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Qualcomm · AR / VR · Filed Apr 20, 2026 · USPTO published Nov 12, 2026 · This week's release

Qualcomm Files Patent to Let Underpowered AR Glasses Join 3D Calls Using Network Power

Your AR glasses may never need to draw the 3D scene. Qualcomm describes a way to have the phone network do the drawing and stream back plain video.

Network servers handle the heavy computing to turn 3D imagery into video that simpler smart glasses can display during a call. Drawing from patent filing US 2026/0361776 A1.
Network servers handle the heavy computing to turn 3D imagery into video that simpler smart glasses can display during a call.All 11 drawings ↓
Publication number
US 2026/0361776 A1(US20260361776A1)
Applicant
QUALCOMM Incorporated
Filed · Published
Apr 20, 2026 · Nov 12, 2026
Inventors
Imed Bouazizi, Nikolai Konrad Leung, Liangping Ma
Status when we published
Waiting for an examiner
Document
24 claims
US classification
709/227
Parent application
Continuation of 18/438,992 (filed Feb 12, 2024)(18438992)

What Qualcomm's network-rendered AR call does

Ever tried to run a demanding video game on an old laptop? The fans roar, the picture stutters, and eventually you give up. Smart glasses face a version of that problem with augmented reality (AR) calls, where everyone shares a 3D scene full of avatars, shadows and virtual objects.

Qualcomm's patent describes a workaround. When your glasses or device start the call, they tell the phone network they can only handle flat, ordinary video. A server sitting between you and the other person then does the heavy drawing, turns the 3D scene into a regular video stream, and sends it to you.

You still get to look around, because your device keeps reporting where you are and which way you're facing. The other person can use a fully equipped headset while you watch the flat version of the same call.

From the filing · CLAIM 1
sending, by a first user equipment (UE), a request to start an augmented reality (AR) media call with a second UE to a call session control function (CSCF), the request including a session description protocol (SDP) attribute indicating a request for transcoding of AR media data to two-dimensional video data …

Translation: The lightweight glasses ask the network to convert heavy 3D data into normal 2D video.

How the call setup asks for flat video

The claims cover two sides of one idea. One side is the device, called user equipment (UE), which is telecom-speak for a phone, headset or pair of glasses. The other side is a server in the middle of the call that does the rendering.

On the device side, the UE sends a request to start an AR call to a call session control function (CSCF, the network component that directs call setup). The request carries a session description protocol (SDP) attribute, which is a labeled note inside the setup message, saying it wants AR data converted to two-dimensional video. The UE then connects to a transcoding device, which runs a media function or multimedia resource function (network software that handles audio and video streams), and simply plays what comes back.

On the server side, the transcoding device receives split rendering configuration data telling it to convert AR data to flat video on behalf of the first device. When AR data arrives from the second caller, it renders the scene and sends the 2D result onward.

Several extra details appear in the claims:

  • The device can report pose information (where the user is and which way they are looking), which gets passed to the other caller.
  • Setup can run through an IMS application server (the network's call-services computer), which sends an updated invitation to the second caller.

The description adds that the server may decode the incoming AR data, render it, and re-encode the result with common video formats such as H.264 or H.265.

From the filing · THE ABSTRACT
… receive transcoded media data from the transcoding device that the transcoding device transcoded from AR media data received from the second UE …

Translation: The glasses display the converted video stream sent from the network processor.

Why lighter AR glasses could join richer calls

If you wear lightweight glasses, battery life and heat are constant limits. The filing says advanced rendering, the kind that recreates realistic lighting, shadows and reflections, may be unavailable on AR glasses and headsets or may drain too much power. Moving that work to network servers could let a modest device join a call that would otherwise be out of reach.

The filing is about call setup signaling on 5G-style phone networks, which fits Qualcomm's position selling chips for phones and wireless gear. It also has a cost: a server must render a separate view for each person who needs one, and that work lands on whoever runs the network.

Qualcomm's 61st filing we've tracked in the AR glasses race since July follows work on blurry edge fixes and phone-to-headset video limits.

Source: US 2026/0361776 A1 at the USPTO (PDF). Full patent text and figures are in the official publication.

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The drawings · 11 sheets

11 drawing sheets from US 2026/0361776 A1 · click any drawing to enlarge

How cloud servers render media and stream it to devices, drawing sheet 1 from US 2026/0361776 A1
Sheet 1 How cloud servers render media and stream it to devices
File structures that organize stored video content, drawing sheet 2 from US 2026/0361776 A1
Sheet 2 File structures that organize stored video content
Cellular network components that route and render 3D scenes, drawing sheet 3 from US 2026/0361776 A1
Sheet 3 Cellular network components that route and render 3D scenes
Steps for converting 3D video into 2D streams during calls, drawing sheet 4 from US 2026/0361776 A1
Sheet 4 Steps for converting 3D video into 2D streams during calls
Phone carrier network components that support shared 3D calls, drawing sheet 5 from US 2026/0361776 A1
Sheet 5 Phone carrier network components that support shared 3D calls
Negotiating network resources when initiating an augmented reality call, drawing sheet 6 from US 2026/0361776 A1
Sheet 6 Negotiating network resources when initiating an augmented reality call
Confirming call connections and downloading required phone apps, drawing sheet 7 from US 2026/0361776 A1
Sheet 7 Confirming call connections and downloading required phone apps
Offloading heavy 3D rendering tasks directly to carrier servers, drawing sheet 8 from US 2026/0361776 A1
Sheet 8 Offloading heavy 3D rendering tasks directly to carrier servers
Show the other 3 sheets
Exchanging call signals to convert 3D scenes into 2D video, drawing sheet 9 from US 2026/0361776 A1
Sheet 9 Exchanging call signals to convert 3D scenes into 2D video
How basic glasses ask a network to flatten 3D video, drawing sheet 10 from US 2026/0361776 A1
Sheet 10 How basic glasses ask a network to flatten 3D video
Turning complex 3D scenes into video streams for weaker gear, drawing sheet 11 from US 2026/0361776 A1
Sheet 11 Turning complex 3D scenes into video streams for weaker gear
Patent filing page

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