Qualcomm · Filed Jun 30, 2026 · Published Oct 22, 2026

Qualcomm Files Patent to Let Your Phone Do the Heavy Lifting on a Headset's Video

A headset on your face has to be light and cool, yet it also has to shrink a constant stream of video. Qualcomm's filing has your phone guess the next video frame, work out how to compress it, and send those answers back to the headset.

A phone streams video directly to smart glasses while both stay connected to a cell tower. Drawing from patent filing US 2026/0332834 A1.
A phone streams video directly to smart glasses while both stay connected to a cell tower.
See all 27 drawings from this filing ↓
Publication number US 2026/0332834 A1 US20260332834A1
Applicant QUALCOMM Incorporated
Filing date Jun 30, 2026
Publication date Oct 22, 2026
Inventors Peer Berger, Michael Levitsky, Shay Landis, Gideon Shlomo Kutz, Amit Bar-Or Tillinger
US classification 375/240.16
Status when we published Waiting for an examiner (Jul 15, 2026)
Parent application is a Continuation of 18306131 (filed 2023-04-24)
Document 15 claims

What Qualcomm's phone-assisted headset video does

A mixed-reality headset sits on your face all afternoon, filming the room in front of you. Everything it films has to be shrunk and sent to your phone, and shrinking video takes real processing power, which means heat, weight and battery drain right on your head.

Qualcomm's filing splits the job. After the headset sends one frame, your phone predicts what the next frame will probably look like and works out the best way to compress that guess: which pieces of the picture moved, and in which direction. Then it sends those choices back to the headset.

The headset uses them as a cheat sheet when it compresses the real next frame, so it skips the slow part of the job, which is searching for those choices itself. The phone, with its bigger battery, does the thinking. The headset follows the notes.

From the filing · CLAIM 1
… receive, from the receiving device, encoding selection data for a second picture of the video data, wherein the encoding selection data for the second picture indicates encoding selections used to encode an estimate of the second picture and comprises prediction parameters for blocks of the second picture …

Translation: The phone gets feedback from the headset on how to efficiently compress the next frame of video.

How the phone's guessed frame guides the headset

Video compression works picture by picture. For each block of a picture, the encoder picks a "recipe": how that block moved since the last picture (motion parameters), or how to build it from neighboring blocks in the same picture (intra prediction parameters). Finding the best recipe is the expensive part.

The claims cover both ends of the link. The transmitting device (a headset in the examples) encodes a first picture and sends it. The receiving device (such as a phone) rebuilds that picture, estimates the next one from recently rebuilt pictures, and encodes its own guess. Its per-block choices go back to the transmitter as encoding selection data.

  • The transmitter then encodes the real second picture using those choices, for example by shifting blocks according to the received motion parameters (motion compensation).
  • The video it sends does not need to carry the choices themselves, because the receiver already has them.
  • If the choices do not arrive before a time limit, the transmitter encodes that picture without them.

Other claims describe sending only error-correction data (extra bits that let a receiver repair damaged or missing data) while holding back part of the video itself, and an XR headset that receives virtual element data from the phone and displays it in the scene.

From the filing · THE ABSTRACT
… encode the second picture based on the encoding selection data for the second picture to generate second encoded video data; and transmit the second encoded video data to the receiving device.

Translation: The transmitting device compresses the next video frame using that feedback and sends it over.

What this means for battery-hungry XR headsets

If you have worn a headset for more than a few minutes, you know the trade-offs: heat, weight and a battery that fades fast. Moving the hardest part of video compression to your phone could let a headset get by with lighter hardware, run cooler and last longer, while keeping the delay between what you see and what is shown low. The filing names low delay, low weight and low power use as its goals.

The setup trades some extra wireless back-and-forth for less work on your head. Results would hinge on how often the phone's guess about the next frame lands close, and the filing handles part of that risk by letting the headset carry on without hints that arrive late.

Qualcomm's 56th filing we've tracked in the AR glasses race since July adds to a growing set of applications that includes one on freezing apps to save battery and one on using spare memory for sharper video.

Editorial take

Claim 1 is written broadly. It never mentions a headset, a phone or a particular video format. It describes any device that sends one frame, then gets back per-block compression choices that another device made on its own guess of the next frame, and uses those choices to compress the real one. The headset only appears in a later claim (claim 9).

That wide wording matters in practice. Any pair of devices sharing video over a wireless link, such as a wearable sensor and a phone, would fit the same description, as long as the receiver sends back choices made from a predicted frame. The matching receiver-side claims (10 and 15) cover the phone's half of the exchange too.

The idea is easy to follow and sensible for a device worn on the head. The open question is whether the phone's guess is close enough, often enough, to save real work. The claims include a fallback for hints that arrive late, a practical touch that suggests the design expects some misses.

