Meta Patent Aims to Replace Touch Controls With Gaze-Tracking Smart Glasses
Meta wants its smart glasses to know what you're trying to do just by watching where your eyes go. No tapping, no…
The Big Tech patents worth knowing in ar/vr, in plain English. Updated weekly from new USPTO publications.
Meta wants its smart glasses to know what you're trying to do just by watching where your eyes go. No tapping, no…
One of the biggest complaints about VR headsets is that they're thick and heavy. Apple is patenting a lens design that bounces…
The lenses in AR glasses are thick and heavy because standard plastics don't bend light efficiently enough. Meta is patenting a material…
Picking up a virtual coffee mug in AR sounds simple, but getting it to feel natural is surprisingly hard. Apple has filed…
Knowing which way is 'down' sounds trivially obvious to a human, but it's a surprisingly hard problem for a device trying to…
Your phone's camera sits in one spot, but your eyes sit in another. Apple is patenting a way to fix that gap…
Imagine leaning forward in a video call and having the other person's avatar actually look like you got closer. Apple is patenting…
Apple is exploring a way to make a regular flat screen behave more like a 3D window by tracking your head position…
Getting a bright, clear image into the lens of a pair of AR glasses is harder than it looks. Google's latest patent…
Animating a 3D object today means manually wiring up an invisible skeleton to every part of it, a process that can take…
Building a 3D map of the world is hard enough. Keeping track of which blob of pixels belongs to which chair, person,…
Your eyes don't pay equal attention to everything in a VR scene, so why send equal amounts of image data for every…
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