Sony · Filed Jul 6, 2026 · Published Oct 29, 2026

Sony Files Patent to Let Phones Skip the Least Important Sounds in Surround Audio

Sony's filing gives every sound in a surround mix a priority score, so a weak device can skip the least important ones and still play in real time.

A media player feeds surround sound speakers while dropping background noises that are less essential to hear. Drawing from patent filing US 2026/0341285 A1.
A media player feeds surround sound speakers while dropping background noises that are less essential to hear.
See all 32 drawings from this filing ↓
Publication number US 2026/0341285 A1 US20260341285A1
Applicant Sony Group Corporation
Filing date Jul 6, 2026
Publication date Oct 29, 2026
Inventors Toru Chinen, Masayuki Nishiguchi, Runyu Shi, Misuyuki Hatanaka, Yuki Yamamoto
US classification 704/500
Status when we published Waiting for an examiner (Aug 14, 2026)
Parent application is a Continuation of 18493363 (filed 2023-10-24)
Document 20 claims

What Sony's sound-ranking decoder actually does

You're watching a film on an older tablet, and the soundtrack has dozens of separate layers: dialogue, rain, footsteps, a distant siren, the score. The tablet's chip can't juggle them all at once, so the audio stutters or won't play at all.

Sony's patent application attacks that by giving each sound a priority score. In the filing's example, the scores run from 0 (least important) to 7 (most important). Your device rebuilds the high scorers and skips the rest, which simply play as silence. How many it skips can depend on how powerful your device is.

If the file arrives without scores, your device can work them out itself by judging how loud each sound is and what shape its pitch pattern has. To avoid harsh clicks when a sound drops out, the volume fades down or up instead of cutting off.

From the filing · CLAIM 1
determining whether the priority information can be obtained from a bitstream including the encoded audio signals, in response to determining that the priority information can be obtained from the bitstream, acquiring the priority information from the bitstream …

Translation: The device first checks if importance data is already included in the incoming audio stream.

How the decoder picks which sounds to play

Modern surround-sound files can hold many separate pieces: channels (the tracks sent to each speaker) and objects (individual sounds, like a helicopter, that carry a position in 3D space). Normally a player has to decode every one of them, meaning unpack and rebuild the audio from compressed data. The filing's own example is a 24-channel track plus extra objects, which a weak mobile device may fail to play in real time.

The claims cover a decoder that works with a priority score for each object. It first checks whether the file's bitstream (the stream of data it receives) carries those scores. If so, it reads them. If not, it generates its own from the sound pressure (how loud a sound is) or the spectral shape (how the sound's energy spreads across low and high pitches). It then decodes using the scores and builds the final audio.

In the description, a decoder compares each score against a threshold, and anything below it is not rebuilt and plays as silence. The threshold can be tied to the device's processing power. A file can also carry several sets of scores, for example one for a device that can handle two channels and one for a device that can handle 24.

Dropping a sound abruptly can cause clicks, so dependent claims add a fade-out or fade-in by lowering or raising the volume over time. The description also looks at the time slices just before and after the current one when deciding what to skip.

From the filing · THE ABSTRACT
… acquire one or more encoded audio signals including a plurality of channels and/or a plurality of objects and priority information for each of the plurality of channels and/or the plurality of objects …

Translation: The system handles various audio tracks and their importance rankings.

Why this matters for low-power audio devices

If this works as described, the same rich soundtrack could play on a powerful home theater system and on a modest, low-power device, each doing as much as it can handle. Your device would drop the sounds you'd miss least instead of failing to keep up.

The filing lists a wide range of target devices: portable audio players, mobile phones, tablets, televisions, personal computers and high-quality audio equipment. The fallback that creates priority scores on the player means even files without them could benefit. The description also notes that skipping a sound saves later work, such as positioning that sound across your speakers.

This is the 653rd Sony filing in our Sony coverage since May, adding to a body of work that includes distance-measuring lights and earwax-detecting hearing aids.

Editorial take

The problem here is real, but its size depends on the year. The earliest priority date in this family is 2014, when a phone choking on a 24-channel soundtrack was an everyday worry. Today's chips handle far more, so the pain now falls mostly on low-power and older devices.

The fix fits that problem well. Ranking sounds and dropping the least important ones costs a listener little, since a quiet background layer is easy to miss. The fade handling shows the authors thought about the clicks that skipping would cause, and the fallback for files with no scores covers a gap that would otherwise limit the whole idea.

Verdict: a sensible, modest fix for a shrinking problem. It will matter most where processing power is tight and the soundtrack is dense.

