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Samsung · AR / VR · Filed Jul 2, 2026 · USPTO published Nov 12, 2026 · This week's release

Samsung Files Patent to Make Phone Photos Look Deeper in a VR Headset

Your phone's two cameras sit about 1.5 cm apart, but the screens in a VR headset sit about 6.5 cm apart, so home videos tend to look flat. Samsung's patent application tackles the gap by redrawing only one of the two images.

A smartphone sends dual camera photos to a headset, adjusting the images so captured scenes feel truly three dimensional to human eyes. Drawing from patent filing US 2026/0360074 A1.
A smartphone sends dual camera photos to a headset, adjusting the images so captured scenes feel truly three dimensional to human eyes.All 19 drawings ↓
Publication number
US 2026/0360074 A1(US20260360074A1)
Applicant
SAMSUNG ELECTRONICS CO., LTD.
Filed · Published
Jul 2, 2026 · Nov 12, 2026
Inventors
Hyokak KIM, Jaeyun JEONG, Seungjae WON
Status when we published
Waiting for an examiner
Document
16 claims
US classification
345/419
Parent application
Continuation of PCT/KR2024/018275 (filed Nov 19, 2024)(PCTKR2024018275)

What Samsung's phone-to-headset depth fix does

Imagine you film your kid's birthday party on your phone, then put on a VR headset to watch it back. Everything looks oddly flat, like cardboard cutouts. That happens because the two cameras on your phone sit about 1.5 centimeters apart, while the two screens in a headset sit about 6.5 centimeters apart, the average gap between a person's eyes.

Samsung's fix is to rebuild one of the two pictures so it looks like it was shot from a wider spot. The other picture stays untouched, so only half of what you see can pick up the glitches this kind of editing causes, such as smeared gaps around objects.

The phone decides which photo to protect by checking how you held it, or by finding the main subject, like a person, and keeping the image where that subject sits closest to the center.

From the filing · CLAIM 1
… obtain a synthesized image comprising an object having a depth value according to a disparity corresponding to a second baseline that is a distance between a left-eye display and a right-eye display of the external device, by performing view synthesis on the synthesis target image based on depth information of the object …

Translation: It creates a new photo adjusted to match the exact distance between your eyes for a 3D headset.

How the phone picks which photo to leave alone

Your phone's two cameras take a left and a right photo. They sit only about 1.5 cm apart (the first baseline), while a headset's two screens sit about 6.5 cm apart (the second baseline), so depth looks weak. The patent applies view synthesis: using a depth map (a record of how far away each thing is), it shifts objects in one image sideways so the pair looks shot from 6.5 cm apart.

Shifting objects leaves gaps the software has to fill, which causes artifacts (visible smudges). So the phone keeps one image untouched as the reference and edits only the other, the synthesis target. It picks the reference two ways:

  • A gravity sensor shows how you held the phone, and the image from the camera farthest from the phone's center line becomes the reference.
  • Image segmentation (software that outlines each object) finds the main subject, and the image where it sits closest to the center becomes the reference.

The filing also describes a headset-side version that finds your dominant eye by alternating a sharp and a blurred image between the screens and asking which looks clearer. That eye's image becomes the reference. It can also shift both images, with the target moving farther.

From the filing · THE ABSTRACT
… select a reference image among the first and second images, based on a positional relationship of the cameras according to a photographing direction or position information of a main object in an image …

Translation: The device picks the best original shot based on how you were holding the camera and where the subject was.

Why this matters for phone-shot VR video

If you shoot video on your phone and watch it in a headset, this targets the most obvious letdown: people and objects that look flat instead of solid. Matching the depth to the gap between your eyes could make a clip of your dog or a family trip feel closer to being there.

The clever part is damage control. Any depth fix distorts something, so the patent limits the distortion to one eye's image and picks which one based on how you held the phone or where the subject sits. The filing says this minimizes artifacts, a softer promise than removing them. It is a patent application, so it shows what Samsung explored on paper, and no product is announced.

Samsung's 84th filing we've tracked in our AR glasses race since May adds to a run that includes a poster-to-waterfall headset and slim bounce-lens optics.

Source: US 2026/0360074 A1 at the USPTO (PDF). Full patent text and figures are in the official publication.

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The drawings · 19 sheets

19 drawing sheets from US 2026/0360074 A1 · click any drawing to enlarge

Adjusting phone photos to fit wider headset lenses, drawing sheet 1 from US 2026/0360074 A1
Sheet 1 Adjusting phone photos to fit wider headset lenses
Steps for turning dual camera photos into realistic 3D scenes, drawing sheet 2 from US 2026/0360074 A1
Sheet 2 Steps for turning dual camera photos into realistic 3D scenes
Creating a synthetic view to widen the camera perspective, drawing sheet 3 from US 2026/0360074 A1
Sheet 3 Creating a synthetic view to widen the camera perspective
Phone parts that capture and convert 3D image pairs, drawing sheet 4 from US 2026/0360074 A1
Sheet 4 Phone parts that capture and convert 3D image pairs
Choosing which photo to keep based on phone tilt, drawing sheet 5 from US 2026/0360074 A1
Sheet 5 Choosing which photo to keep based on phone tilt
Shifting the left view when cameras sit to the right, drawing sheet 6 from US 2026/0360074 A1
Sheet 6 Shifting the left view when cameras sit to the right
Generating the right view when cameras sit on the left, drawing sheet 7 from US 2026/0360074 A1
Sheet 7 Generating the right view when cameras sit on the left
Picking the base photo by locating the main subject, drawing sheet 8 from US 2026/0360074 A1
Sheet 8 Picking the base photo by locating the main subject
Show the other 11 sheets
Picking out the main subject using outlines and depth, drawing sheet 9 from US 2026/0360074 A1
Sheet 9 Picking out the main subject using outlines and depth
Adjusting the right photo for a subject on the left, drawing sheet 10 from US 2026/0360074 A1
Sheet 10 Adjusting the right photo for a subject on the left
Shifting the left photo for a subject on the right, drawing sheet 11 from US 2026/0360074 A1
Sheet 11 Shifting the left photo for a subject on the right
Widening the distance between views to create realistic 3D, drawing sheet 12 from US 2026/0360074 A1
Sheet 12 Widening the distance between views to create realistic 3D
Widening the 3D view by altering both photos together, drawing sheet 13 from US 2026/0360074 A1
Sheet 13 Widening the 3D view by altering both photos together
Six different ways to shift views to match human eyes, drawing sheet 14 from US 2026/0360074 A1
Sheet 14 Six different ways to shift views to match human eyes
Inside the headset that turns phone photos into 3D, drawing sheet 15 from US 2026/0360074 A1
Sheet 15 Inside the headset that turns phone photos into 3D
How the headset aligns 3D photos with your eyes, drawing sheet 16 from US 2026/0360074 A1
Sheet 16 How the headset aligns 3D photos with your eyes
Sharing data between devices to boost photo depth, drawing sheet 17 from US 2026/0360074 A1
Sheet 17 Sharing data between devices to boost photo depth
Finding your dominant eye to keep the view sharp, drawing sheet 18 from US 2026/0360074 A1
Sheet 18 Finding your dominant eye to keep the view sharp
Blinking sharp and blurry scenes to detect your dominant eye, drawing sheet 19 from US 2026/0360074 A1
Sheet 19 Blinking sharp and blurry scenes to detect your dominant eye
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