Microsoft · Filed Jun 17, 2026 · Published Oct 8, 2026

Microsoft Files Patent for Game Characters That Change Look When a Helper Takes Over

Your character changes color, fades or shrinks the moment a friend (or an AI) grabs the controller. Any trophy they win for you gets flagged as assisted.

A video game character changes appearance to show that a remote helper has taken control of the player's controller to guide them. Drawing from patent filing US 2026/0306949 A1.
A video game character changes appearance to show that a remote helper has taken control of the player's controller to guide them.
See all 20 drawings from this filing ↓
Publication number US 2026/0306949 A1 US20260306949A1
Applicant Microsoft Technology Licensing, LLC
Filing date Jun 17, 2026
Publication date Oct 8, 2026
Inventors Monica Ann ADJEMIAN, Jennifer R. GURIEL, Gershom PAYZER
US classification 463/31
Status when we published Waiting for an examiner (Jun 30, 2026)
Parent application is a Continuation of 18797999 (filed 2024-08-08)
Document 20 claims

What Microsoft's game help session patent does

Right now, when you get stuck in a game, getting help usually means leaving it: you hunt through forums or watch someone else's video, then come back and try to copy what they did. And if a friend or an AI does take the controller, nothing on screen tells anyone who is actually playing.

Microsoft's patent application describes a help session that fixes this. A helper jumps into your game, and your character visibly changes (a different color, see-through, or a different size) while the helper is in charge. When you take the controls back, it returns to normal.

The same idea covers your trophies. If a helper finds the rare gem for you, the achievement would show up on your profile marked as earned with assistance. If you later find it on your own, the mark clears.

From the filing · CLAIM 21
… modifying the video output of the particular video game during the help session with an indication that the particular video game player is receiving assistance from the video game helper; and providing modified video output for display during the help session.

Translation: Altering the game screen to show when someone else is helping you play.

How the helper's character gets its new look

The core claim is simple. A help session starts from a starting state (a saved game, or the moment you get stuck), and a helper, either another person or a trained AI model, plays on your behalf. The system takes in the game's video output, changes it to show you are being assisted, and sends the altered picture to your screen.

The filing describes several ways to show that. The system can:

  • Add a text overlay to each video frame, so the game itself never needs to know a helper is involved.
  • Change the color, transparency or size of the character or vehicle while the helper controls it, then restore it when you take over.
  • Outline the character in each frame with a computer vision model (software that picks out objects in images), then repaint inside that outline using a generative image model (an AI that creates pictures).

Control can pass back and forth using button sequences set aside for that purpose, and the character's look updates each time. The work can run on a cloud gaming service that streams video to both players.

Beyond the claims, the description covers detecting when you are stuck (for example, many players quit after the same boss), picking a highly rated helper, and recording assisted achievements. In one example, an assisted 10-point achievement counts for only 5.

From the filing · THE ABSTRACT
… graphically modify a controllable entity, such as a character or vehicle, to convey that the current video game player is being assisted by a helper.

Translation: Changing how your avatar or ride looks while a helper takes the controls.

Why assisted wins could change bragging rights

If you play on a console or through cloud streaming, this would make help visible instead of leaving it to the honor system. Friends watching, and anyone browsing your profile, could tell at a glance which wins were yours alone. The filing's examples also give helpers their own helper achievements, which could make asking for a hand feel more normal.

The filing describes a gaming service that tracks achievements, saved games and streamed play. Because the changes can happen at the platform level, they could work on games whose developers never add support. Whether any of this becomes a real feature is unknown.

Microsoft's 526th filing in our Microsoft coverage since May follows applications like the avatar headset patent and the AI game tester.

Editorial take

The price of this design is a permanent label. Once a help session marks your achievement as assisted, it stays on your profile until you redo the feat alone, and the filing's own example cuts the points in half. Players who only want a hand with one brutal boss may decide it is not worth asking.

The technical cost sits in the video. Outlining a character and repainting it with an image-generating AI on every frame takes real computing power, and a streamed game has only a fraction of a second to spare before lag shows. A plain text label is far cheaper, and the filing offers that option too.

Still, the trade reads as worth it. Trophies and scores only mean something when people trust them, and a clear on-screen cue costs players very little. The bigger risk lives in the social design: whether players read the label as honesty or as a mark of shame.

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The drawings

20 drawing sheets from US 2026/0306949 A1 · click any drawing to enlarge

Basic artificial neural network design, drawing sheet 1 from US 2026/0306949 A1
Sheet 1 Basic artificial neural network design
Image recognition deep learning setup, drawing sheet 2 from US 2026/0306949 A1
Sheet 2 Image recognition deep learning setup
Text generation language model structure, drawing sheet 3 from US 2026/0306949 A1
Sheet 3 Text generation language model structure
Standard gameplay sequence progression, drawing sheet 4 from US 2026/0306949 A1
Sheet 4 Standard gameplay sequence progression
Finding a hidden gameplay item, drawing sheet 5 from US 2026/0306949 A1
Sheet 5 Finding a hidden gameplay item
Driving simulation gameplay sequence, drawing sheet 6 from US 2026/0306949 A1
Sheet 6 Driving simulation gameplay sequence
Alternate driving navigation path, drawing sheet 7 from US 2026/0306949 A1
Sheet 7 Alternate driving navigation path
Game dashboard offering player assistance, drawing sheet 8 from US 2026/0306949 A1
Sheet 8 Game dashboard offering player assistance
Show the other 12 sheets
Microsoft Files Patent for Game Characters That Change Look When a Helper Takes Over patent drawing, sheet 9
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Microsoft Files Patent for Game Characters That Change Look When a Helper Takes Over patent drawing, sheet 10
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Microsoft Files Patent for Game Characters That Change Look When a Helper Takes Over patent drawing, sheet 11
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Microsoft Files Patent for Game Characters That Change Look When a Helper Takes Over patent drawing, sheet 12
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Microsoft Files Patent for Game Characters That Change Look When a Helper Takes Over patent drawing, sheet 13
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Microsoft Files Patent for Game Characters That Change Look When a Helper Takes Over patent drawing, sheet 14
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Microsoft Files Patent for Game Characters That Change Look When a Helper Takes Over patent drawing, sheet 15
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Microsoft Files Patent for Game Characters That Change Look When a Helper Takes Over patent drawing, sheet 16
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Microsoft Files Patent for Game Characters That Change Look When a Helper Takes Over patent drawing, sheet 17
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Microsoft Files Patent for Game Characters That Change Look When a Helper Takes Over patent drawing, sheet 18
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Microsoft Files Patent for Game Characters That Change Look When a Helper Takes Over patent drawing, sheet 19
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Microsoft Files Patent for Game Characters That Change Look When a Helper Takes Over patent drawing, sheet 20
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Browse all the drawings 20 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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