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AMD · Chip · Filed Dec 19, 2024 · USPTO published Jun 25, 2026 · Jun 25 release

ATI Technologies Patents an AI That Picks Its Own Waypoints for Game Characters

Getting a video game character from point A to point B without it walking into a wall, clipping through furniture, or taking a hilariously wrong turn has always been harder than it looks. ATI Technologies (AMD's GPU division) has filed a patent for an AI-driven system that figures out the best intermediate stops along a character's route, on its own.

ATI Technologies Patent: AI Navigation Keypoints for Games, figure from US 2026/0175126 A1
Figure from the official USPTO publication.
Publication number
US 2026/0175126 A1(US20260175126A1)
Applicant
ATI TECHNOLOGIES ULC
Filed · Published
Dec 19, 2024 · Jun 25, 2026
Inventors
Ian Charles Colbert, Mehdi Saeedi, Alexander Walter Cann
Status when we published
Waiting for an examiner
Document
20 claims
US classification
463/31
Examiner
LUO, ZHEN-ZHONG NMN (Art Unit 3715)

How ATI's system guides game characters through a level

Imagine you're playing a stealth game and an enemy guard has to walk from one end of a warehouse to the other. The game needs to figure out a realistic path for that guard, one that looks natural, avoids obstacles, and matches how a human would actually move through that space.

ATI's patented system studies how a first character (or agent, in the patent's language) typically travels between two points and builds a probability map of which spots it tends to pass through. Then, when a second character needs to make the same trip, the system picks a series of waypoints, call them stepping stones, based on that learned map, each one informed by the ones chosen before it.

The result is a path-planning tool that gets progressively more informed as it lays down each waypoint, rather than just drawing a straight line or relying on a rigid, hand-coded route. That kind of adaptive navigation is hard to do well in real time, which is exactly the kind of problem a GPU company like AMD would want to solve in hardware.

How the autoregressive keypoint selector builds a path

The patent describes a system with two main components working together: autoregressive generator circuitry and keypoint scheduler circuitry.

  • Probability distribution storage: The system stores a map of how likely any given location in an environment is to appear on a path between two points. Think of it as a heat map built from watching many prior journeys across the same space.
  • Autoregressive keypoint selection: "Autoregressive" means each decision depends on all the ones before it (the way a predictive text model picks the next word based on everything already typed). The system picks waypoint one, then uses that choice to inform waypoint two, and so on.
  • Trajectory execution: Once the keypoints are selected, a second agent (a different character, an NPC, a robot) is instructed to follow the resulting path from start to finish.

The key idea is that the system doesn't plan the entire route upfront and then follow it blindly. It builds the path incrementally, using earlier choices to shape later ones. That makes the resulting trajectory more coherent and contextually appropriate than a simple shortest-path calculation.

What this means for game AI and AMD's GPU ambitions

For game developers, the cost of making non-player characters move convincingly is real. Hand-authoring navigation meshes and waypoint graphs for every environment takes time, and the results often look mechanical. A system that learns plausible paths from observed behavior and then applies that knowledge to new characters could reduce that manual work significantly.

ATI Technologies is AMD's Canadian subsidiary and is responsible for a lot of the underlying GPU and compute architecture work. Filing a patent in game navigation AI suggests AMD is thinking about offloading this kind of workload to dedicated circuitry on a GPU or accelerator chip, not just leaving it to game-engine software running on the CPU. That's an interesting direction, especially as consoles and gaming PCs increasingly rely on AMD silicon.

Source: US 2026/0175126 A1 at the USPTO (PDF). Full patent text and figures are in the official publication.

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