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Meta · AR / VR · Filed May 8, 2025 · USPTO published Nov 12, 2026 · This week's release

Meta Patents a Virtual Hoop at Your Feet for Getting Around in VR

Meta's patent puts the controls for moving around in VR at your feet. Look down, and a hoop appears that you can grab and drag to wherever you want to go.

A virtual ring projected around a person's feet lets them turn or move around a virtual room using hand gestures. Drawing from patent filing US 2026/0358894 A1.
A virtual ring projected around a person's feet lets them turn or move around a virtual room using hand gestures.All 15 drawings ↓
Publication number
US 2026/0358894 A1(US20260358894A1)
Applicant
Meta Platforms Technologies, LLC
Filed · Published
May 8, 2025 · Nov 12, 2026
Inventors
Jonathan MALLINSON, William Arthur Hugh STEPTOE, Michael James LEBEAU, Steven James WILSON, Ethan MILLER, Fábio RESENDE
Status when we published
Waiting for an examiner
Document
20 claims
US classification
715/863

What Meta's look-down hoop does for your avatar

Ever tried to explore a virtual world when your living room is the size of a parking space? Walking in place gets old fast, and plenty of people don't have handheld controllers with joysticks nearby.

Meta's patent describes another way. When you look down toward your feet in a headset, a ring (a virtual hoop) appears around your avatar, with a movement icon inside and a left and right arrow on the sides. Pinch the icon, drag the hoop across the room, let go, and your avatar is there. Pinch and release an arrow and you turn by a set amount, such as 30 degrees. Hold and drag the arrow, and you turn exactly as far as you want.

Because the ring only shows up when you look down, it stays out of your way the rest of the time. And it works with one hand.

From the filing · CLAIM 1
detecting a downward-facing head position and/or gaze of a user of an extra reality system; based on the detected downward-facing head position and/or gaze, rendering a visual affordance relative to a representation of the user in the extra reality environment …

Translation: The system makes a virtual ring appear at your feet when you look down.

How the hoop reads your gaze and hand pinches

The system first watches for a downward head position or gaze. It reads that from headset cameras, motion sensors (an IMU, the small chip that senses tilt and turning), or eye-tracking cameras. The filing gives staring at the floor for about 2 seconds as one example. Only then does the hoop appear near the avatar's feet.

Once the hoop is showing, hand gestures drive everything:

  • Move: pinch the movement icon, drag the hoop, and release. The avatar goes where the hoop lands. In one example, moving your hand 0.5 meters carries the hoop 3 meters, so a short reach covers a lot of ground.
  • Turn a preset amount: pinch and release a turn arrow to rotate a default angle, such as 30 degrees.
  • Turn a custom amount: pinch and drag (or hold) an arrow, and the angle follows how far you go.

The filing also describes hot spots, which are pre-marked places such as the cushions of a virtual couch. Drag the hoop within about 1 meter of one and a preview of your avatar appears there instead. If another avatar already holds that spot, the preview shifts to the nearest open one. Release, and you land there, even reoriented to sit.

The filing also says gestures could come from controllers or wrist sensors, and experienced users could skip the look-down step by bringing a hand close to the body.

From the filing · THE ABSTRACT
… grab, drag, and release the visual affordance (via the icon) to move to that location, B) pinch and release on the left or right arrows to turn a default amount …

Translation: You point and pull yourself around the virtual world using simple hand gestures.

Why this matters for small rooms and no controllers

The practical win is access. The filing points out that many people can't freely walk around a room, whether from lack of space or an injury or disability, and that some headsets are used without controllers. Hand gestures alone could get those users around a virtual world, and the system works with a single hand.

It also tries to keep things tidy. The hoop only appears when you look down, so it doesn't clutter your view, and the filing says that saves battery and processing power. The couch example hints at social spaces: you could drop into an open seat near friends without landing on top of someone's avatar. As with any patent application, nothing here says it will reach a product.

Meta's 188th filing in our Meta coverage since May follows earlier applications like the ad-rebuilding system and the single-light VR tracker.

Source: US 2026/0358894 A1 at the USPTO (PDF). Full patent text and figures are in the official publication.

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The drawings · 15 sheets

15 drawing sheets from US 2026/0358894 A1 · click any drawing to enlarge

Computer hardware and software that run the locomotion system, drawing sheet 1 from US 2026/0358894 A1
Sheet 1 Computer hardware and software that run the locomotion system
A virtual reality headset equipped with outward-facing cameras, drawing sheet 2 from US 2026/0358894 A1
Sheet 2 A virtual reality headset equipped with outward-facing cameras
Smart glasses wirelessly linked to a separate processing unit, drawing sheet 3 from US 2026/0358894 A1
Sheet 3 Smart glasses wirelessly linked to a separate processing unit
Handheld controllers used to move around virtual spaces, drawing sheet 4 from US 2026/0358894 A1
Sheet 4 Handheld controllers used to move around virtual spaces
Connected headsets, phones, and servers sharing a virtual environment, drawing sheet 5 from US 2026/0358894 A1
Sheet 5 Connected headsets, phones, and servers sharing a virtual environment
Software tools that detect gestures and reposition the user, drawing sheet 6 from US 2026/0358894 A1
Sheet 6 Software tools that detect gestures and reposition the user
Moving an avatar with downward glance and hand gestures, drawing sheet 7 from US 2026/0358894 A1
Sheet 7 Moving an avatar with downward glance and hand gestures
Looking down reveals a virtual ring controlled by your hands, drawing sheet 8 from US 2026/0358894 A1
Sheet 8 Looking down reveals a virtual ring controlled by your hands
Show the other 7 sheets
Grabbing the virtual ring to drag yourself across the room, drawing sheet 9 from US 2026/0358894 A1
Sheet 9 Grabbing the virtual ring to drag yourself across the room
Dropping the ring at a new spot to teleport there, drawing sheet 10 from US 2026/0358894 A1
Sheet 10 Dropping the ring at a new spot to teleport there
Twisting the ring to change which way you face, drawing sheet 11 from US 2026/0358894 A1
Sheet 11 Twisting the ring to change which way you face
Previewing how you will sit on virtual furniture, drawing sheet 12 from US 2026/0358894 A1
Sheet 12 Previewing how you will sit on virtual furniture
Suggesting where your avatar should stand next to friends, drawing sheet 13 from US 2026/0358894 A1
Sheet 13 Suggesting where your avatar should stand next to friends
Meta Patents a Virtual Hoop at Your Feet for Getting Around in VR patent drawing, sheet 14
Sheet 14
Turning your avatar around in place using the rotation handles, drawing sheet 15 from US 2026/0358894 A1
Sheet 15 Turning your avatar around in place using the rotation handles
Patent filing page

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