Apple · Filed Jun 29, 2026 · Published Oct 22, 2026

Apple Files Patent to Show Headset Users Where a Friend Went Behind a Wall

Headsets can make the person standing three feet away vanish the moment a wall gets in the way. Apple's new patent application describes a way to keep that person visible as a marker or avatar, even when you can't see them.

A headset reveals the avatar of another person located behind an interior wall so users can keep track of nearby friends. Drawing from patent filing US 2026/0330773 A1.
A headset reveals the avatar of another person located behind an interior wall so users can keep track of nearby friends.
See all 27 drawings from this filing ↓
Publication number US 2026/0330773 A1 US20260330773A1
Applicant Apple Inc.
Filing date Jun 29, 2026
Publication date Oct 22, 2026
Inventors Joseph P. CERRA, Frank OLIVIER, Patrick PIEMONTE
US classification 345/156
Status when we published Waiting for an examiner (Jul 15, 2026)
Parent application is a Continuation of 19083245 (filed 2025-03-18)
Document 24 claims

What Apple's see-behind-the-wall marker does

You're wearing a headset in a living room, sharing a virtual session with a friend who has one on too. Your friend steps around a partition to grab a drink, and from where you stand, they simply vanish.

Apple's filing describes a fix. Each headset keeps sending the others a stream of body-position data: where its wearer is, which way they face, how tall they are, and how their arms and hands are positioned. When your friend ducks behind the wall, your headset still knows exactly where they are, so it can draw a marker or an avatar at that spot, an outline you can see through the wall.

When your friend walks back into view, the marker disappears. If they're busy on a private call, your headset can show a plain marker instead of a detailed avatar, so nothing personal leaks out.

From the filing · CLAIM 1
… displaying, via the one or more displays, a visual indication corresponding to the at least the portion of the user of the second electronic device at a location in a three-dimensional environment corresponding to the at least the portion of the first physical environment based on the first data …

Translation: The headset shows a marker where your friend was just before they walked behind a wall.

How headsets share body data across a room

The patent covers two or more headsets that are in the same physical space and joined in a shared session. The filing says they count as sharing a space if they are within a set distance of each other, can see each other, or sit in the same room. Each headset sends the others skeletal data, a digital description of its wearer's body. That includes the pose of their body parts, their height and size, and the position of upper-body joints like fingers, hands and arms. It can also include things like glasses, a wheelchair or a cane.

  • Your headset receives that data from the other person's headset.
  • It notices when the person moves somewhere a wall or other part of the room blocks your view of them.
  • It then shows a visual indication of them at the matching spot in your 3D view.

That indication can be an avatar (a digital stand-in for the person) or a simple interface marker. The filing says the marker can be chosen for privacy, for example when the person is on a private call. The indication goes away once either of you moves and the person is no longer blocked. When people are in the same room, you see them directly through the headset's camera view, so no avatar is drawn for them in normal circumstances.

The filing also describes other uses of the same body data. Shared video windows can fade where a person walks through them, and a virtual chess piece can sit in a friend's hand.

From the filing · THE ABSTRACT
… displaying a visual indication of a participant within a multi-user communication session based on skeletal data associated with the participant in the multi-user communication session …

Translation: The system uses body-tracking data to show where people are during a shared chat session.

Why this matters for shared headset rooms

If you share a room with other headset wearers, one of the biggest everyday problems is losing track of them. Apple's filing gives your headset a way to keep tabs on people who are physically close but hidden, so you can move around furniture, partitions and doorways with a better sense of who is where.

The same body data also helps with smaller jobs the filing describes: placing a menu above the right person, fading a shared window when someone walks through it, and showing a game piece in a friend's hand. These are the details that make a group session in one room feel less awkward. It's only a patent application, so nothing here says when or whether it will ship.

Apple's 101st patent application we've tracked since May joins one on motion sickness and one on skipping eye scans in our Apple AR glasses watchlist.

Editorial take

Walking around a room in a headset gets risky when you can't see everyone. If your view is full of virtual windows and a friend slips behind a wall, you won't notice them until you nearly collide at a doorway. A marker that follows them heads off that problem before it happens.

You would notice this most in a room with furniture, partitions and doorways, such as an office or classroom where several people wear headsets together. The privacy detail helps too: someone on a private call shows up as a plain marker instead of a detailed avatar.

The limit is that every person has to wear a compatible headset and join the session. Anyone without one stays outside the system, so it covers only part of the problem.

