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Sony · Display · Filed Sep 17, 2025 · USPTO published Sep 24, 2026 · Sep 24 release

Sony Patents a System That Fixes Display Colors Based on Your Viewing Angle

Every screen looks slightly different depending on where you're sitting relative to it. Sony's new patent describes a way to detect that angle and automatically correct the colors before the image ever reaches your eyes.

A person stands within an immersive display system, featuring a back panel and a floor panel that create a continuous visual environment. Drawing from patent filing US 2026/0288235 A1.
A person stands within an immersive display system, featuring a back panel and a floor panel that create a continuous visual environment.All 15 drawings ↓
Publication number
US 2026/0288235 A1(US20260288235A1)
Applicant
Sony Group Corporation
Filed · Published
Sep 17, 2025 · Sep 24, 2026
Inventors
Tatsuya KOIKE, Masato AKAO, Masamoto HORIKAWA
Status when we published
Waiting for an examiner
Document
13 claims
US classification
345/582
Parent application
National Stage Entry of PCT/JP2024/004922 (filed Feb 14, 2024)(PCTJP2024004922)

What Sony's viewing-angle color fix actually does

Ever noticed how a TV screen looks perfectly vivid when you're sitting straight in front of it, but the colors wash out or shift when you move to the side? That's a real limitation built into how most display panels work, and Sony is filing patents to address it.

This patent describes a method where a graphics processor figures out the angle at which you're looking at the screen, then looks up a pre-built table of brightness values (called a corrective luminance texture) for that angle. It uses both pieces of information to build a small math formula, called a color transformation matrix, that nudges each pixel's color and brightness to compensate for the distortion your viewing position would otherwise cause.

The end result is that the image you see is corrected before it reaches your eyes, rather than hoping the display hardware handles it perfectly on its own. Sony's patent frames this as a way to make the process more efficient, meaning it could run in real time without slowing down whatever you're watching or playing.

From the filing · CLAIM 1
acquire a corrective luminance texture including a luminance value associated with a visually recognizing angle of a user with respect to at least one display panel …

Translation: The system figures out the exact angle you are looking at the screen from.

How the GPU corrects brightness and color per viewing angle

The patent covers three linked steps that run on a graphics processing unit (GPU).

  • Angle detection: The system determines the "visually recognizing angle" (the exact direction the user's eyes are pointed relative to the display panel). In a VR headset, for example, this could come from head-tracking sensors; on a flat TV, it might come from a camera or a user-defined setting.
  • Texture lookup: It retrieves a corrective luminance texture (think of this as a pre-calculated map of how brightness behaves across different angles on that specific panel). Each entry in the map corresponds to a brightness value for a given angle.
  • Matrix generation and correction: Using the angle and the brightness map together, the GPU builds a color transformation matrix (a small grid of numbers that mathematically shifts colors and brightness values). That matrix is then applied to the rendered image, adjusting both luminance (how bright things are) and chromaticity (the hue and saturation of colors).

The efficiency claim in the abstract comes from doing this correction on the GPU rather than relying on separate display-side hardware, and from encoding the correction data as a texture (a format GPUs already process extremely fast) rather than running per-pixel calculations from scratch.

From the filing · THE ABSTRACT
… correcting luminance and chromaticity of a rendering image based on the color transformation matrix generated …

Translation: It adjusts the brightness and colors so the picture always looks right.

What this means for VR headsets and flat-panel displays

For everyday TV viewers, this kind of correction is mostly a quality-of-life improvement: colors stay consistent whether you're in the center seat or off to the side. But the patent's framing around a "user's visually recognizing angle" and a real-time GPU pipeline points more directly at VR and AR headsets, where your eyes are always at a specific, trackable angle relative to each tiny display panel, and even small color errors feel wrong and immersive-breaking.

If granted in its current form, the claim is broad enough to cover any GPU-driven pipeline that combines angle data with a pre-built brightness map to produce a correction matrix. That scope could matter to other headset and display makers building similar per-angle calibration systems.

Sony's 89th filing in the Display patents we cover since May follows a wrist-rotating expandable screen and a projector that dodges obstacles.

Source: US 2026/0288235 A1 at the USPTO (PDF). Full patent text and figures are in the official publication.

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The drawings · 15 sheets

15 drawing sheets from US 2026/0288235 A1 · click any drawing to enlarge

Immersive display system with person., drawing sheet 1 from US 2026/0288235 A1
Sheet 1 Immersive display system with person.
Image processing system components., drawing sheet 2 from US 2026/0288235 A1
Sheet 2 Image processing system components.
Colorimetry calibration process., drawing sheet 3 from US 2026/0288235 A1
Sheet 3 Colorimetry calibration process.
Colorimeter measuring display angles., drawing sheet 4 from US 2026/0288235 A1
Sheet 4 Colorimeter measuring display angles.
Display color and viewing angles., drawing sheet 5 from US 2026/0288235 A1
Sheet 5 Display color and viewing angles.
Luminance distribution across angles., drawing sheet 6 from US 2026/0288235 A1
Sheet 6 Luminance distribution across angles.
Display panel pixel data., drawing sheet 7 from US 2026/0288235 A1
Sheet 7 Display panel pixel data.
Image correction process., drawing sheet 8 from US 2026/0288235 A1
Sheet 8 Image correction process.
Show the other 7 sheets
Sony Patents a System That Fixes Display Colors Based on Your Viewing Angle patent drawing, sheet 9
Sheet 9
Sony Patents a System That Fixes Display Colors Based on Your Viewing Angle patent drawing, sheet 10
Sheet 10
Sony Patents a System That Fixes Display Colors Based on Your Viewing Angle patent drawing, sheet 11
Sheet 11
Sony Patents a System That Fixes Display Colors Based on Your Viewing Angle patent drawing, sheet 12
Sheet 12
Sony Patents a System That Fixes Display Colors Based on Your Viewing Angle patent drawing, sheet 13
Sheet 13
Sony Patents a System That Fixes Display Colors Based on Your Viewing Angle patent drawing, sheet 14
Sheet 14
Sony Patents a System That Fixes Display Colors Based on Your Viewing Angle patent drawing, sheet 15
Sheet 15
Patent filing page

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