Microsoft · Filed Apr 30, 2025 · Published Nov 5, 2026

Microsoft Files Patent to Make Game Upscaling Work With HDR Visuals

The AI tricks that make games run faster and look sharper mostly stop working once you turn on HDR. A new Microsoft filing describes how to fix that at the operating system level.

Gaming PCs and connected screens improve picture quality by sharpening vivid, high-contrast video game graphics. Drawing from patent filing US 2026/0350747 A1.
Gaming PCs and connected screens improve picture quality by sharpening vivid, high-contrast video game graphics.
See all 10 drawings from this filing ↓
Publication number US 2026/0350747 A1 US20260350747A1
Applicant Microsoft Technology Licensing, LLC
Filing date Apr 30, 2025
Publication date Nov 5, 2026
Inventors Sameer Avinash NENE, Shyam Mehulkumar PANDYA
US classification 382/299
Examiner NAH, JONGBONG (Art Unit 2674)
Status when we published Waiting for an examiner (May 18, 2025)
Document 20 claims

What Microsoft's HDR upscaling patent actually does

Right now, the tools that sharpen low-resolution game frames or fill in missing ones are mostly built for standard-range images. Feed them an HDR frame, with its brighter highlights and deeper colors, and you can get odd artifacts, wrong colors, or even a corrupted video signal.

Microsoft's filing describes a small AI model built specifically for HDR images. It sits inside the operating system, grabs frames from the game's drawing pipeline, cleans them up, and hands them back fast enough to keep up with the game.

The idea is that your PC can draw a game at lower resolution to get a smoother frame rate, then have the model fill in the detail without wrecking the HDR look. The same approach can also remove grainy noise from video or create extra frames in between real ones.

From the filing · CLAIM 1
… processing the input image to produce an output image, using a machine trained model that is compatible with HDR images, executing at least in part on the accelerator …

Translation: AI upgrades the image quality while fully supporting high dynamic range graphics.

How Microsoft trains its AI on HDR game frames

The claims cover a method where a computer with an accelerator (a chip such as a graphics processor or neural processing unit that handles heavy math) takes an HDR image from a pipeline, runs it through a machine trained model built for HDR, and puts the result back into the pipeline. It has to run at a rate matching or exceeding the pipeline itself, so it never slows the game down.

The model can do three jobs: super resolution (adding detail to a low-resolution frame), denoising (removing grain), or frame generation (inventing in-between frames to raise the frame rate). Separate claims cover this as an operating system feature and as an apparatus that upscales game frames.

The filing spends most of its effort on training. Key pieces:

  • Non-linear color space: the filing says the model learns far better when HDR training images are converted from linear color values to a non-linear format, so the system converts incoming frames to match.
  • Two-part loss: the model is graded on both pixel-by-pixel accuracy and a perceptual loss (a score of how similar two images look to a person).
  • A workaround for the perceptual score: the usual tools for that score only understand standard images, so the HDR images are tone mapped (squeezed into standard range) and resized before being scored.

The example model is small, under 500,000 parameters, and meant to run at 30 frames per second or more.

Why HDR gamers and Windows users may care

If you play HDR games on a Windows PC, this is aimed at letting upscaling and frame generation work without forcing you to choose between smooth performance and HDR picture quality. Because it lives in the operating system, it could in theory help any game or video, not just ones whose makers add support.

The filing also points to power savings: drawing fewer, smaller frames and letting a light model fill in the rest takes less work than rendering everything at full size. That matters on laptops and handheld gaming PCs. Nothing here names a product, so treat it as a description of a technique, not a launch.

Microsoft's second filing we've tracked since October in our GPU rendering race watchlist follows its earlier AI sharpening application.

Editorial take

The big tradeoff is quality versus speed. The model is deliberately tiny, under 500,000 parameters, so it can keep pace with a game running at 30 frames per second or more. A small model has less room to get fine detail exactly right, so tricky scenes with glare or fast motion are where it could slip.

The training shortcut carries a cost too. To grade the model on how images look to a person, Microsoft shrinks and flattens the HDR images into standard range first. Some of the very highlight detail HDR exists to preserve gets lost in that step, at least during training.

Still, the trade reads as sensible. A slightly imperfect upscaler that works in HDR beats one that corrupts colors, and the fix is mostly careful data preparation, which makes this a practical filing rather than an exciting one.

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The drawings

10 drawing sheets from US 2026/0350747 A1 · click any drawing to enlarge

Devices running operating systems with built-in HDR image tools, drawing sheet 1 from US 2026/0350747 A1
Sheet 1 Devices running operating systems with built-in HDR image tools
How separate AI upscalers enhance standard and HDR video frames, drawing sheet 2 from US 2026/0350747 A1
Sheet 2 How separate AI upscalers enhance standard and HDR video frames
Preparing pairs of high and low resolution HDR training pictures, drawing sheet 3 from US 2026/0350747 A1
Sheet 3 Preparing pairs of high and low resolution HDR training pictures
Converting noisy and clean HDR images into training data, drawing sheet 4 from US 2026/0350747 A1
Sheet 4 Converting noisy and clean HDR images into training data
Creating paired timestamps of HDR images to train frame generators, drawing sheet 5 from US 2026/0350747 A1
Sheet 5 Creating paired timestamps of HDR images to train frame generators
Teaching an AI model to enhance HDR graphics through practice, drawing sheet 6 from US 2026/0350747 A1
Sheet 6 Teaching an AI model to enhance HDR graphics through practice
Checking picture quality by converting HDR back to standard, drawing sheet 7 from US 2026/0350747 A1
Sheet 7 Checking picture quality by converting HDR back to standard
Measuring AI image errors directly against original HDR targets, drawing sheet 8 from US 2026/0350747 A1
Sheet 8 Measuring AI image errors directly against original HDR targets
Show the other 2 sheets
How the trained AI model upscales live HDR game visuals, drawing sheet 9 from US 2026/0350747 A1
Sheet 9 How the trained AI model upscales live HDR game visuals
Hardware components inside a device running the HDR software, drawing sheet 10 from US 2026/0350747 A1
Sheet 10 Hardware components inside a device running the HDR software
Browse all the drawings 10 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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