Qualcomm · Filed Jul 1, 2026 · Published Oct 22, 2026

A New Qualcomm Patent Lets 3D Video Pick How Much to Shrink Before Sending

3D video is built from millions of dots per frame, and shrinking it for the trip is a balancing act. This Qualcomm filing lets the amount of shrinking change with the job.

Layered grids show how 3D spatial points get grouped and downsized into fewer chunks before transmission. Drawing from patent filing US 2026/0330699 A1.
Layered grids show how 3D spatial points get grouped and downsized into fewer chunks before transmission.
See all 15 drawings from this filing ↓
Publication number US 2026/0330699 A1 US20260330699A1
Applicant QUALCOMM Incorporated
Filing date Jul 1, 2026
Publication date Oct 22, 2026
Inventors Anique Akhtar, Geert Van der Auwera, Adarsh Krishnan Ramasubramonian, Marta Karczewicz, Luong Pham Van
US classification 345/419
Status when we published Waiting for an examiner (Jul 16, 2026)
Parent application is a Continuation of 18318498 (filed 2023-05-16)
Document 19 claims

What Qualcomm's adjustable 3D shrinking does

Every time a 3D scan streams to a headset, millions of tiny dots per frame, up to 60 frames per second, have to squeeze through your connection. Compression makes that possible, and one common recipe shrinks the 3D shape by the same fixed amount every time.

Qualcomm's patent application turns that fixed setting into a dial. The sender picks how many times to shrink the shape, based on the job, how many bits it can spend, or what kind of scan it is. It then tags the file with that number, so your device knows how many times to enlarge the shape back to full size.

Why bother? The filing says that at low quality settings, the shrunken outline alone eats most of the data budget. Shrinking a bit more would free up room for detail. At the highest quality settings, shrinking less helps instead.

From the filing · CLAIM 1
determining a number of times to upscale a downscaled encoded representation of a point cloud geometry …

Translation: Figuring out how many times to enlarge a compressed 3D data set.

How the decoder rebuilds detail step by step

A point cloud is a 3D picture made of points, each with x, y and z coordinates (called the geometry) and sometimes extra details like color. The claims cover the decoding side. A device works out how many times to upscale a shrunken version of the geometry, decodes it, enlarges it that many times, and rebuilds the point cloud.

The setup the filing starts from shrinks the geometry three times, cutting each axis in half each round, for 8x total. The new idea is that this count can vary.

  • The encoder writes a value into the bitstream (the compressed file). The filing calls it ds_level_minus1. The decoder reads it to learn how many times to enlarge.
  • The decoder can be a neural network (software trained on examples) built as a chain of stages, one per enlargement. Each stage decodes, then upscales.
  • After each enlargement, a pruning step uses a yes-or-no classifier to throw out false voxels (tiny 3D cells wrongly marked as filled).
  • It works for frames coded on their own, from a previous frame, or from frames on both sides. In the predictive cases, a predictor network guesses the current frame's features from the previous frame, and only the leftover differences (the residual) are sent.

The claims also say the shrink count can depend on the use case, the bit requirements, or the type of point cloud.

Why a fixed shrink setting leaves savings behind

If you ever stream a 3D scan to a headset or phone, the bits per second decide how sharp it looks and whether it stutters. A decoder that can match its shrink level to the job lets a service spend fewer bits on the outline and more on detail, or the reverse when quality matters most. The filing lists cameras, computers, mobile devices, broadcast receivers and set-top boxes as places this could run.

The description also names communication between autonomous vehicles and geographic mapping as uses for point clouds, and says the same idea could extend to color and other point details. In the company's own tests of the fixed-shrink version, it saved large amounts of data against older standards. The flexible setting is meant to squeeze out more.

Qualcomm's 57th filing we've tracked in our AR glasses race watch since July adds to a pattern that includes offloading video to a phone and freezing background apps to save battery.

Editorial take

Claim 1 is short and wide. It asks for four steps: work out how many times to enlarge a shrunken 3D shape, decode it, enlarge it that many times, and rebuild the points. Nothing in it names a neural network, a file format or a rule for picking the number.

Those details appear only in the later claims, which add where the number comes from, the frame types, and the cleanup step that removes wrongly filled cells. If granted, the core claim would reach any decoder that treats the enlarge count as a choice.

Every claim here sits on the decoding side. The encoder, which does the shrinking, shows up in the description but not in these claims. For a reader, the practical picture is a modest efficiency tweak to 3D video compression, wrapped in a broad opening claim.

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The drawings

15 drawing sheets from US 2026/0330699 A1 · click any drawing to enlarge

Two devices stream 3D video across a wireless network, drawing sheet 1 from US 2026/0330699 A1
Sheet 1 Two devices stream 3D video across a wireless network
Preparing 3D shapes and colors to be transmitted, drawing sheet 2 from US 2026/0330699 A1
Sheet 2 Preparing 3D shapes and colors to be transmitted
Rebuilding the full 3D object on a receiving display, drawing sheet 3 from US 2026/0330699 A1
Sheet 3 Rebuilding the full 3D object on a receiving display
Using previous video frames to guess what comes next, drawing sheet 4 from US 2026/0330699 A1
Sheet 4 Using previous video frames to guess what comes next
Shrinking 3D shapes down before rebuilding them, drawing sheet 5 from US 2026/0330699 A1
Sheet 5 Shrinking 3D shapes down before rebuilding them
Filtering out empty spaces while restoring a 3D scene, drawing sheet 6 from US 2026/0330699 A1
Sheet 6 Filtering out empty spaces while restoring a 3D scene
Predicting future 3D coordinates from earlier motion, drawing sheet 7 from US 2026/0330699 A1
Sheet 7 Predicting future 3D coordinates from earlier motion
Mapping small clusters of points onto a target grid, drawing sheet 8 from US 2026/0330699 A1
Sheet 8 Mapping small clusters of points onto a target grid
Show the other 7 sheets
Test results comparing 3D video compression quality against older methods, drawing sheet 9 from US 2026/0330699 A1
Sheet 9 Test results comparing 3D video compression quality against older methods
Closer views showing sharper video quality at lower data rates, drawing sheet 10 from US 2026/0330699 A1
Sheet 10 Closer views showing sharper video quality at lower data rates
Compressing a single 3D video frame on its own, drawing sheet 11 from US 2026/0330699 A1
Sheet 11 Compressing a single 3D video frame on its own
Shrinking 3D video frames using nearby frames, drawing sheet 12 from US 2026/0330699 A1
Sheet 12 Shrinking 3D video frames using nearby frames
Data savings gained by predicting 3D shapes across video frames, drawing sheet 13 from US 2026/0330699 A1
Sheet 13 Data savings gained by predicting 3D shapes across video frames
Deciding how much to shrink a 3D shape, drawing sheet 14 from US 2026/0330699 A1
Sheet 14 Deciding how much to shrink a 3D shape
Rebuilding the full 3D video on the receiving device, drawing sheet 15 from US 2026/0330699 A1
Sheet 15 Rebuilding the full 3D video on the receiving device
Browse all the drawings 15 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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