Within that world, though, this is a sensible idea aimed at a costly chore.

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The drawings

21 drawing sheets from US 2026/0332721 A1 · click any drawing to enlarge

Filming an actor inside a virtual studio with giant screens, drawing sheet 1 from US 2026/0332721 A1
Sheet 1 Filming an actor inside a virtual studio with giant screens
Shifting the digital background to match the left camera, drawing sheet 2 from US 2026/0332721 A1
Sheet 2 Shifting the digital background to match the left camera
Adjusting the backdrop perspective when the camera moves right, drawing sheet 3 from US 2026/0332721 A1
Sheet 3 Adjusting the backdrop perspective when the camera moves right
Three main phases of virtual movie production, drawing sheet 4 from US 2026/0332721 A1
Sheet 4 Three main phases of virtual movie production
Hardware linking studio cameras, lights, and wall panels, drawing sheet 5 from US 2026/0332721 A1
Sheet 5 Hardware linking studio cameras, lights, and wall panels
How the system renders backgrounds in real time, drawing sheet 6 from US 2026/0332721 A1
Sheet 6 How the system renders backgrounds in real time
Lighting differences between digital graphics and filmed footage, drawing sheet 7 from US 2026/0332721 A1
Sheet 7 Lighting differences between digital graphics and filmed footage
Subtracting the background graphic to isolate an actor silhouette, drawing sheet 8 from US 2026/0332721 A1
Sheet 8 Subtracting the background graphic to isolate an actor silhouette
Show the other 13 sheets
Connecting the AI between the camera and graphics engine, drawing sheet 9 from US 2026/0332721 A1
Sheet 9 Connecting the AI between the camera and graphics engine
Three steps from initial training to live filming, drawing sheet 10 from US 2026/0332721 A1
Sheet 10 Three steps from initial training to live filming
Photographing an empty studio wall to calibrate lighting and color, drawing sheet 11 from US 2026/0332721 A1
Sheet 11 Photographing an empty studio wall to calibrate lighting and color
Training the AI on an empty background set, drawing sheet 12 from US 2026/0332721 A1
Sheet 12 Training the AI on an empty background set
Steps for tuning the AI on the empty stage, drawing sheet 13 from US 2026/0332721 A1
Sheet 13 Steps for tuning the AI on the empty stage
Generating a clean cutout mask of the actor during filming, drawing sheet 14 from US 2026/0332721 A1
Sheet 14 Generating a clean cutout mask of the actor during filming
Feeding stage light settings into the AI for better accuracy, drawing sheet 15 from US 2026/0332721 A1
Sheet 15 Feeding stage light settings into the AI for better accuracy
Training another AI model to predict camera color shifts, drawing sheet 16 from US 2026/0332721 A1
Sheet 16 Training another AI model to predict camera color shifts
Blending digital objects directly into the live scene, drawing sheet 17 from US 2026/0332721 A1
Sheet 17 Blending digital objects directly into the live scene
Tracking overlapping viewpoints from two cameras at once, drawing sheet 18 from US 2026/0332721 A1
Sheet 18 Tracking overlapping viewpoints from two cameras at once
Pulling an actor out of background footage shot off-angle, drawing sheet 19 from US 2026/0332721 A1
Sheet 19 Pulling an actor out of background footage shot off-angle
Replacing the LED screen with a real-world projector setup, drawing sheet 20 from US 2026/0332721 A1
Sheet 20 Replacing the LED screen with a real-world projector setup
Computer hardware that powers the video processing system, drawing sheet 21 from US 2026/0332721 A1
Sheet 21 Computer hardware that powers the video processing system
Browse all the drawings 21 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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