Get the newsletter
Topic · AR / VR

Latest AR & VR patents, Page 46

Headsets, smart glasses, and the displays, eye tracking and sensors that make them work, from Apple, Meta, Samsung, Sony and more. The augmented reality and virtual reality patent applications we have broken down from the companies we track, newest first.

in the Nov 12 release
25
in November so far
47
filings tracked
690
last 90 days
358

Recent filings

Newest first · 690 total
  1. Apple · Published Jun 25

    Apple Patents a Two-Screen Layout That Pairs Content With Live Camera Views

    Apple is exploring a way to show the same content across two screens simultaneously, while each screen also shows a live camera feed of a different part of your surroundings.

  2. Samsung · Published Jun 25

    Samsung Patents a More Accurate Way for AR Glasses to Track Your Hands

    Getting AR glasses to understand exactly where your fingers are in 3D space is one of the hardest unsolved problems in wearable computing. Samsung's latest patent takes a multi-camera approach that picks the camera pair with the lowest error rather than blindly trusting all of them equally.

  3. Samsung · Published Jun 25

    AR Glasses Patent Uses Display Brightness to Power Iris Scanning

    Most iris scanners need a dedicated infrared light to read your eye. Samsung's latest patent proposes using the display you're already looking at to do that job instead.

  4. Samsung · Published Jun 25

    Samsung Patents a System That Fixes Screen Distortion Before the Image Reaches Your Eyes

    Before an image ever reaches your eyes, Samsung wants a device to rearrange every pixel so that lens or screen distortion cancels out perfectly. The trick is a pre-built lookup table that does it fast enough to keep up with live video.

  5. Meta · Published Jun 25

    Smart Glasses Patent Blocks Accidental Touch Commands

    Every time you put on or take off a pair of smart glasses, your fingers brush the frame and accidentally trigger something. Meta is patenting a way to make the device ignore those touches entirely.

  6. Apple · Published Jun 25

    New Apple Patent Filters Video Based on Your Gaze Direction

    Apple has filed a patent for a system that watches where your eyes point and blurs everything else before sending video over a network, a technique that could cut the bandwidth needed to stream high-quality AR video without you ever noticing the corners are fuzzy.

  7. Apple · Published Jun 18

    Apple Patents a Way to Pull Live Camera Feeds Into Augmented Reality Spaces

    Imagine popping open a virtual room and pinning your front-door camera feed to one wall — live, in 3D, without switching apps. That's the core idea in Apple's latest patent.

  8. Apple · Published Jun 18

    Apple Patents a System That Knows Where Your Headset Lenses Are After You Adjust Them

    When you slide the lenses on a headset to fit your face, the device has no idea where they ended up — unless Apple's latest patent becomes real hardware.

  9. Google · Published Jun 18

    Google Patents a Way to Drag Virtual Objects Across Real-World Surfaces in AR

    Imagine pinning a virtual sticky note to your wall, then sliding it over to your desk without it floating awkwardly in mid-air. That's the specific problem Google is trying to solve with this AR patent.

  10. Google · Published Jun 18

    Google Patents a System That Moves an On-Screen Pointer by Turning Your Head

    Google is working on a way to let you navigate menus on a headset just by turning your head — no hand gestures, no controllers, no voice commands required.

  11. Google · Published Jun 18

    Google Patents a Prism Assembly That Prepares Light for Injection Into AR Glasses

    Getting light from a tiny projector into the paper-thin lens of a pair of AR glasses is one of the hardest optical engineering problems in wearable tech. Google thinks a carefully designed prism can solve it.

  12. Meta · Published Jun 18

    Meta Patents Technology That Stops Virtual Hands Passing Through AR Buttons

    Anyone who has used a VR or AR headset knows the weird moment when your virtual hand phases right through the button you're trying to press. Meta's latest patent is a direct attempt to fix that.