Qualcomm · Filed Apr 9, 2025 · Published Nov 5, 2026

Qualcomm Files Patent for Devices That Ignore Cat Paws and Toddler Taps

Your phone usually can't tell your tap from a toddler's, or your keystroke from a cat's. Qualcomm's patent application describes a fix: check who else is in the room first, then decide which inputs to trust.

A smartphone screen filters out accidental touches from a pet while accepting commands from its owner. Drawing from patent filing US 2026/0349575 A1.
A smartphone screen filters out accidental touches from a pet while accepting commands from its owner.
See all 10 drawings from this filing ↓
Publication number US 2026/0349575 A1 US20260349575A1
Applicant QUALCOMM Incorporated
Filing date Apr 9, 2025
Publication date Nov 5, 2026
Inventors Jason FILOS, Shuhua ZHANG, Yinyi GUO, Jaw BELANGER
US classification 715/764
Status when we published Waiting for an examiner (Jul 31, 2026)
Parent application is a National Stage Entry of PCTUS2023074578 (filed 2023-09-19)
Document 20 claims

What Qualcomm's kid-and-pet input filter does

A cat strolls across an open laptop while you're out of the room. By the time you're back, half an email has been typed and a few files have been closed.

Qualcomm's patent application describes a device built to stop that. It first works out whether anyone besides you is nearby. It can listen for sounds like a crying baby or a meowing cat, look through the camera, or notice that touches and key presses seem to come from more than one source. Once it thinks a child or pet is around, it checks each tap, key press or click and decides whether you made it.

If the answer is you, the device acts as normal. If not, it ignores the input. It can even handle both at once: your typing goes through while the toddler's tapping is dropped.

From the filing · CLAIM 1
determining, by a user device, that an actor, in addition to a user of the user device, is present in a vicinity of the user device; obtaining, by the user device, an input to the user device; …

Translation: The phone figures out if someone else is nearby when a touch happens.

How the device decides who just tapped

The device starts by deciding whether an actor (the filing's word for anyone or anything besides you, such as a child or a pet) is nearby. It can use audio context detection (a trained program that sorts sounds into categories like a baby crying, a cat, or a siren), camera images, or the pattern of touches itself. A television or a motorcycle does not count as an actor.

Only then does the input filter switch on. A machine learning model (software trained on many labeled examples) looks at each input and judges whether it is unusual for the real user. Clues include how often inputs arrive, where they land on the screen or keyboard, how precise they are (a tap centered on a button versus off to the side, or several neighboring keys hit at once), and whether inputs overlap in time. Separate models can be trained for a touchscreen versus a keyboard, or for a cat versus a baby.

Accepted inputs run as normal. Rejected ones are simply not acted on. The filing also describes follow-up steps:

  • Disable the keyboard or touchscreen for a set time, or until you turn it back on.
  • Disable only the part of the screen that was touched, such as the upper-left corner.
  • Play an audible or visual alert to warn you and put off the intruder.
  • Wait for a set number of rejected inputs before doing any of this.

If no one else is detected, inputs are accepted without this check.

From the filing · THE ABSTRACT
The user device may accept the input based at least in part on a determination that the input is from the user or reject the input based at least in part on a determination that the input is from the actor.

Translation: It only listens if the human owner touches it, ignoring everyone else.

What this means for phones in a busy home

If you have kids or a pet, you already know the problem: a small hand grabs your phone, or a paw lands on your keyboard, and apps close, volume jumps, or half-written messages appear. A device that can tell those inputs from yours could save you the cleanup. The filing adds that it would also save the device the processing power, memory and battery it spends carrying out and then undoing unwanted actions.

The filing lists phones, laptops, tablets, game consoles, smartwatches and headsets as possible devices, and says the check could run all the time. Because it depends on guessing who is nearby and who is typing, mistakes in either direction, like blocking you by accident, are the thing to watch. This is a patent application, so nothing here says any product will ship.

Qualcomm's 27th filing we've tracked since July in our on-device AI privacy watchlist follows earlier applications covering a radio that predicts incoming data and phones that blur faces in video.

Editorial take

Claim 1 covers any device that notices a second person nearby, receives any input, decides whether that input came from the owner or the bystander, and acts on that decision. The claim never specifies how the device spots the second person, what counts as an input, or how the distinction gets made.

That scope is unusually wide. Phones, tablets, laptops, and smart speakers would all fall under it the moment they combine presence detection with any form of input filtering, because the claim draws no line around the method or the hardware. Touchscreens, keyboards, microphones, none of them are excluded.

Whether that breadth survives a patent examiner depends entirely on whether this combination already exists somewhere in the record. The claim describes the outcome, a device that tells owner input from stranger input, without explaining how it gets there, and patents that broad tend to face hard questions about what, exactly, is new.

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The drawings

10 drawing sheets from US 2026/0349575 A1 · click any drawing to enlarge

Connecting a phone to external hardware across a network, drawing sheet 1 from US 2026/0349575 A1
Sheet 1 Connecting a phone to external hardware across a network
Internal parts that manage sensors and screen inputs, drawing sheet 2 from US 2026/0349575 A1
Sheet 2 Internal parts that manage sensors and screen inputs
Sensing when a pet or child approaches the phone, drawing sheet 3 from US 2026/0349575 A1
Sheet 3 Sensing when a pet or child approaches the phone
Receiving simultaneous touches from an owner and an animal, drawing sheet 4 from US 2026/0349575 A1
Sheet 4 Receiving simultaneous touches from an owner and an animal
The AI model that decides whether to accept a touch, drawing sheet 5 from US 2026/0349575 A1
Sheet 5 The AI model that decides whether to accept a touch
Blocking a pet tap while allowing the owner touch, drawing sheet 6 from US 2026/0349575 A1
Sheet 6 Blocking a pet tap while allowing the owner touch
Sorting real taps from accidental pet touches, drawing sheet 7 from US 2026/0349575 A1
Sheet 7 Sorting real taps from accidental pet touches
Using environmental sensor readings to filter screen inputs, drawing sheet 8 from US 2026/0349575 A1
Sheet 8 Using environmental sensor readings to filter screen inputs
Show the other 2 sheets
Ignoring accidental screen taps when someone is nearby, drawing sheet 9 from US 2026/0349575 A1
Sheet 9 Ignoring accidental screen taps when someone is nearby
Using sensors to tell your taps apart from nearby intruders, drawing sheet 10 from US 2026/0349575 A1
Sheet 10 Using sensors to tell your taps apart from nearby intruders
Browse all the drawings 10 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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