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The drawings

27 drawing sheets from US 2026/0330773 A1 · click any drawing to enlarge

A headset showing virtual objects placed in a room, drawing sheet 1 from US 2026/0330773 A1
Sheet 1 A headset showing virtual objects placed in a room
Hardware parts that let two headsets track users and talk, drawing sheet 2 from US 2026/0330773 A1
Sheet 2 Hardware parts that let two headsets track users and talk
Shared virtual items arranged inside different physical rooms, drawing sheet 3 from US 2026/0330773 A1
Sheet 3 Shared virtual items arranged inside different physical rooms
What the first user sees when looking at two companions, drawing sheet 4 from US 2026/0330773 A1
Sheet 4 What the first user sees when looking at two companions
Looking back from the second headset and an overhead map, drawing sheet 5 from US 2026/0330773 A1
Sheet 5 Looking back from the second headset and an overhead map
Targeting someone nearby with a gaze or hand gesture, drawing sheet 6 from US 2026/0330773 A1
Sheet 6 Targeting someone nearby with a gaze or hand gesture
Raising a hand to respond during the shared session, drawing sheet 7 from US 2026/0330773 A1
Sheet 7 Raising a hand to respond during the shared session
Opening a call menu next to a chosen participant, drawing sheet 8 from US 2026/0330773 A1
Sheet 8 Opening a call menu next to a chosen participant
Show the other 19 sheets
Adding a nearby person into an active headset call, drawing sheet 9 from US 2026/0330773 A1
Sheet 9 Adding a nearby person into an active headset call
Notifying headset wearers that a third participant joined, drawing sheet 10 from US 2026/0330773 A1
Sheet 10 Notifying headset wearers that a third participant joined
Viewing the new caller while another user walks away, drawing sheet 11 from US 2026/0330773 A1
Sheet 11 Viewing the new caller while another user walks away
Alerting the caller when a participant drops off, drawing sheet 12 from US 2026/0330773 A1
Sheet 12 Alerting the caller when a participant drops off
Tracking a friend as she walks behind a wall, drawing sheet 13 from US 2026/0330773 A1
Sheet 13 Tracking a friend as she walks behind a wall
Losing line of sight once the friend steps away, drawing sheet 14 from US 2026/0330773 A1
Sheet 14 Losing line of sight once the friend steps away
Looking at artwork from the hidden user's viewpoint, drawing sheet 15 from US 2026/0330773 A1
Sheet 15 Looking at artwork from the hidden user's viewpoint
Revealing a friend's floating avatar through the wall, drawing sheet 16 from US 2026/0330773 A1
Sheet 16 Revealing a friend's floating avatar through the wall
A floating tag marks a friend behind a wall, drawing sheet 17 from US 2026/0330773 A1
Sheet 17 A floating tag marks a friend behind a wall
Seeing a friend before sharing a movie screen, drawing sheet 18 from US 2026/0330773 A1
Sheet 18 Seeing a friend before sharing a movie screen
Inviting someone nearby to watch a movie together, drawing sheet 19 from US 2026/0330773 A1
Sheet 19 Inviting someone nearby to watch a movie together
Finding the best spot between users to place shared content, drawing sheet 20 from US 2026/0330773 A1
Sheet 20 Finding the best spot between users to place shared content
Moving the shared screen with a hand gesture, drawing sheet 21 from US 2026/0330773 A1
Sheet 21 Moving the shared screen with a hand gesture
Walking in front of the virtual movie screen, drawing sheet 22 from US 2026/0330773 A1
Sheet 22 Walking in front of the virtual movie screen
Tracking a friend step behind the floating display, drawing sheet 23 from US 2026/0330773 A1
Sheet 23 Tracking a friend step behind the floating display
Outlining a person standing behind the shared screen, drawing sheet 24 from US 2026/0330773 A1
Sheet 24 Outlining a person standing behind the shared screen
Watching another player interact with a shared virtual board game, drawing sheet 25 from US 2026/0330773 A1
Sheet 25 Watching another player interact with a shared virtual board game
How a headset arranges shared virtual items around you, drawing sheet 26 from US 2026/0330773 A1
Sheet 26 How a headset arranges shared virtual items around you
Revealing where a friend moved when physical walls hide them, drawing sheet 27 from US 2026/0330773 A1
Sheet 27 Revealing where a friend moved when physical walls hide them
Browse all the drawings 27 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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