Apple · Filed Apr 25, 2025 · Published Nov 5, 2026

Apple Files Patent for Cutting Wireless Lag in VR by Flagging Data to Skip

When a VR headset's data stream drops a piece, the receiving device can sit there waiting for something that is never coming. Apple's patent describes a short note that tells it to stop waiting.

A wireless link between a phone and a cell tower that skips outdated information to prevent lag. Drawing from patent filing US 2026/0352605 A1.
A wireless link between a phone and a cell tower that skips outdated information to prevent lag.
See all 12 drawings from this filing ↓
Publication number US 2026/0352605 A1 US20260352605A1
Applicant Apple Inc.
Filing date Apr 25, 2025
Publication date Nov 5, 2026
Inventors Ralf Rossbach, Ping-Heng Kuo, Haijing Hu, Fangli Xu
US classification 370/229
Status when we published Waiting for an examiner (Aug 26, 2026)
Parent application is a National Stage Entry of PCTCN2022130003 (filed 2022-11-04)
Document 20 claims

What Apple's dropped-data status report does

Imagine you're wearing a headset and watching a live 3D scene stream in. Every slice of data arrives with a number, and your device puts the slices back in order before showing you anything. If slice 555 never shows up, your device holds everything behind it and waits, and you feel that wait as lag.

In this kind of streaming, throwing out stale data is routine, because a late frame is useless by the time it arrives. The trouble is that the receiving device often doesn't know the sender has given up on a piece. Apple's patent describes a short status report that lists which pieces were dropped, so your device can stop waiting and move on.

The goal is less delay, plus less memory and processing work on the receiving end.

From the filing · CLAIM 21
generating, in response to detection of a trigger condition, a packet data convergence protocol (PDCP) status report comprising a discard marker based at least on (i) a number of discarded PDCP data units associated with the PDCP status report and (ii) a count value associated with each of the discarded PDCP data units; …

Translation: When a specific event happens, the system creates a status report listing which data packets were thrown away.

How the report lists which data to skip

The patent works at a layer of 5G called PDCP (packet data convergence protocol), which numbers chunks of data and puts them back in order when they arrive. Each chunk carries a count value, basically its place in line. When one is discarded, a gap opens in the numbering, and the receiver holds everything behind the gap while it waits, which adds delay.

The independent claims cover generating a status report when a trigger condition is detected. The report carries a discard marker built from two things: how many data units were discarded, and the count value of each one. The report is then handed to the lower layers of the radio stack for transmission. One trigger described in the claims is when a later data unit is already stored while the discarded ones have not yet gone down to those lower layers.

Dependent claims add several details:

  • A first discarded count (FDC) field, 32 bits long, holding the smallest count among the discarded units.
  • A discard bitmap (a row of bits, one per data unit, with a 1 marking each discarded unit) included when more than one unit is dropped. It can vary in length and can even be empty.
  • Sending the report as a control message through the device's radio circuitry.

The description also describes other ways to signal the same thing, such as flipping a spare bit in a data header or sending a first and last number for a run like 555 to 750. It says the report can travel in either direction, between a phone and a base station.

From the filing · THE ABSTRACT
… generating, by the PDCP transmitter, a discard marker in a PDCP PDU header that signals to a PDCP receiver that the determined plurality of PDCP PDUs are to be discarded, and transmitting, by the PDCP transmitter, the generated PDCP PDU to a PDCP receiver.

Translation: The sender adds a special note to a data header telling the receiver to skip the dropped packets.

Why shaving wireless lag matters for XR headsets

For you, the payoff would be a headset or phone that spends less time waiting on data it no longer needs. The filing says XR (augmented and virtual reality) requires low delay, so trimming even small waits could help video and 3D scenes keep in step with your movements more of the time.

For Apple, this is groundwork for how devices and networks talk to each other. The filing mentions phones, smartwatches, base stations and even future 6G, so the same trick could apply across many devices. It also reduces memory and processing work on the receiving side, which matters most on battery-powered gear, where every bit of extra effort drains power.

Apple's 61st filing we've tracked since May in the AR glasses race builds on earlier work on denser dot layouts for depth and overlapping patterns to boost brightness.

Editorial take

Lag is the enemy of anything that puts a virtual world in front of your eyes. Even small delays can make a headset feel off, and waiting on data the sender already gave up on is pure waste. The problem is small and constant, which is what makes it worth solving.

The fix matches that size. A short note listing the dropped pieces costs almost nothing to send, and it spares the receiving device from sitting idle. It needs no new hardware and no redesign of how 5G works.

You would never see this feature, and it only pays off if both ends of a connection support it. The filing refers to standards-group discussions, so it reads as routine groundwork for wireless standards: modest in ambition and sensible for the problem it targets.

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The drawings

12 drawing sheets from US 2026/0352605 A1 · click any drawing to enlarge

How a device and cell tower connect wirelessly, drawing sheet 1 from US 2026/0352605 A1
Sheet 1 How a device and cell tower connect wirelessly
Marking unnecessary data packets inside their normal delivery headers, drawing sheet 2 from US 2026/0352605 A1
Sheet 2 Marking unnecessary data packets inside their normal delivery headers
A dedicated control message layout for reporting dropped packets, drawing sheet 3 from US 2026/0352605 A1
Sheet 3 A dedicated control message layout for reporting dropped packets
Telling the receiving device to discard packets using control messages, drawing sheet 4 from US 2026/0352605 A1
Sheet 4 Telling the receiving device to discard packets using control messages
Flagging skippable data packets using a compact bit checklist, drawing sheet 5 from US 2026/0352605 A1
Sheet 5 Flagging skippable data packets using a compact bit checklist
Binary codes used to mark packets as processed or dropped, drawing sheet 6 from US 2026/0352605 A1
Sheet 6 Binary codes used to mark packets as processed or dropped
Letting the sender know it can skip sending remaining data, drawing sheet 7 from US 2026/0352605 A1
Sheet 7 Letting the sender know it can skip sending remaining data
Reporting locally discarded data back to the transmitting station, drawing sheet 8 from US 2026/0352605 A1
Sheet 8 Reporting locally discarded data back to the transmitting station
Show the other 4 sheets
Binary codes the headset uses to report dropped data packets, drawing sheet 9 from US 2026/0352605 A1
Sheet 9 Binary codes the headset uses to report dropped data packets
Structure of a status message flagging dropped data packets, drawing sheet 10 from US 2026/0352605 A1
Sheet 10 Structure of a status message flagging dropped data packets
Hardware components inside a connected device like smart glasses, drawing sheet 11 from US 2026/0352605 A1
Sheet 11 Hardware components inside a connected device like smart glasses
Cell tower hardware that coordinates data transfers with headsets, drawing sheet 12 from US 2026/0352605 A1
Sheet 12 Cell tower hardware that coordinates data transfers with headsets
Browse all the drawings 12 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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