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The drawings

27 drawing sheets from US 2026/0332834 A1 · click any drawing to enlarge

Connecting a headset and phone through a nearby cell tower, drawing sheet 1 from US 2026/0332834 A1
Sheet 1 Connecting a headset and phone through a nearby cell tower
Hardware that splits and cleans up wireless video signals, drawing sheet 2 from US 2026/0332834 A1
Sheet 2 Hardware that splits and cleans up wireless video signals
Dropping video parts to save bandwidth and predicting missing frames, drawing sheet 3 from US 2026/0332834 A1
Sheet 3 Dropping video parts to save bandwidth and predicting missing frames
Steps the sending device takes to prepare and stream video, drawing sheet 4 from US 2026/0332834 A1
Sheet 4 Steps the sending device takes to prepare and stream video
Rebuilding missing picture parts on the receiving screen, drawing sheet 5 from US 2026/0332834 A1
Sheet 5 Rebuilding missing picture parts on the receiving screen
Checkerboard pattern marking which image blocks to skip, drawing sheet 6 from US 2026/0332834 A1
Sheet 6 Checkerboard pattern marking which image blocks to skip
Preparing anchor blocks and downsized pieces before transmission, drawing sheet 7 from US 2026/0332834 A1
Sheet 7 Preparing anchor blocks and downsized pieces before transmission
Filling in missing picture blocks using neighbor guidelines, drawing sheet 8 from US 2026/0332834 A1
Sheet 8 Filling in missing picture blocks using neighbor guidelines
Show the other 19 sheets
Irregular patterns can be chosen for dropping video blocks, drawing sheet 9 from US 2026/0332834 A1
Sheet 9 Irregular patterns can be chosen for dropping video blocks
Adding reliability feedback helps the decoder fix image errors, drawing sheet 10 from US 2026/0332834 A1
Sheet 10 Adding reliability feedback helps the decoder fix image errors
How error risks pinpoint vulnerable spots in transmitted video, drawing sheet 11 from US 2026/0332834 A1
Sheet 11 How error risks pinpoint vulnerable spots in transmitted video
Adjusting transmission settings using feedback from the headset, drawing sheet 12 from US 2026/0332834 A1
Sheet 12 Adjusting transmission settings using feedback from the headset
Rebuilding clean video frames using error correction data, drawing sheet 13 from US 2026/0332834 A1
Sheet 13 Rebuilding clean video frames using error correction data
Swapping compression hints to handle multiple camera angles, drawing sheet 14 from US 2026/0332834 A1
Sheet 14 Swapping compression hints to handle multiple camera angles
Using headset cues to compress multianvil camera feeds, drawing sheet 15 from US 2026/0332834 A1
Sheet 15 Using headset cues to compress multianvil camera feeds
Generating encoding tips to send back to the transmitter, drawing sheet 16 from US 2026/0332834 A1
Sheet 16 Generating encoding tips to send back to the transmitter
Hardware for skipping video data based on headset feedback, drawing sheet 17 from US 2026/0332834 A1
Sheet 17 Hardware for skipping video data based on headset feedback
Exchanging frame data and thinning commands between devices, drawing sheet 18 from US 2026/0332834 A1
Sheet 18 Exchanging frame data and thinning commands between devices
How the phone drops video data requested by the headset, drawing sheet 19 from US 2026/0332834 A1
Sheet 19 How the phone drops video data requested by the headset
Steps for the headset to rebuild frames after requesting cuts, drawing sheet 20 from US 2026/0332834 A1
Sheet 20 Steps for the headset to rebuild frames after requesting cuts
Internal parts using headset hints to guide phone compression, drawing sheet 21 from US 2026/0332834 A1
Sheet 21 Internal parts using headset hints to guide phone compression
Timeline of video frames and compression guidance messages, drawing sheet 22 from US 2026/0332834 A1
Sheet 22 Timeline of video frames and compression guidance messages
Encoding video on the phone using settings from the headset, drawing sheet 23 from US 2026/0332834 A1
Sheet 23 Encoding video on the phone using settings from the headset
Predicting future pictures to send compression hints to the phone, drawing sheet 24 from US 2026/0332834 A1
Sheet 24 Predicting future pictures to send compression hints to the phone
How compressed video frames are broken down into layers, drawing sheet 25 from US 2026/0332834 A1
Sheet 25 How compressed video frames are broken down into layers
Transmitter parts that split video into analog and digital streams, drawing sheet 26 from US 2026/0332834 A1
Sheet 26 Transmitter parts that split video into analog and digital streams
Receiver parts that reassemble video and send quality feedback, drawing sheet 27 from US 2026/0332834 A1
Sheet 27 Receiver parts that reassemble video and send quality feedback
Browse all the drawings 27 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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