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Samsung · AR / VR · Filed Jul 7, 2026 · USPTO published Nov 12, 2026 · This week's release

Samsung Patents a Headset That Turns Your Wall Poster Into a Moving Waterfall

Samsung's patent describes a headset that notices when you have stopped working, hides your floating menus, and brings a plant or wall poster in your real room to life. The goal is to give tired eyes a break without taking the headset off.

A headset screen fades out app menus to bring a framed picture on the wall to life with interactive visuals. Drawing from patent filing US 2026/0360097 A1.
A headset screen fades out app menus to bring a framed picture on the wall to life with interactive visuals.All 15 drawings ↓
Publication number
US 2026/0360097 A1(US20260360097A1)
Applicant
Samsung Electronics Co., Ltd.
Filed · Published
Jul 7, 2026 · Nov 12, 2026
Inventors
Dongil SON, Sooryuh KIM, Chaeyeon SON, Sunggeun AHN, Kwangyong LIM, Bokun CHOI
Status when we published
Waiting for an examiner
Document
20 claims
US classification
345/419
Parent application
Continuation of PCT/KR2024/017056 (filed Nov 1, 2024)(PCTKR2024017056)

What Samsung's relaxation mode does to your room

Every time you look away from the floating windows in a headset, those windows are still hanging in the air, waiting for you to tap them. Your eyes never get a real rest. Samsung's patent describes a fix: a relaxation mode that starts when you seem done interacting.

The headset spots an everyday object in your room, like a potted plant, a poster of a waterfall, or a window. Then it makes a short video of that object coming to life. The plant sways in the breeze and the waterfall pours. Your icons and menus step out of the way while it plays, and the video can match the real weather or time of day outside, with matching sounds.

Reach for the controls again, or get a phone call, and the calm scene stops and your menus come back.

From the filing · CLAIM 1
obtain image information corresponding to a target object determined among physical objects disposed in a physical space around the electronic device …

Translation: The headset scans real objects around you to pick one to modify.

How the headset picks and animates an object

The headset first picks a target object from the real room around you. The description says it can score objects and choose the best candidates, favoring things that could move, such as a plant pot, flag or pinwheel, or things that show a scene, such as a poster, picture frame, door or window. It crops that object out of a stereoscopic image (a pair of slightly different images, one per eye, that creates a sense of depth).

Next it builds content from that crop plus ambient information, meaning local weather and time. A content generation model (an AI model that creates video from an image) does the work, either on the headset or on a server. A waterfall poster might become a rainy or sunset waterfall, with matching sound.

The trigger is a condition. The claims name three examples:

  • Your gaze stays off every interactive item for a set time.
  • Your biometric readings, such as heart rate or stress, meet a preset condition.
  • You give no input for a set time.

When that happens, the headset deactivates the interaction object (an icon, widget or window you can manipulate) by hiding it, fading it, or ignoring taps on it. It then plays the video over the target object. Music can keep playing. Menus pinned to the room can stay, while ones that float with your head go away. A phone call, an alarm, or someone walking up can end the mode.

From the filing · THE ABSTRACT
… output the obtained content in an area corresponding to the target object through the display …

Translation: It projects digital media directly over that real object on your screen.

Why a calm mode matters for wearable headsets

Wearing a headset for hours is tiring, partly because there is always something to look at, tap or dismiss. A built-in break mode would let you rest your eyes and attention while staying in the headset, without hunting for an off switch. You could also use it as a way to make your room feel livelier while you wind down.

For Samsung, the filing is about the feel of wearing the device all day. It uses the cameras and eye tracking a headset already has, and it ties the calm mode to signals like where you look and what your body is doing. The description also covers picking several objects and playing their content in priority order, so a full room could change gradually.

Samsung's 83rd filing we've tracked since May in the AR glasses race builds on earlier applications for slim light-bouncing lenses and faster real-object tracking.

Source: US 2026/0360097 A1 at the USPTO (PDF). Full patent text and figures are in the official publication.

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The drawings · 15 sheets

15 drawing sheets from US 2026/0360097 A1 · click any drawing to enlarge

Electronic parts that power the headset and link to networks, drawing sheet 1 from US 2026/0360097 A1
Sheet 1 Electronic parts that power the headset and link to networks
Hardware inside smart glasses that track eyes and project visuals, drawing sheet 2 from US 2026/0360097 A1
Sheet 2 Hardware inside smart glasses that track eyes and project visuals
Lenses and infrared sensors tracking gaze while displaying imagery, drawing sheet 3 from US 2026/0360097 A1
Sheet 3 Lenses and infrared sensors tracking gaze while displaying imagery
Front cameras and sensors on an enclosed headset, drawing sheet 4 from US 2026/0360097 A1
Sheet 4 Front cameras and sensors on an enclosed headset
Inside view of headset lenses and sensors facing the eyes, drawing sheet 5 from US 2026/0360097 A1
Sheet 5 Inside view of headset lenses and sensors facing the eyes
Controlling mixed reality with handheld devices and gestures, drawing sheet 6 from US 2026/0360097 A1
Sheet 6 Controlling mixed reality with handheld devices and gestures
Curved virtual display panels surrounding the user, drawing sheet 7 from US 2026/0360097 A1
Sheet 7 Curved virtual display panels surrounding the user
Steps for turning real room objects into animated scenes, drawing sheet 8 from US 2026/0360097 A1
Sheet 8 Steps for turning real room objects into animated scenes
Show the other 7 sheets
Virtual app windows floating in the room around virtual controls, drawing sheet 9 from US 2026/0360097 A1
Sheet 9 Virtual app windows floating in the room around virtual controls
Animating a real vase of flowers to help you relax, drawing sheet 10 from US 2026/0360097 A1
Sheet 10 Animating a real vase of flowers to help you relax
Bringing a framed wall picture to life in relaxation mode, drawing sheet 11 from US 2026/0360097 A1
Sheet 11 Bringing a framed wall picture to life in relaxation mode
How AI combines room data and images to generate sounds, drawing sheet 12 from US 2026/0360097 A1
Sheet 12 How AI combines room data and images to generate sounds
Expanding a wall painting into a room-sized animated view, drawing sheet 13 from US 2026/0360097 A1
Sheet 13 Expanding a wall painting into a room-sized animated view
Lighting up overhead lamps to match an animated wall picture, drawing sheet 14 from US 2026/0360097 A1
Sheet 14 Lighting up overhead lamps to match an animated wall picture
Main headset parts that detect room objects and generate animations, drawing sheet 15 from US 2026/0360097 A1
Sheet 15 Main headset parts that detect room objects and generate animations
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