Sony · Filed May 11, 2026 · Published Sep 17, 2026 · verified — real USPTO data

Sony Patents a Projector That Reroutes Its Image Around Obstructions

A hand drifting through a projected menu usually breaks the whole interaction. Sony's new patent describes a projector smart enough to detect what's in the way and adjust what it shows around the obstruction.

An image projection system projects an interactive display onto a surface, with a hand interacting with the projected image. Drawing from patent filing US 2026/0277366 A1.
An image projection system projects an interactive display onto a surface, with a hand interacting with the projected image.
See all 18 drawings from this filing ↓
Publication number US 2026/0277366 A1
Applicant Sony Group Corporation
Filing date May 11, 2026
Publication date Sep 17, 2026
Inventors Hiroyuki Mizunuma, Ikuo Yamano, Shunichi Kasahara, Ken Miyashita, Kazuyuki Yamamoto
CPC classification 345/175
Grant likelihood Medium
Examiner CENTRAL, DOCKET (Art Unit OPAP)
Status Docketed New Case - Ready for Examination (Jun 10, 2026)
Parent application is a Continuation of 18369467 (filed 2023-09-18)
Document 20 claims

What Sony's obstacle-aware projector actually does

Every time something crosses a projected beam, the image turns into a shadow-covered mess. That's not just annoying; it makes projected menus and controls nearly unusable in busy environments where people are constantly moving around.

Sony's patent describes a projector that watches for objects blocking the beam between itself and the surface it's projecting onto. When something appears in that path, the system figures out where the blockage is and generates a modified version of the image that works around it.

The bigger picture here is a full gesture-based interface projected into three-dimensional space. You can reach out, select an item from a floating menu with a hand gesture, and the system copies your selection to a kind of clipboard and shows a follow-up image in a different part of the space. The obstruction detection is what keeps that interaction from falling apart the moment your arm crosses the beam.

From the filing · CLAIM 1
output a first image in a first area of a three-dimensional space, the first image including a plurality of selectable items; acquire, in response to detection of a user's first gesture corresponding to selection of an item from the plurality of selectable items, a user selection result corresponding to the selected item; …

Translation: It displays items in mid-air and lets you pick one using hand gestures.

How the system detects objects and reshapes the image

The patent describes an information processing apparatus built around a projection unit that throws images into three-dimensional space rather than onto a traditional flat screen.

The core interaction loop works like this:

  • A first image, containing a set of selectable menu items, is projected into a defined area of 3D space.
  • A sensor layer watches for the user's hand gestures. When the system detects a gesture matching a selection motion, it captures the user's choice and stores it on a clipboard (a temporary memory buffer, the same concept as copy-paste on a computer).
  • A second image tied to the selected item then appears in a different area of the 3D space, separating the menu from the result.

Running in parallel with all of this is the obstruction detection layer described in the abstract. The processor continuously checks whether any physical object has moved into the projection path between the projector and the target surface. When it detects one, it calculates the shape and position of the obstruction and generates a modified image that accounts for the blocked area, rather than simply letting shadows destroy the projected content.

The combination means the interface tries to stay readable and interactive even when hands, arms, or other objects pass through the beam during normal use.

From the filing · THE ABSTRACT
… detecting that an object exists between a projector unit and the target, wherein when an object exists between the projector unit and the target, the apparatus determines an area of the object and generates a modified first image, based on the area of the object, for projection toward the target.

Translation: When something blocks the light, the system measures the obstacle and instantly warps the projection to bypass it.

What this means for projected interfaces in shared spaces

Projected interfaces have been a fixture of sci-fi for decades, but real deployments keep running into the same basic problem: people block the light. A system that can adapt its output in real time when an obstruction appears would make projected controls far more practical in public kiosks, collaborative workspaces, or any setting where multiple people interact with the same projection at once.

For you as a user, this would mean that reaching toward a projected menu to make a selection doesn't automatically break the display for everyone else around you. The gesture-plus-clipboard model also hints at a workflow where projected interfaces could chain actions together, moving information from one area of a room to another without any physical screen involved.

Sony's 87th filing in the Display patents we've tracked since May follows one on mid-stream resolution shifts and one on mismatched camera settings.

Editorial take

Detecting a hand in the light beam and instantly redrawing the image around it sounds seamless, but the system is doing two demanding jobs at once: figuring out where the obstruction is and recalculating the entire projected picture before anyone notices a glitch. If either step slows down even slightly, users see flickering shadows, which is more disorienting than a plain static shadow would ever be.

The real cost Sony is paying is simplicity. A basic projector just throws light; this one has to sense, compute, and re-render in a continuous loop, and every link in that chain is a new way to fail.

Whether that trade is worth it depends on how tight the system can keep that loop in real use, not in a lab. The idea solves a genuine annoyance, but it only feels like progress if the result is smoother than the problem it replaced.

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The drawings

18 drawing sheets from US 2026/0277366 A1 · click any drawing to enlarge

Patent filing page

Source. Full patent text and figures from the official USPTO publication PDF.
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