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Topic · AR / VR

Latest AR & VR patents, Page 54

Headsets, smart glasses, and the displays, eye tracking and sensors that make them work, from Apple, Meta, Samsung, Sony and more. The augmented reality and virtual reality patent applications we have broken down from the companies we track, newest first.

in the Nov 12 release
25
in November so far
47
filings tracked
690
last 90 days
358

Recent filings

Newest first · 690 total
  1. Sony · Published May 28

    Sony Patents a Margin-Region Eye-Gaze System for Picking Objects in 3D Space

    Staring at something in VR to select it sounds simple — until you realize how hard it is to tell exactly which object your eyes are aimed at. Sony's new patent tackles that with a geometric 'margin region' that forgives imprecise gaze without making selection feel sloppy.

  2. Samsung · Published May 21

    Samsung Patents a Context-Aware AR Display That Adapts Virtual Screens to Your Real Environment

    When you switch your AR headset from a fully immersive mode to a see-through mode, your virtual workspace shouldn't just freeze or disappear — it should intelligently reposition itself around what's actually in front of you. That's the core idea Samsung is patenting here.

  3. IBM · Published May 21

    IBM Patents a System for Personalizing In-Vehicle Virtual Environments

    IBM has filed a patent for generating personalized virtual environment visuals inside a vehicle — pulling in real-time vehicle data and a passenger's profile to shape what they see. It's a broad, early-stage claim in a space that automakers and XR companies are actively building toward.

  4. Qualcomm · Published May 21

    Qualcomm Patents a Predictive Light-Control System for Motion-Tracked Devices

    Qualcomm wants tracking cameras to stop reacting to where a device is — and start preparing for where it's going. The trick is predicting the device's next position and pre-adjusting its signal lights before the next frame even arrives.

  5. Qualcomm · Published May 21

    Qualcomm Patents an Encryption Layer for Live Augmented Reality Calls

    Qualcomm is patenting a way to lock down the 3D digital objects inside an AR call — so only the people who are supposed to see a virtual asset can actually render it.

  6. Sony · Published May 21

    Sony Patents a Vehicle Window That Doubles as a Per-Pixel Gaming Display

    Sony wants to turn the passenger-side car window into a gaming screen — and it has a clever trick for dealing with the one thing that ruins every screen in a car: sunlight.

  7. Sony · Published May 21

    Sony Patents a System That Rewrites Physics Rules in XR Spaces

    What if your mixed-reality headset could decide that gravity doesn't apply to a virtual object right now — because you're holding a controller, standing, or switching tasks? That's the core idea in Sony's latest XR patent.

  8. Sony · Published May 21

    Sony Patents a Gaze-Aware XR System That Processes Your View at Different Speeds

    Sony is quietly working on an XR gaming system that pays attention to where your eyes are pointed — and throws more processing power at whatever you're actually looking at, in real time.

  9. Sony · Published May 21

    Sony Patents Color-Coded HMD Lights That Show When Gamers Can Be Interrupted

    Ever tried talking to someone deep in a VR game, only to yank them out of a critical moment? Sony's new patent puts visual signals on the outside of a headset so bystanders — and other players — know exactly how interruptible the person wearing it is.

  10. Apple · Published May 21

    Apple Patents a Context-Aware AR Filter That Manages Notification Overload

    Imagine your AR glasses deciding, on their own, that you're in the middle of a sprint interval — and silencing every floating notification until you cool down. That's the core idea in this Apple patent.

  11. Apple · Published May 21

    Apple Patents a Two-Stage Playback Control System Driven by Gaze and Gesture

    Apple is patenting a media control system that responds differently depending on whether you glance at it or actively stare — a subtle but meaningful UX distinction for hands-free or eye-tracked devices.

  12. Apple · Published May 21

    Apple Patents Mid-Air Gesture Control for Wireless Speaker Playback

    Apple is patenting a way to control nearby speakers — volume, track skipping, pause, play — using nothing but hand gestures in the air, with a display that shows you what's happening in real time.