New Patent Teaches Cameras to Track Objects Hidden by Hands
When you grip a game controller, your fingers cover half of it, and that's a real problem for cameras trying to track…
Every Big Tech patent in the ar/vr category, in plain English. Updated weekly from USPTO.
When you grip a game controller, your fingers cover half of it, and that's a real problem for cameras trying to track…
When you're on a video call as a 3D avatar, your face has to move in real time across a live connection.…
Running a full AR or VR experience on a standalone headset burns through battery fast. Qualcomm is patenting a way to automatically…
Putting on a head-mounted display is easy; knowing whether it's sitting correctly is surprisingly hard. Google is patenting a system that reads…
Sending a full 3D avatar over a live call is expensive on bandwidth. Qualcomm's new patent describes a system that figures out…
Imagine teaching a computer to recognize a dance move by simply striking a pose at the start and end, like pressing record…
Before a pair of AR glasses can track your eyes, every camera inside has to know exactly where it sits relative to…
When you're deep in a virtual world, you can't see the chair you're about to walk into or the person heading your…
Tracking where a handheld controller is pointing in 3D space normally requires a ring of glowing markers. Qualcomm's new patent describes a…
Your eyes don't treat every part of your vision equally, and Qualcomm thinks your headset's color processor shouldn't either. This patent describes…
Qualcomm is patenting a system that lets an extended reality headset watch where your eyes are pointing and then automatically change what…
Imagine watching a live concert in VR and the audio and video automatically adjust based on exactly where you're standing in the…
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