Microsoft · Filed Apr 17, 2026 · Published Aug 27, 2026 · verified — real USPTO data

Microsoft Patents a Way to Stop Video Encoders from Fetching Data Across Two Chips at Once

Every time a video encoder copies a patch of image from one part of a frame to compress another, it has to fetch that patch from memory. Microsoft's new patent makes sure that fetch never has to straddle two different chips at the same time, a small rule change that can meaningfully speed up hardware video encoders.

Microsoft Patent: Faster Video Encoding via Split Memory — figure from US 2026/0254975 A1
Figure from the official USPTO publication.
See all 14 drawings from this filing ↓
Publication number US 2026/0254975 A1
Applicant Microsoft Technology Licensing, LLC
Filing date Apr 17, 2026
Publication date Aug 27, 2026
Inventors You Zhou, Chih-Lung Lin, Ming-Chieh Lee
CPC classification 375/240.1
Grant likelihood Medium
Examiner CENTRAL, DOCKET (Art Unit OPAP)
Status Docketed New Case - Ready for Examination (May 22, 2026)
Parent application is a Continuation of 18793587 (filed 2024-08-02)
Document 20 claims

How Microsoft's split-memory video compression actually works

Imagine you're trying to compress a video and you need to grab a small square of image you already processed to help shrink a new square. That reference square is stored somewhere in memory, but on a real chip, memory comes in two flavors: fast, expensive memory sitting right on the chip, and larger, slower memory sitting off it.

Microsoft's patent sets a rule: when the encoder looks for that reference square, it has to land entirely in one memory or the other. It can't be half on the fast chip memory and half in the slower external memory. That split-fetch is slow and complicated, and the patent's point is to simply ban it.

The result is that hardware video encoders, the kind built into cameras, phones, game consoles, and streaming boxes, can run more efficiently without sacrificing too much in video quality. You'd likely never see this at work, but it touches every compressed video file your device produces.

From the filing · CLAIM 1
searching first candidate reference blocks in the first memory buffer, the first memory buffer storing first reconstructed sample values of a first area of the current picture, the first area covering at least part of the given root unit; searching second candidate reference blocks in the second memory buffer …

Translation: The system looks for matching image data in two separate memory banks to help compress the video file.

How the encoder keeps reference blocks inside one memory at a time

Video compression using a technique called intra block copy (BC) works by finding patches of a frame you've already processed that look like the patch you're currently trying to compress. Instead of re-encoding all that pixel data, the encoder just records a pointer: "use that block over there." That pointer is called a block vector (BV).

The patent constrains where that reference block is allowed to live. The current frame is divided into two search zones:

  • An inner search area: stored in fast on-chip memory (think of it as the encoder's working desk)
  • An outer search area: stored in larger but slower off-chip memory (the filing cabinet across the room)

The rule is strict: a reference block must sit entirely inside one zone or the other. A block that overlaps the boundary between them is forbidden. This matters because fetching data that spans two physically separate memory systems forces the chip to run two separate memory operations and stitch the results together, which costs time and power.

The encoder searches both zones and picks the best match, but it only picks candidates that obey the no-overlap rule. The patent also ensures that blocks close to the current block (which tend to be the most useful for compression) can still be chosen, so compression quality doesn't take a big hit from the constraint.

From the filing · THE ABSTRACT
… the location of a reference block is constrained so that it can be entirely within an inner search area of the current picture or entirely within an outer search area of the current picture, but cannot overlap both the inner search area and the outer search area.

Translation: The patent forces the computer to pick reference data from only one memory chip at a time to avoid slow data retrieval.

What this means for hardware video chips in cameras and consoles

For consumers, this is a plumbing-level improvement that shows up as video that compresses faster, uses less power, or both. Hardware video encoders are built into an enormous range of products: phone chips, webcams, streaming sticks, game consoles, and broadcast cameras. Any of those that implement a future video codec with intra block copy (the VVC or AV1 families both use variants of it) could benefit from this kind of memory-access rule.

The filing is specific to hardware implementations, which means it targets a real engineering bottleneck rather than a theoretical one. Microsoft's encoder teams have clearly worked through the memory-architecture details carefully. For readers tracking the engineering decisions behind next-generation video chips, this patent sits alongside the latest Big Tech patents in the video-codec and semiconductor space, where compression efficiency and chip memory design are increasingly intertwined.

Microsoft's tenth filing we've tracked since July in our AI chip wars watchlist, after one using light as a processor and one routing queries through a GPU, adds another piece to the company's hardware picture.

Editorial take

This patent is closer to a shipping feature than most codec filings because it describes a concrete constraint, not a broad method. The rule it proposes is simple enough to implement in hardware today: divide the search area, forbid cross-boundary reference blocks, done.

The main prerequisite is that the underlying codec already supports intra block copy, which VVC does and which hardware chips are beginning to implement. Microsoft doesn't need to invent new memory technology or new compression math. The chip design just needs to enforce a boundary rule at the search stage.

That said, the real-world path still runs through chip tape-outs, codec standard adoption, and device manufacturing cycles, none of which happen quickly. This is less a moonshot idea and more an engineering note that says: here is the right way to implement this in silicon, and we have a patent on it.

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The drawings

14 drawing sheets from US 2026/0254975 A1 · click any drawing to enlarge

Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.