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Samsung · Software · Filed Jun 26, 2026 · USPTO published Nov 12, 2026 · This week's release

Samsung Files Patent for Surround Sound That Adapts to Whatever Speakers You Have

A modern movie soundtrack can hold more than 120 separate sounds, and plenty of speaker setups can't play them as intended. Samsung's filing picks the handful that matter most and sends them along twice.

A home theater speaker setup adjusts audio playback around a viewer based on available speakers. Drawing from patent filing US 2026/0360373 A1.
A home theater speaker setup adjusts audio playback around a viewer based on available speakers.All 12 drawings ↓
Publication number
US 2026/0360373 A1(US20260360373A1)
Applicant
SAMSUNG ELECTRONICS CO., LTD.
Filed · Published
Jun 26, 2026 · Nov 12, 2026
Inventors
Kyungrae KIM, Hyunkwon CHUNG, Yongmin KWON, Woohyun NAM, Yoonjae SON, Chaebin IM
Status when we published
Waiting for an examiner
Document
16 claims
US classification
381/300
Parent application
Continuation of PCT/KR2024/020699 (filed Dec 19, 2024)(PCTKR2024020699)

What Samsung's key-sound audio patent does

Every time you press play on a movie, the soundtrack has to squeeze through whatever speakers you happen to own. Modern 3D-style audio can track more than 120 separate sounds, like a car driving past or a bird flying overhead, and plenty of devices can't handle that.

Samsung's filing offers a workaround. Software first picks a few key sounds, the ones that move around a lot and are loud (eight out of 122 in the filing's example). Everything then gets blended into an ordinary surround mix that any device can play. The key sounds also ride along on their own track.

A basic TV just plays the surround mix. A device that handles 3D audio can use the extra tracks to place those important sounds more precisely.

From the filing · CLAIM 1
determining, as a key object audio signal, at least one object audio signal among a plurality of object audio signals …

Translation: The system picks out the most important sounds from a mix to process first.

How Samsung picks the sounds that get VIP treatment

The patent covers both ends of the pipeline: the encoder that prepares the audio and the decoder in the playback device. The input is object audio (each sound is its own track, tagged with where it is: distance, height angle and left-right angle), plus bed channels, which are fixed background sounds. The filing's example has six bed channels and 122 objects.

On the encoding side, the steps look like this:

  • Score each sound. The system measures how much a sound's position changes over time (a moving standard deviation, meaning how much the numbers swing) and combines that with its loudness in a weighted average.
  • Pick the key sounds. A preset number of top scorers, eight in the example, become key objects. The other 114 are sub-objects.
  • Blend. Everything is rendered (converted to speaker channels) and mixed into a standard multi-channel signal.
  • Compress. The key sounds and the mix go into one bitstream (the compressed data stream), using codecs such as OPUS, AAC or FLAC.

The filing also describes compressing and decompressing the key sounds before mixing, so the mix accounts for the quality lost in compression. The company says this reduces compression error.

On playback, a device that can't render object audio converts the mix to its own speaker layout, for example folding a 5.1.2 mix down to 5.1. A device that can render objects separates the sub-object part out of the mix, renders the key sounds, and recombines them.

From the filing · THE ABSTRACT
… obtaining a multi-channel audio signal by using the key object audio signal and the sub-object audio signal …

Translation: It builds a surround sound layout by combining the main audio with the background sounds.

What this means for TVs, phones and old speaker setups

The practical payoff is that one file can serve very different devices. Your older TV or basic speakers still get a complete soundtrack, and a device that handles 3D audio can place the most important sounds, like a vehicle crossing the scene, more accurately. The filing names TVs, phones, tablets, laptops and servers as devices that could run it.

The design also keeps the data load down. Instead of shipping all 122 sounds separately, it ships one mix plus a short list of key tracks. That matters for anything sent over a network or stored on a device, where size counts. You would never see this step directly. You would just hear more convincing motion on equipment that can use it.

Samsung's 1611th filing in our Samsung coverage since May adds to a run that includes an AI memory chip idea and a personalized group chat tool.

Source: US 2026/0360373 A1 at the USPTO (PDF). Full patent text and figures are in the official publication.

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The drawings · 12 sheets

12 drawing sheets from US 2026/0360373 A1 · click any drawing to enlarge

Arranging surround sound speakers around a listener in a room, drawing sheet 1 from US 2026/0360373 A1
Sheet 1 Arranging surround sound speakers around a listener in a room
How audio tracks are separated and compressed for transmission, drawing sheet 2 from US 2026/0360373 A1
Sheet 2 How audio tracks are separated and compressed for transmission
Tracking distance and angles to map sounds in 3D space, drawing sheet 3 from US 2026/0360373 A1
Sheet 3 Tracking distance and angles to map sounds in 3D space
Preparing priority sounds before blending them into multichannel audio, drawing sheet 4 from US 2026/0360373 A1
Sheet 4 Preparing priority sounds before blending them into multichannel audio
Grouping sounds into channels and priority tracks for broadcasting, drawing sheet 5 from US 2026/0360373 A1
Sheet 5 Grouping sounds into channels and priority tracks for broadcasting
Hardware parts that encode audio before it is streamed, drawing sheet 6 from US 2026/0360373 A1
Sheet 6 Hardware parts that encode audio before it is streamed
Choosing how to play audio depending on connected speakers, drawing sheet 7 from US 2026/0360373 A1
Sheet 7 Choosing how to play audio depending on connected speakers
Recombining background sound and priority tracks for playback, drawing sheet 8 from US 2026/0360373 A1
Sheet 8 Recombining background sound and priority tracks for playback
Show the other 4 sheets
Internal parts of a device that unpacks incoming audio, drawing sheet 9 from US 2026/0360373 A1
Sheet 9 Internal parts of a device that unpacks incoming audio
How audio is packaged, decoded, and tuned for speakers, drawing sheet 10 from US 2026/0360373 A1
Sheet 10 How audio is packaged, decoded, and tuned for speakers
Main processor and memory managing the audio workflow, drawing sheet 11 from US 2026/0360373 A1
Sheet 11 Main processor and memory managing the audio workflow
Hardware components inside a complete sound system device, drawing sheet 12 from US 2026/0360373 A1
Sheet 12 Hardware components inside a complete sound system device
Patent filing page

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