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Topic · AR / VR

Latest AR & VR patents, Page 55

Headsets, smart glasses, and the displays, eye tracking and sensors that make them work, from Apple, Meta, Samsung, Sony and more. The augmented reality and virtual reality patent applications we have broken down from the companies we track, newest first.

in the Nov 12 release
25
in November so far
47
filings tracked
690
last 90 days
358

Recent filings

Newest first · 690 total
  1. Apple · Published May 21

    Apple Patents a System for Placing Remote Users in Shared 3D Environments

    When some people are in the same room and others are joining remotely, where do you put the remote person's avatar in a shared 3D space? Apple has a patent that answers exactly that question.

  2. Google · Published May 21

    Google Patents a Time-Multiplexed Display That Shifts Pixels to Boost Resolution

    Google has patented a clever optical trick: instead of cramming more pixels onto a display panel, it rapidly tilts the angle of outgoing light between subframes so your eye perceives a sharper image than the hardware alone could produce.

  3. Meta · Published May 21

    Meta Patents a Nose-Bridge Disparity Sensor to Keep AR Displays Perfectly Aligned

    If the two tiny displays inside a pair of AR glasses drift even slightly out of alignment, your brain turns that misalignment into a headache. Meta's latest patent describes a precision sensor system — mounted right at the nose bridge — that constantly monitors and measures that drift to sub-arcminute accuracy.

  4. Meta · Published May 21

    Meta Patents a Shared Anchor System to Keep Multiuser XR Worlds in Sync

    When two people in different rooms put on XR headsets and enter the same virtual space, how do you make sure they're both looking at the same thing? Meta's new patent answers that with a single moveable 'anchor object' that acts as the shared origin point for everything in the scene.

  5. Meta · Published May 21

    Meta Patents a Digital-First Optical Alignment System for AR Headsets

    Getting the optics perfectly aligned inside an AR headset is one of the hardest manufacturing problems in the industry — a fraction of a millimeter off and your virtual world looks broken. Meta's new patent describes a clever two-stage approach that does the heavy lifting digitally before anything is physically locked down.

  6. Samsung · Published May 21

    Samsung Patents a Segmented Grating Design for Clearer AR Waveguide Displays

    Getting light to spread evenly across an AR lens is one of the hardest unsolved problems in wearable displays. Samsung's latest patent takes a fresh structural approach: instead of one continuous grating, use several carefully sized ones.

  7. Samsung · Published May 21

    Samsung Patents a GAN-Driven System for Context-Aware AR Surface Reflections

    When you place a virtual object in an AR scene, its reflections are usually static — they don't respond to what's actually happening around it. Samsung's new patent describes a system that reads the context of your XR environment in real time and dynamically rewrites how that virtual surface reflects light.

  8. Meta · Published May 21

    Meta Patents AR Glasses That Watch What You're Doing and Coach You in Real Time

    Meta is patenting a system where your AR glasses watch what you're doing — using their outward-facing camera — and layer real-time tips or corrections right into your field of view.

  9. Qualcomm · Published May 14

    Qualcomm's New Patent Turns Your XR Headset into a Live Radar for Lost Devices

    Qualcomm wants your XR headset to act like a live radar screen — using radio signals to pinpoint where your phone, remote, or any paired gadget is hiding, then floating a real-time arrow in your field of view to lead you straight to it.

  10. Qualcomm · Published May 14

    Qualcomm's New Patent Wants to Move XR Rendering Off Your Face

    Rendering a full 3D scene on a lightweight headset is brutally hard — so Qualcomm wants to move that work to a more powerful remote machine and beam the results back. The clever part is how it packs the rendered scene for transmission.

  11. Apple · Published May 14

    Apple Patents a Multiview Content Display System for 3D Environments

    Apple is patenting a way to manage how multiple content windows orient and interact with each other inside a three-dimensional space — the kind of thing you'd need to make a spatial operating system feel genuinely usable.

  12. Apple · Published May 14

    Head-Mounted Display Device With Vision Correction

    Millions of people who wear glasses or contacts have to jump through hoops to use VR headsets — Apple's latest patent wants to fix that by measuring your eyes and correcting your vision automatically, no prescription lenses required.