Apple · Filed Jul 13, 2026 · Published Nov 5, 2026

Apple Patents a Virtual Page Where Flat Maps Rise Into 3D

Apple's patent imagines a floating sheet in your headset where a marked patch of a flat map turns into 3D buildings, then flattens again as you drag it away.

A virtual page floating before a person displays a flat graphic that rises into three dimensions as an interactive model. Drawing from patent filing US 2026/0350953 A1.
A virtual page floating before a person displays a flat graphic that rises into three dimensions as an interactive model.
See all 26 drawings from this filing ↓
Publication number US 2026/0350953 A1 US20260350953A1
Applicant Apple Inc.
Filing date Jul 13, 2026
Publication date Nov 5, 2026
Inventors Clement P. Boissiere, Samuel L. Iglesias, Timothy Robert Oriol, Adam Michael O'Hern
US classification 345/419
Status when we published Waiting for an examiner (Jul 29, 2026)
Parent application is a Continuation of 18913874 (filed 2024-10-11)
Document 20 claims

What Apple's virtual paper actually does

Every time you scroll a web page, the words slide up and get chopped off at the edge of the window. That works fine for flat text. It gets awkward when the page also holds a 3D object, because a 3D object wants to stick out toward you instead of getting sliced like a sheet of paper.

Apple's filing describes a floating virtual paper for a headset: a flat sheet with edges, hovering in front of you like a page. Mark off a patch of it, and whatever flat content sits there, such as a street map, gets rebuilt as 3D buildings that rise out of the sheet toward you. The rest of the map stays flat.

Drag the map and the patch stays put like a little window. Streets sliding in turn 3D, and streets sliding out flatten again. The filing also mentions live traffic, shown as moving cars and buses.

From the filing · CLAIM 1
… converting the one or more conforming virtual objects to one or more corresponding stereoscopic virtual objects; and displaying the one or more corresponding stereoscopic virtual objects within the subregion protruding from the bounded surface into the CGR environment.

Translation: Turning flat map features into 3D objects that pop out of the page.

How a marked patch turns flat streets into 3D

The filing centers on a bounded surface, which Apple calls a virtual paper: a flat sheet with edges that floats in a headset's view of a room or a virtual space. Flat content, which the patent calls conforming content, hugs the sheet like ink on a page and bends with it if the sheet is turned or twisted.

The claims cover what happens next. A user designates a subregion, a marked patch of the sheet. Flat objects inside it are converted into stereoscopic objects (3D shapes with real depth) that protrude from the sheet toward the viewer. Content outside the patch stays flat. One claimed example is a 2D map whose marked patch shows live traffic as 3D objects.

The filing describes two ways the patch can behave while you scroll:

  • It can stay at a fixed spot relative to the sheet's edges, like a window. Content sliding in becomes 3D, and content sliding out flattens.
  • It can move along with the content, so the 3D patch travels with the map.

Underneath, the 3D objects run on their own world coordinates (their own set of space and direction rules), separate from the rules that govern the sheet. That lets a 3D object rotate or animate by itself while the page scrolls. The description adds a blurred backside for the sheet and objects that fold back into the surface near its edges.

From the filing · THE ABSTRACT
… displaying a first stereoscopic virtual object within a perimeter of a first side of the bounded surface, wherein the first stereoscopic virtual object is displayed in accordance with a second set of world coordinates that is different from the first set of world coordinates characterizing the native user CGR environment.

Translation: Placing 3D elements on the flat surface by using a different coordinate system than the surrounding room.

Why Apple's page idea matters for headsets

Headset screens are meant for reading, shopping and navigating, and all of those mix text with objects. Flat text clips cleanly at a window edge, but a 3D object has no obvious way to get cut. This design gives the headset one rule: depth lives inside a marked window, and everything else stays flat and readable. That could suit maps, product pages or a 3D model sitting beside its description.

The filing lists head-mounted devices, phones and tablets as possible hardware, and this application continues a chain that traces back to a March 2019 provisional filing. Nothing here says a product is coming. It does show Apple thinking about page layouts for 3D screens, and about how your hands and eyes would move through them.

Apple's 119th filing we've tracked since May joins earlier applications like one warning bystanders about the camera and one zooming where you look in our Apple AR glasses.

Editorial take

Locking 3D depth inside a bordered window means everything outside that window stays flat, and anything you scroll toward the edge gets squashed back into the page. That is a real cost: a building or diagram you were studying shrinks the moment it drifts too close to the boundary.

The trade still reads as sensible. A page that clips cleanly and stays readable is more useful than a 3D object floating over the text you actually came to read.

