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Apple · AR / VR · Filed May 5, 2026 · USPTO published Nov 12, 2026 · This week's release

Apple Patents a Headset Setup That Floats Your Video Above Your Laptop Screen

Apple describes a headset that treats your laptop like a control panel. The 3D video floats in the air above the screen, while the editing tools stay on the sharp laptop display.

A headset view projecting a floating video window directly above a physical laptop screen resting on a desk. Drawing from patent filing US 2026/0360095 A1.
A headset view projecting a floating video window directly above a physical laptop screen resting on a desk.All 16 drawings ↓
Publication number
US 2026/0360095 A1(US20260360095A1)
Applicant
Apple Inc.
Filed · Published
May 5, 2026 · Nov 12, 2026
Inventors
Luis R. DELIZ CENTENO, Joshua J. FROST, Rahul NAIR, Devin W. CHALMERS
Status when we published
Waiting for an examiner
Document
24 claims
US classification
345/633
Parent application
Claims priority from a provisional application 63804511 (filed May 12, 2025)

What Apple's laptop-plus-headset patent does

Ever tried to edit a video when the preview and the toolbars are crammed onto one laptop screen? Apple's patent describes a way to give each its own space. If you wear a headset linked to your laptop, the video can hang in the air above your keyboard while the editing tools stay on the laptop.

Here's the flow. You open a video editing app on the laptop, and the headset takes over the 3D video, placing it as a panel above the screen so it never blocks your view of the laptop. The laptop keeps the timeline and controls, since its screen is sharper. Look back at the laptop display, and the floating content drops back onto it.

The filing also describes dimming the laptop screen so the floating video is easier to see, and a photo gallery where picking a 3D photo makes it pop up above the laptop so you can spin it with a pinch of your fingers.

From the filing · CLAIM 1
presenting, via the one or more displays of the wearable device, a first set of one or more features associated with the content in a location within the three-dimensional environment different from the location of the display of the second electronic device …

Translation: The headset shows part of your video floating in the virtual space away from your laptop.

How the headset decides what floats and what stays

The claims cover a method run by a wearable device (the filing's main example is a head-mounted display) that shows you a 3D view of your surroundings, including a second device with a screen, such as a laptop, that is linked to it. The headset gets a signal that something is showing on the laptop's screen, then checks whether that content meets certain criteria (conditions the claims leave open).

The filing's examples use two: you selected the content on the laptop, and the content is spatial content (video or photos that carry depth information, so they can be shown in 3D). If both pass, the headset presents one set of features, such as the 3D video, in a spot away from the laptop's screen. At the same time, the laptop shows a different set, such as editing controls.

The filing and the dependent claims add several variations:

  • Looking at the laptop screen makes the headset stop showing the floating items and tells the laptop to show them instead.
  • Choosing an app on the laptop can push its controls out into the air, where you work them with an air pinch (a finger pinch the headset's cameras detect).
  • Picking a 3D photo from a gallery on the laptop makes it float above the laptop, where you can rotate it.
  • The floating content stays in place as you move around.
From the filing · THE ABSTRACT
… the wearable device detects content displayed on the second electronic device's display via the one or more input devices.

Translation: The glasses use cameras or sensors to watch what is happening on your laptop screen.

What this means for editing video in a headset

If you wear a headset for real work, the awkward part is using a laptop at the same time. This patent tries to give each device the job it does best. The headset supplies depth and size, while the laptop's sharp, high-resolution screen handles fine controls like a video timeline. Toolbars no longer crowd the preview, and where you look decides where things appear, so you skip a lot of manual window shuffling.

It also shows how headset apps could treat the gear around you. Most people will keep reaching for a keyboard and trackpad for detailed work, so a headset that cooperates with the laptop on your desk fits how people already work.

Apple's 130th filing we've tracked since May in our AR glasses work, it builds on one nudging users to look and one sharpening nearby focus.

Source: US 2026/0360095 A1 at the USPTO (PDF). Full patent text and figures are in the official publication.

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The drawings · 16 sheets

16 drawing sheets from US 2026/0360095 A1 · click any drawing to enlarge

A headset showing virtual objects alongside a phone in hand, drawing sheet 1 from US 2026/0360095 A1
Sheet 1 A headset showing virtual objects alongside a phone in hand
Headset parts that track your hands, eyes, and motion, drawing sheet 2 from US 2026/0360095 A1
Sheet 2 Headset parts that track your hands, eyes, and motion
Internal parts of a paired companion gadget, drawing sheet 3 from US 2026/0360095 A1
Sheet 3 Internal parts of a paired companion gadget
Looking at a physical laptop display through the headset, drawing sheet 4 from US 2026/0360095 A1
Sheet 4 Looking at a physical laptop display through the headset
Floating a large virtual video screen right above a laptop, drawing sheet 5 from US 2026/0360095 A1
Sheet 5 Floating a large virtual video screen right above a laptop
Spreading extra app icons around the open laptop screen, drawing sheet 6 from US 2026/0360095 A1
Sheet 6 Spreading extra app icons around the open laptop screen
Keeping floating screens fixed in place as you walk away, drawing sheet 7 from US 2026/0360095 A1
Sheet 7 Keeping floating screens fixed in place as you walk away
Pulling the floating video back onto the physical laptop screen, drawing sheet 8 from US 2026/0360095 A1
Sheet 8 Pulling the floating video back onto the physical laptop screen
Show the other 8 sheets
Resizing the floating video window to fill more view, drawing sheet 9 from US 2026/0360095 A1
Sheet 9 Resizing the floating video window to fill more view
Spreading laptop controls out into the air around it, drawing sheet 10 from US 2026/0360095 A1
Sheet 10 Spreading laptop controls out into the air around it
Dimming the laptop screen so the floating video stands out, drawing sheet 11 from US 2026/0360095 A1
Sheet 11 Dimming the laptop screen so the floating video stands out
Brightening the laptop screen back up while video plays, drawing sheet 12 from US 2026/0360095 A1
Sheet 12 Brightening the laptop screen back up while video plays
Browsing a photo library on your laptop screen, drawing sheet 13 from US 2026/0360095 A1
Sheet 13 Browsing a photo library on your laptop screen
Pinching to pull a 3D photo into the air, drawing sheet 14 from US 2026/0360095 A1
Sheet 14 Pinching to pull a 3D photo into the air
Rotating the floating 3D photo with hand gestures, drawing sheet 15 from US 2026/0360095 A1
Sheet 15 Rotating the floating 3D photo with hand gestures
Steps for splitting screen features between laptop and headset, drawing sheet 16 from US 2026/0360095 A1
Sheet 16 Steps for splitting screen features between laptop and headset
Patent filing page

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