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Apple · AR / VR · Filed Jul 21, 2026 · USPTO published Nov 12, 2026 · This week's release

Apple Patents Technology to Place Virtual Content at Fixed Real-World Spots on Phones and Headsets

Apple describes a single app that asks every content provider, on your device and online, which digital objects belong right where you are standing. Think of it as a search engine for the spot under your feet.

A person points a handheld screen at a table to position and see a virtual object fixed to its surface. Drawing from patent filing US 2026/0362082 A1.
A person points a handheld screen at a table to position and see a virtual object fixed to its surface.All 8 drawings ↓
Publication number
US 2026/0362082 A1(US20260362082A1)
Applicant
APPLE INC.
Filed · Published
Jul 21, 2026 · Nov 12, 2026
Inventors
David W. Padgett, Christopher D. Fu, Scott G. Wade, Paul Ewers, Ioana Negoita, Thomas G. Salter, Dhruv Aditya Govil, Dimitris Ladopoulos
Status when we published
Waiting for an examiner
Document
20 claims
US classification
370/329
Parent application
Continuation of 18/978,164 (filed Dec 12, 2024)(18978164)

What Apple's location-based AR lookup does

Every time you lift your phone or put on a headset to look around, the device has to decide which digital extras belong in front of you. Today that often means a separate app for each kind of content, and the same virtual object can land in a slightly different spot for each person.

Apple's filing describes one host app that checks where you are, then asks many content providers at once: apps already on your device and services on the internet. Each one answers with what it has near you and where each item should appear in the real world. Your preferences, like language or age, can narrow what comes back.

The result could be a virtual statue sitting on a real table, or a row of virtual books on your actual shelf, all pulled from different sources into one view.

From the filing · CLAIM 1
… transmitting a request including the device location of the electronic device to content sources, wherein the content sources include a local content source that is located on the electronic device and a remote content source that is located remotely from the electronic device; …

Translation: The device asks nearby and distant servers for virtual items tied to its current GPS coordinates.

How the device asks local and online sources

Claim 1 covers a simple chain of steps. The device first works out where it is (the filing mentions satellite coordinates, among other methods). It then sends a request containing that location to content sources, and at least one must live on the device while at least one is remote. A local source can be reached through an API call (a built-in way for one program to ask another for something), and a remote one over a network.

Each source can reply with a content item plus display location information, meaning where in the physical world the item belongs. The item is only chosen if that position falls inside an area defined by your device's location, such as a set radius around you. The description also mentions a room in a building.

Then the device shows the item in the real environment at that position. Dependent claims and the description add optional pieces:

  • Preferences: filters, your age or your preferred language can shape what is picked.
  • Orientation: the item can be turned and placed relative to a physical feature, like the edge of a table, spotted by a sensor.
  • Content types: 3D models, images, video, audio or code.

The description also covers scanning a barcode on an object to fetch content for it.

From the filing · THE ABSTRACT
… receiving, from at least one of the local content source or the remote content source, a content item and display location information associated with the content item.

Translation: The device downloads the virtual object along with exact instructions on where it sits in the room.

Why one app for all nearby AR content matters

For you, the practical upside is fewer separate apps. Walk into a museum, a store or your own living room, and one app could gather virtual items from several providers and place them in view. The description gives examples: a poster in your preferred language, age-appropriate images, or virtual books lined up on your real bookshelf.

The filing's stated problem is consistency. Today's approximate positioning can put the same content in different spots for different people, or for the same person on different visits. A shared lookup plus precise placement aims to fix that, which matters for any phone or headset meant to show several people the same thing. The request carries your location, and the filing includes the usual language about letting people opt in or out of sharing personal data.

Apple's 127th filing we've tracked since May on our Apple AR glasses watchlist adds to earlier applications on a sliding forehead pad and lag-free head movement images, filling in more of the hardware design.

Source: US 2026/0362082 A1 at the USPTO (PDF). Full patent text and figures are in the official publication.

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The drawings · 8 sheets

8 drawing sheets from US 2026/0362082 A1 · click any drawing to enlarge

Hardware parts that run the augmented reality device, drawing sheet 1 from US 2026/0362082 A1
Sheet 1 Hardware parts that run the augmented reality device
Anchoring a virtual sphere onto a physical surface, drawing sheet 2 from US 2026/0362082 A1
Sheet 2 Anchoring a virtual sphere onto a physical surface
Fetching digital items matching your current location, drawing sheet 3 from US 2026/0362082 A1
Sheet 3 Fetching digital items matching your current location
Steps for positioning virtual items in your room, drawing sheet 4 from US 2026/0362082 A1
Sheet 4 Steps for positioning virtual items in your room
Scanning a visual tag to show 3D graphics, drawing sheet 5 from US 2026/0362082 A1
Sheet 5 Scanning a visual tag to show 3D graphics
Requesting specific digital media using scanned tag data, drawing sheet 6 from US 2026/0362082 A1
Sheet 6 Requesting specific digital media using scanned tag data
Letting a scanning app hand off data to another app, drawing sheet 7 from US 2026/0362082 A1
Sheet 7 Letting a scanning app hand off data to another app
Reading a barcode to place digital media in view, drawing sheet 8 from US 2026/0362082 A1
Sheet 8 Reading a barcode to place digital media in view
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