The whole thing depends on the headset redrawing fast enough that content does not visibly snap between flat and deep as it crosses the border. If the hardware lags, the seam becomes the most noticeable thing on screen, and the design falls apart at precisely the moment it should feel seamless.

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The drawings

26 drawing sheets from US 2026/0350953 A1 · click any drawing to enlarge

Wearing a headset inside a physical room, drawing sheet 1 from US 2026/0350953 A1
Sheet 1 Wearing a headset inside a physical room
External cameras tracking a person in a room, drawing sheet 2 from US 2026/0350953 A1
Sheet 2 External cameras tracking a person in a room
Hardware units that coordinate virtual environments, drawing sheet 3 from US 2026/0350953 A1
Sheet 3 Hardware units that coordinate virtual environments
Headset components that generate sights and sounds, drawing sheet 4 from US 2026/0350953 A1
Sheet 4 Headset components that generate sights and sounds
A flat virtual page presenting a three-dimensional figure, drawing sheet 5 from US 2026/0350953 A1
Sheet 5 A flat virtual page presenting a three-dimensional figure
Viewing the backside of a virtual paper sheet, drawing sheet 6 from US 2026/0350953 A1
Sheet 6 Viewing the backside of a virtual paper sheet
Rotating the virtual page sideways reveals depth, drawing sheet 7 from US 2026/0350953 A1
Sheet 7 Rotating the virtual page sideways reveals depth
Bending a virtual sheet with pop-out shapes, drawing sheet 8 from US 2026/0350953 A1
Sheet 8 Bending a virtual sheet with pop-out shapes
Show the other 18 sheets
Rotating a virtual page reveals depth in its pictures, drawing sheet 9 from US 2026/0350953 A1
Sheet 9 Rotating a virtual page reveals depth in its pictures
Text on a digital sheet stays readable at angles, drawing sheet 10 from US 2026/0350953 A1
Sheet 10 Text on a digital sheet stays readable at angles
Pulling a 3D figure entirely off the page, drawing sheet 11 from US 2026/0350953 A1
Sheet 11 Pulling a 3D figure entirely off the page
Stepping inside an expanded digital scene, drawing sheet 12 from US 2026/0350953 A1
Sheet 12 Stepping inside an expanded digital scene
Scrolling pops new 3D elements into view, drawing sheet 13 from US 2026/0350953 A1
Sheet 13 Scrolling pops new 3D elements into view
Tilting flat reading surfaces turns artwork into relief, drawing sheet 14 from US 2026/0350953 A1
Sheet 14 Tilting flat reading surfaces turns artwork into relief
Looking through the backside shows blurry image silhouettes, drawing sheet 15 from US 2026/0350953 A1
Sheet 15 Looking through the backside shows blurry image silhouettes
Moving content shifts where shadows appear on the back, drawing sheet 16 from US 2026/0350953 A1
Sheet 16 Moving content shifts where shadows appear on the back
Matching lighting inside a virtual page to the real room, drawing sheet 17 from US 2026/0350953 A1
Sheet 17 Matching lighting inside a virtual page to the real room
Touching a virtual graphic to pop it off the page, drawing sheet 18 from US 2026/0350953 A1
Sheet 18 Touching a virtual graphic to pop it off the page
Selecting an area on a flat virtual map, drawing sheet 19 from US 2026/0350953 A1
Sheet 19 Selecting an area on a flat virtual map
Buildings rising into 3D from the selected map area, drawing sheet 20 from US 2026/0350953 A1
Sheet 20 Buildings rising into 3D from the selected map area
Rescaling 3D buildings to fit inside the selected boundary, drawing sheet 21 from US 2026/0350953 A1
Sheet 21 Rescaling 3D buildings to fit inside the selected boundary
Steps for showing 3D objects inside a virtual surface, drawing sheet 22 from US 2026/0350953 A1
Sheet 22 Steps for showing 3D objects inside a virtual surface
How the headset moves 3D items off the page, drawing sheet 23 from US 2026/0350953 A1
Sheet 23 How the headset moves 3D items off the page
Animating and popping out 3D content in response to touch, drawing sheet 24 from US 2026/0350953 A1
Sheet 24 Animating and popping out 3D content in response to touch
Moving objects between flat and 3D states across virtual boundaries, drawing sheet 25 from US 2026/0350953 A1
Sheet 25 Moving objects between flat and 3D states across virtual boundaries
Internal parts that track gestures and show virtual scenes, drawing sheet 26 from US 2026/0350953 A1
Sheet 26 Internal parts that track gestures and show virtual scenes
Browse all the drawings 26 drawing sheets
Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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