Sony · Filed Dec 3, 2024 · Published Aug 27, 2026 · verified — real USPTO data

Sony Patent Targets Avatar-Based Error Correction in Free-Viewpoint Sports Streams

Sony wants to stop those eerie, blurry distortions that appear when broadcasters let viewers pick their own camera angle. The fix, according to this patent, is an invisible 3D avatar that acts as a spell-checker for the video.

Multiple cameras surrounding a subject to generate 3D volumetric video displayed on screens and headsets. Drawing from patent filing US 2026/0253314 A1.
Multiple cameras surrounding a subject to generate 3D volumetric video displayed on screens and headsets.
See all 12 drawings from this filing ↓
Publication number US 2026/0253314 A1
Applicant SONY GROUP CORPORATION
Filing date Dec 3, 2024
Publication date Aug 27, 2026
Inventors TOMOHIRO OOI
CPC classification 345/419
Grant likelihood Medium
Examiner BROOME, SAID A (Art Unit 2612)
Status Non Final Action Mailed (Jun 9, 2026)
Parent application is a National Stage Entry of PCTJP2023019249 (filed 2023-05-24)
Document 10 claims

What Sony's avatar-based video correction actually does

Imagine you're watching a soccer match and you drag a slider to watch the winning goal from any angle you choose. That experience, called free-viewpoint video, is real and already used in some professional sports broadcasts. The problem is that the computer-generated view can go wrong: players' limbs can blur, smear, or warp when the software tries to fill in angles that no actual camera captured.

Sony's patent describes a system that checks its own work. While it builds the free-viewpoint video, it also builds a 3D stick-figure-style model of the player, poses it correctly, and renders it from the same virtual camera angle. It then compares the two images and uses the differences it finds to patch up the errors in the real video.

Think of it like a spell-checker that knows what a word is supposed to look like before flagging a typo. The viewer never sees the avatar; they just see a cleaner, more accurate video of the action.

From the filing · CLAIM 1
… an avatar generation unit that generates an avatar model having a 3D shape of the subject corresponding to the posture, renders the avatar model based on the virtual viewpoint, and generates an avatar; an image comparison unit that extracts a difference between the virtual viewpoint video and the avatar …

Translation: The system creates a 3D digital twin of the athlete and compares it to the video to find visual errors.

How the avatar comparison and correction loop works

The system pulls footage from many physical cameras placed around a stadium or arena. A virtual viewpoint video generation unit stitches that multi-camera data together to produce a video from any angle a viewer or director picks, even one where no actual camera exists.

At the same time, a posture estimation unit reads the same raw camera data and figures out how the subject's body is positioned in 3D space. An avatar generation unit takes that pose and builds a 3D body-shaped model, then renders it from the exact same virtual camera angle as the main video. This avatar is essentially a simplified but correctly shaped stand-in for the person.

An image comparison unit then runs a diff (a pixel-level comparison, like tracking which cells changed in a spreadsheet) between the free-viewpoint video and the avatar image. Wherever the real video has drifted from the geometrically correct avatar shape, a correction unit applies fixes.

The result is a feedback loop:

  • Capture from many cameras
  • Build a 3D pose model
  • Render avatar from the chosen angle
  • Compare avatar to synthesized video
  • Patch the video where they disagree
From the filing · THE ABSTRACT
The image comparison unit extracts a difference between the virtual viewpoint video and the avatar. The correction unit corrects the virtual viewpoint video on the basis of the difference.

Translation: The software identifies discrepancies between the real video and the digital model to automatically fix the footage.

What this means for broadcast-quality free-viewpoint video

Free-viewpoint video is one of the few broadcast technologies that can genuinely change how sports fans experience a game. Leagues have invested heavily in multi-camera rigs for exactly this reason. But the visual artifacts that come with it, ghosted limbs, smeared faces, misshapen bodies, are a real barrier to wider rollout. A system that automatically catches and corrects those errors, without a human operator reviewing every frame, could make the technology practical for live broadcasts at scale rather than just highlight-reel packages.

Sony is well placed here. The company makes professional broadcast cameras and has deep roots in sports production infrastructure, so this patent fits neatly into existing product lines. For viewers, the payoff is an angle-any-moment replay that actually looks right. Those tracking how the imaging and broadcast industry is evolving can find plain-English patent summaries covering free-viewpoint video, spatial computing, and adjacent areas where Sony and its rivals are staking out ground.

This is the 54th Sony filing in our camera coverage we've tracked since May, building on ideas like one on lens degradation and one on fixing data errors.

Editorial take

The problem this patent attacks is real and underappreciated. Free-viewpoint video has been demoed at major sporting events for years, but it has never become a standard broadcast feature, largely because the output quality is inconsistent. Artifacts that look fine in a controlled demo become embarrassing in a live broadcast where millions of people are watching frame by frame.

Using a pose-matched avatar as a built-in reference image is a practical approach to a problem that is otherwise hard to define programmatically. The system gives the correction algorithm a concrete target: the video should look like this shape, from this angle. That is a more tractable instruction than asking software to detect visual errors in the abstract.

The patent is narrow in scope, covering one specific correction mechanism rather than a full free-viewpoint pipeline. Whether it is enough to move the needle on broadcast adoption depends on how large a share of the artifact problem this particular check addresses. But the underlying problem it targets is costly and real, which makes the filing worth noting even if the solution is incremental.

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The drawings

12 drawing sheets from US 2026/0253314 A1 · click any drawing to enlarge

Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.