Nvidia · Filed Mar 5, 2026 · Published Oct 22, 2026

Nvidia Files Patent to Stop One Dropped Frame From Wrecking Your Video Stream

When a video stream loses one piece of data, the damage usually spreads to every frame that follows. Nvidia's filing rearranges which frames lean on which, so a single loss stays contained.

Interlocking chains of video frames let a viewer skip over missing picture data without ruining the rest of the stream. Drawing from patent filing US 2026/0332782 A1.
Interlocking chains of video frames let a viewer skip over missing picture data without ruining the rest of the stream.
See all 9 drawings from this filing ↓
Publication number US 2026/0332782 A1 US20260332782A1
Applicant NVIDIA Corporation
Filing date Mar 5, 2026
Publication date Oct 22, 2026
Inventors Fateh SABAH, Mohamadreza MARANDIAN HAGH, Varun VIJAYA KUMAR, Shridhar MAJALI, Harsh MANIAR
US classification 375/240.13
Status when we published Waiting for an examiner (Jul 14, 2026)
Parent application is a Continuation of 18458479 (filed 2023-08-30)
Document 20 claims

What Nvidia's interleaved video chains do

You're deep into a match on a cloud gaming service when your Wi-Fi hiccups and one small piece of the video never arrives. Instead of a quick blip, the picture freezes or smears into blocky mush for a second or two.

That happens because compressed video is built from shortcuts: each frame is mostly a note saying "same as the last one, except for these changes." Lose one frame and every frame built on it is in trouble.

Nvidia's filing changes which frame each new frame leans on. Instead of always copying the frame right before it, the sender copies one a few frames back, so the video becomes several separate chains woven together. Lose a frame and only one chain gets hurt, while the others keep the picture moving. The sender also adjusts how far back to reach based on how long the connection takes to report trouble.

From the filing · CLAIM 1
determine a size of a frame window for a video stream, the size of the frame window representing a minimum separation between at least one inter frame and a corresponding reference frame …

Translation: The processor calculates the minimum required distance between dependent video frames and their baseline reference frames.

How the encoder sizes its frame window

The filing describes a video encoder (the part that compresses video before it is sent) that enforces a sliding frame window: a minimum number of frames that must sit between a compressed frame and the earlier frame it copies from. In the main example the window is 3 frames, so the video splits into three independent, interleaved chains that share only the first full frame.

Claim 1 covers how the window gets sized. The encoder counts how many frames it sent after an earlier frame, and uses that count to set the gap. In the description, the viewer's device reports a missing frame and the sender counts what went out in the meantime. Those counts can be averaged, including as an exponential average (one that weights recent readings more). The window can also match the round trip delay plus the time the viewer's device waits before declaring a frame lost, and it stays at or below the size of the decoder's picture buffer (its memory for reference frames).

When a loss report arrives, the sender:

  • Marks the lost frame, and any already-sent frames that depend on it, as invalid;
  • Encodes the next frame that would have leaned on it so it uses an intact frame instead, or as a full frame, or drops it.

Claim 20 covers the viewing side: a device that declares a frame lost when a recovery timer expires, sends a message, then decides whether to drop or decode the frames that depended on it.

From the filing · THE ABSTRACT
… such that a separation between any pair of video frames of the plurality of video frames including a reference frame and a corresponding inter-frame is greater than or equal to the size of the sliding frame window.

Translation: This ensures frames stay far enough apart in the transmission stream that a single lost frame does not corrupt the entire video.

Why game streaming could feel less glitchy

If you stream games or video from a server, one dropped scrap of data can freeze the picture or smear it into blocks for a moment. Spreading frames across independent chains aims to turn that into brief, scattered blips, and the sender adapts the spacing as your connection gets better or worse. The filing names game streaming (such as NVIDIA GeForce NOW), remote desktops, and VR and AR streaming as example uses.

The filing also notes a trade-off: spacing frames farther apart means the receiving device must hold more reference frames in memory, which is why the window is capped by that buffer's size. For you, the payoff would be fewer long freezes on shaky Wi-Fi, if a company ever builds this into a product. The filing itself promises none.

Nvidia's 591st filing in our Nvidia coverage since May joins earlier applications like the face-as-dots video call idea and the lost-car self-check.

Editorial take

Claim 1 is short. It covers a processor that sets a minimum gap between a frame and the earlier frame it copies from, using counts of frames sent after earlier frames, and then compresses video to respect that gap. It says nothing about lost frames, separate chains, or the receiver's memory limit; those arrive only in later claims.

That breadth is the interesting part. If granted, wording this general would reach any video chip or encoder software that sets its gap by counting frames, however it handles the rest. Companies that build video calls or game streaming would want to read it closely.

Claim 20 flips to the viewer's side: a device that declares a frame lost when a timer runs out, sends a message, and then chooses whether to drop or decode the frames that leaned on it. Together the independent claims cover both ends of the connection, which makes this a thorough piece of plumbing and a fairly routine one in subject matter.

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The drawings

9 drawing sheets from US 2026/0332782 A1 · click any drawing to enlarge

How two devices stream video across a network, drawing sheet 1 from US 2026/0332782 A1
Sheet 1 How two devices stream video across a network
Why a single lost frame ruins subsequent video playback, drawing sheet 2 from US 2026/0332782 A1
Sheet 2 Why a single lost frame ruins subsequent video playback
Spacing out reference frames across interleaved chains, drawing sheet 3 from US 2026/0332782 A1
Sheet 3 Spacing out reference frames across interleaved chains
Setting a minimum gap between frames during video encoding, drawing sheet 4 from US 2026/0332782 A1
Sheet 4 Setting a minimum gap between frames during video encoding
Recovering stream quality when a missing frame report arrives, drawing sheet 5 from US 2026/0332782 A1
Sheet 5 Recovering stream quality when a missing frame report arrives
Handling delayed error reports by dropping older dependent frames, drawing sheet 6 from US 2026/0332782 A1
Sheet 6 Handling delayed error reports by dropping older dependent frames
Cloud gaming parts that render and beam gameplay to users, drawing sheet 7 from US 2026/0332782 A1
Sheet 7 Cloud gaming parts that render and beam gameplay to users
Computer hardware used to encode and decode the video, drawing sheet 8 from US 2026/0332782 A1
Sheet 8 Computer hardware used to encode and decode the video
Show the other 1 sheets
Cloud data center layers that power video streaming services, drawing sheet 9 from US 2026/0332782 A1
Sheet 9 Cloud data center layers that power video streaming services
Browse all the drawings 9 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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