Latest AR & VR patents, Page 46
Headsets, smart glasses, and the displays, eye tracking and sensors that make them work, from Apple, Meta, Samsung, Sony and more. The augmented reality and virtual reality patent applications we have broken down from the companies we track, newest first.
- in the Nov 12 release
- 25
- in November so far
- 47
- filings tracked
- 690
- last 90 days
- 358
Recent filings
Newest first · 690 total-
Apple · Published Jun 25
Apple Patents a Two-Screen Layout That Pairs Content With Live Camera Views
Apple is exploring a way to show the same content across two screens simultaneously, while each screen also shows a live camera feed of a different part of your surroundings.
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Samsung · Published Jun 25
Samsung Patents a More Accurate Way for AR Glasses to Track Your Hands
Getting AR glasses to understand exactly where your fingers are in 3D space is one of the hardest unsolved problems in wearable computing. Samsung's latest patent takes a multi-camera approach that picks the camera pair with the lowest error rather than blindly trusting all of them equally.
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Samsung · Published Jun 25
AR Glasses Patent Uses Display Brightness to Power Iris Scanning
Most iris scanners need a dedicated infrared light to read your eye. Samsung's latest patent proposes using the display you're already looking at to do that job instead.
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Samsung · Published Jun 25
Samsung Patents a System That Fixes Screen Distortion Before the Image Reaches Your Eyes
Before an image ever reaches your eyes, Samsung wants a device to rearrange every pixel so that lens or screen distortion cancels out perfectly. The trick is a pre-built lookup table that does it fast enough to keep up with live video.
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Meta · Published Jun 25
Smart Glasses Patent Blocks Accidental Touch Commands
Every time you put on or take off a pair of smart glasses, your fingers brush the frame and accidentally trigger something. Meta is patenting a way to make the device ignore those touches entirely.
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Apple · Published Jun 25
New Apple Patent Filters Video Based on Your Gaze Direction
Apple has filed a patent for a system that watches where your eyes point and blurs everything else before sending video over a network, a technique that could cut the bandwidth needed to stream high-quality AR video without you ever noticing the corners are fuzzy.
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Apple · Published Jun 18
Apple Patents a Way to Pull Live Camera Feeds Into Augmented Reality Spaces
Imagine popping open a virtual room and pinning your front-door camera feed to one wall — live, in 3D, without switching apps. That's the core idea in Apple's latest patent.
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Apple · Published Jun 18
Apple Patents a System That Knows Where Your Headset Lenses Are After You Adjust Them
When you slide the lenses on a headset to fit your face, the device has no idea where they ended up — unless Apple's latest patent becomes real hardware.
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Google · Published Jun 18
Google Patents a Way to Drag Virtual Objects Across Real-World Surfaces in AR
Imagine pinning a virtual sticky note to your wall, then sliding it over to your desk without it floating awkwardly in mid-air. That's the specific problem Google is trying to solve with this AR patent.
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Google · Published Jun 18
Google Patents a System That Moves an On-Screen Pointer by Turning Your Head
Google is working on a way to let you navigate menus on a headset just by turning your head — no hand gestures, no controllers, no voice commands required.
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Google · Published Jun 18
Google Patents a Prism Assembly That Prepares Light for Injection Into AR Glasses
Getting light from a tiny projector into the paper-thin lens of a pair of AR glasses is one of the hardest optical engineering problems in wearable tech. Google thinks a carefully designed prism can solve it.
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Meta · Published Jun 18
Meta Patents Technology That Stops Virtual Hands Passing Through AR Buttons
Anyone who has used a VR or AR headset knows the weird moment when your virtual hand phases right through the button you're trying to press. Meta's latest patent is a direct attempt to fix that.