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The drawings

32 drawing sheets from US 2026/0341285 A1 · click any drawing to enlarge

How sound tracks and setup info get packaged together, drawing sheet 1 from US 2026/0341285 A1
Sheet 1 How sound tracks and setup info get packaged together
Inserting silence into audio clips to drop unimportant sounds, drawing sheet 2 from US 2026/0341285 A1
Sheet 2 Inserting silence into audio clips to drop unimportant sounds
Assigning importance scores to each speaker channel, drawing sheet 3 from US 2026/0341285 A1
Sheet 3 Assigning importance scores to each speaker channel
Rating scale ranking sounds from lowest to highest importance, drawing sheet 4 from US 2026/0341285 A1
Sheet 4 Rating scale ranking sounds from lowest to highest importance
Parts of a recorder that prepare multichannel audio for streaming, drawing sheet 5 from US 2026/0341285 A1
Sheet 5 Parts of a recorder that prepare multichannel audio for streaming
Circuit separating speaker channels and measuring sound importance, drawing sheet 6 from US 2026/0341285 A1
Sheet 6 Circuit separating speaker channels and measuring sound importance
Components scoring the importance of individual sound objects, drawing sheet 7 from US 2026/0341285 A1
Sheet 7 Components scoring the importance of individual sound objects
Steps for packing surround audio tracks by importance order, drawing sheet 8 from US 2026/0341285 A1
Sheet 8 Steps for packing surround audio tracks by importance order
Show the other 24 sheets
How the receiver decodes surround sound for multiple speakers, drawing sheet 9 from US 2026/0341285 A1
Sheet 9 How the receiver decodes surround sound for multiple speakers
Switching out low priority audio tracks before playback, drawing sheet 10 from US 2026/0341285 A1
Sheet 10 Switching out low priority audio tracks before playback
The steps a phone takes to process incoming surround sound, drawing sheet 11 from US 2026/0341285 A1
Sheet 11 The steps a phone takes to process incoming surround sound
Removing quiet sounds and audio channels below a limit, drawing sheet 12 from US 2026/0341285 A1
Sheet 12 Removing quiet sounds and audio channels below a limit
Calculating sound priority directly inside the phone decoder, drawing sheet 13 from US 2026/0341285 A1
Sheet 13 Calculating sound priority directly inside the phone decoder
Deciding on the phone which incoming sounds to drop, drawing sheet 14 from US 2026/0341285 A1
Sheet 14 Deciding on the phone which incoming sounds to drop
Data tags that store a 3D sound's location and importance, drawing sheet 15 from US 2026/0341285 A1
Sheet 15 Data tags that store a 3D sound's location and importance
Blending overlapping sound chunks back into smooth audio, drawing sheet 16 from US 2026/0341285 A1
Sheet 16 Blending overlapping sound chunks back into smooth audio
Why abruptly dropping unneeded audio causes glitches during playback, drawing sheet 17 from US 2026/0341285 A1
Sheet 17 Why abruptly dropping unneeded audio causes glitches during playback
Overlapping audio segments cleanly to switch sounds on and off, drawing sheet 18 from US 2026/0341285 A1
Sheet 18 Overlapping audio segments cleanly to switch sounds on and off
Fading out low and high frequencies smoothly as sounds end, drawing sheet 19 from US 2026/0341285 A1
Sheet 19 Fading out low and high frequencies smoothly as sounds end
Gradually fading in audio segments when priority returns, drawing sheet 20 from US 2026/0341285 A1
Sheet 20 Gradually fading in audio segments when priority returns
Hardware units that unpack audio and smooth volume transitions, drawing sheet 21 from US 2026/0341285 A1
Sheet 21 Hardware units that unpack audio and smooth volume transitions
How the phone checks priority scores to skip unneeded sounds, drawing sheet 22 from US 2026/0341285 A1
Sheet 22 How the phone checks priority scores to skip unneeded sounds
Applying volume fade out across fully decoded audio frames, drawing sheet 23 from US 2026/0341285 A1
Sheet 23 Applying volume fade out across fully decoded audio frames
Stepping volume back up as deprioritized audio reactivates, drawing sheet 24 from US 2026/0341285 A1
Sheet 24 Stepping volume back up as deprioritized audio reactivates
Parts that decode and smoothly fade prioritized audio tracks, drawing sheet 25 from US 2026/0341285 A1
Sheet 25 Parts that decode and smoothly fade prioritized audio tracks
Steps for fading dropped sound channels in and out smoothly, drawing sheet 26 from US 2026/0341285 A1
Sheet 26 Steps for fading dropped sound channels in and out smoothly
Fading out sounds as their importance drops, drawing sheet 27 from US 2026/0341285 A1
Sheet 27 Fading out sounds as their importance drops
Bringing an audio object back by fading its volume up, drawing sheet 28 from US 2026/0341285 A1
Sheet 28 Bringing an audio object back by fading its volume up
Audio decoder components that adjust volume during surround rendering, drawing sheet 29 from US 2026/0341285 A1
Sheet 29 Audio decoder components that adjust volume during surround rendering
How the phone plays important audio while skipping the rest, drawing sheet 30 from US 2026/0341285 A1
Sheet 30 How the phone plays important audio while skipping the rest
Selecting which sound objects to decode before spatial placement, drawing sheet 31 from US 2026/0341285 A1
Sheet 31 Selecting which sound objects to decode before spatial placement
Computer hardware that runs the selective audio system, drawing sheet 32 from US 2026/0341285 A1
Sheet 32 Computer hardware that runs the selective audio system
Browse all the drawings 32 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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