Latest AR & VR patents, Page 53
Headsets, smart glasses, and the displays, eye tracking and sensors that make them work, from Apple, Meta, Samsung, Sony and more. The augmented reality and virtual reality patent applications we have broken down from the companies we track, newest first.
- in the Nov 12 release
- 25
- in November so far
- 47
- filings tracked
- 690
- last 90 days
- 358
Recent filings
Newest first · 690 total-
Microsoft · Published May 28
Microsoft Patents a Spatiotemporal Memory System That Makes Video Searchable in 3D
Microsoft is building what amounts to a spatial long-term memory for video — a system that can answer questions like "where was that red bag, and when did someone pick it up?" by indexing video not just by time, but by location in a 3D map.
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Microsoft · Published May 28
Microsoft Patents a Way for AR Headsets to Share Each Other's Views Mid-Collaboration
Imagine working alongside a colleague in augmented reality and being able to glance at exactly what they're seeing — without taking off your headset or interrupting the flow of work. That's the core idea behind this Microsoft patent.
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Meta · Published May 28
Meta Patents Haptic Feedback System That Signals XR Event Urgency
Meta wants your wrist — or wearable of choice — to literally feel the difference between a low-priority XR notification and something that actually needs your attention right now. The trick is in how the system reads urgency, not just event type.
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Meta · Published May 28
Meta Patents a Disambiguation System for Ray-Ban Glasses That Asks You to Clarify What You're Looking At
When you ask your smart glasses to do something with an object in front of you, they might not know exactly which one you mean — so Meta is filing a patent for a system that shows you a visual menu and asks you to pick.
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Samsung · Published May 28
Samsung Patents an HMD Sleep Mode That Slowly Fades Your Virtual World Away
Samsung is working on a way to help you fall asleep while wearing a mixed-reality headset — by gradually making your virtual world feel like it's drifting further and further away from you.
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Samsung · Published May 28
Samsung Patents Gaze-Gated Hand Tracking to Cut XR Processing Load
Samsung's new patent describes a wearable that only fires up full hand-skeleton tracking when you're actually looking at your hand — a neat efficiency trick that could meaningfully reduce the processing burden on XR headsets.
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Samsung · Published May 28
Samsung Patents a Wearable That Reads and Tracks Any On-Screen Keyboard
Samsung is working on a wearable device — think smart glasses or a head-mounted display — that can look at a keyboard on any nearby screen, figure out what every key does, and then detect which one you tap.
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Samsung · Published May 28
Samsung Patents a Head-Worn Display That Adapts Its Input Mode to Whatever You're Holding
Samsung's new patent describes AR/smart glasses that can detect when you pick up a paired device — like a phone or controller — and automatically reconfigure how they accept input based on which sensors that device has.
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Qualcomm · Published May 28
Qualcomm Patents an ML Fallback System for Body Pose Tracking Failures
Qualcomm's new patent tackles one of the messiest problems in real-time body tracking: what happens when the physics engine gets it wrong? The answer is a two-engine system where an ML model quietly waits to take over the moment things go sideways.
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Qualcomm · Published May 28
Qualcomm Patents a Display Pipeline That Fixes Color Fringing After Foveated Blending
Color fringing at the edge of your field of view is one of those small-but-annoying artifacts that XR headsets still haven't fully solved. Qualcomm's new patent tackles it by stitching together two display-processing steps — foveated blending and chromatic aberration correction — into a single late-stage pipeline.
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Sony · Published May 28
Sony Patents a Dual-Layer Spherical Display System Using Frequency-Synced Shutter Headsets
Imagine sitting inside a giant glowing ball — and whether you're wearing a headset or not, you see a completely different image projected on its surface. That's exactly what Sony is filing patents to make real.
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Sony · Published May 28
Sony Patents Real-Time Environmental Reflections for AR Virtual Objects
One of the biggest reasons AR objects look fake is that they don't reflect the world around them. Sony's latest patent tackles exactly that — generating real-time reflections of your actual environment onto the surface of virtual 3D objects.
