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Samsung · AR / VR · Filed Jun 23, 2026 · USPTO published Nov 12, 2026 · This week's release

Samsung Files Patent for Headsets That Pull a Real Screen Into Your View

Samsung describes a headset that notices which real device you are looking at, copies that device's screen into your virtual view, and hands the controls to your eyes and hands. Your remote or game controller can keep working the original device too.

A headset lets you look at a nearby TV and pinch your fingers to bring up a larger personal screen. Drawing from patent filing US 2026/0358886 A1.
A headset lets you look at a nearby TV and pinch your fingers to bring up a larger personal screen.All 29 drawings ↓
Publication number
US 2026/0358886 A1(US20260358886A1)
Applicant
SAMSUNG ELECTRONICS CO., LTD.
Filed · Published
Jun 23, 2026 · Nov 12, 2026
Inventors
Byunghwa LEE, Joayoung LEE, Hoon HAN
Status when we published
Waiting for an examiner
Document
20 claims
US classification
345/156
Parent application
Continuation of PCT/KR2025/000154 (filed Jan 3, 2025)(PCTKR2025000154)

What Samsung's gaze-to-mirror headset idea does

Right now, if you put on a VR or mixed reality headset, your phone, laptop and TV mostly become things you have to take the headset off to use. The content on those devices usually does not show up in your virtual space, and the headset does not automatically connect or disconnect from the gadgets around you.

Samsung's filing describes a fix. You pair the headset with a nearby device, look at it through the headset's cameras, and the headset tells that device where you are looking. The device then sends over whatever is playing on its screen, and the headset shows a bigger version floating in your view.

You can resize and move that floating screen with your eyes and hands. Meanwhile, a paired remote, game controller or keyboard can keep controlling the original device.

From the filing · CLAIM 1
… transfer, to the external electronic device, information related to gaze coordinates and/or gesture coordinates of a user of the wearable electronic device; …

Translation: The headset tells the nearby screen exactly where you are looking or pointing.

How the headset spots a device and copies its screen

The claims cover a wearable device (a headset or glasses) with a display, a camera, and a communication circuit. It pairs with an external device such as a phone, tablet, laptop or TV, then uses its cameras to recognize that device when you look at it.

Once it does, the headset sends the device your gaze coordinates (where your eyes are pointed) and/or gesture coordinates (where your hand is). In response, the device sends its current screen to the headset through mirroring (a live copy of the screen). The headset shows this as an extended screen in your virtual space, which you control with gaze and gestures.

The filing adds several layout and control details:

  • If another screen is already open, it slides to one side and can be tilted or made see-through so the two are easy to tell apart.
  • Looking at a window's corner makes a resize icon appear, which you drag with your hand.
  • For 3D content that appears to pop out toward you, the area where the headset recognizes your gaze is widened to match.
  • Looking at an app for a set time makes it pop up, highlight or enlarge.

A further claim sorts content by type. Lighter content is mirrored, heavier content (the description mentions 8K versus 4K) is sent by casting (the device sends the video itself instead of a live screen copy). In that case the paired controller can be switched over to the headset.

From the filing · THE ABSTRACT
… display, through the display, an extended screen of the first execution screen received from the external electronic device, …

Translation: The headset projects the external device display right into your field of view.

What this means for Samsung's mixed reality glasses

If you have ever lost a few minutes taking off a headset to check your phone or find the remote, this is the annoyance Samsung is going after. The idea is that your real devices become windows inside the virtual space, and the keyboard, mouse or controller you already own keeps working.

The description also covers automatic pairing: the headset can log in by recognizing your iris, connect to nearby devices you have used before, and release them when you take the headset off. It can even show a virtual keyboard if the device you are looking at has none. That points to a headset built to sit in the middle of your everyday gadgets.

Samsung's 86th filing we've tracked in the AR glasses race since May adds to a run that includes accidental touch filtering and deeper phone photos in VR.

Source: US 2026/0358886 A1 at the USPTO (PDF). Full patent text and figures are in the official publication.

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The drawings · 29 sheets

29 drawing sheets from US 2026/0358886 A1 · click any drawing to enlarge

Internal parts that run the connected device, drawing sheet 1 from US 2026/0358886 A1
Sheet 1 Internal parts that run the connected device
Sensors and cameras packed into the headset, drawing sheet 2 from US 2026/0358886 A1
Sheet 2 Sensors and cameras packed into the headset
Looking at a TV mirrors its display into the headset, drawing sheet 3 from US 2026/0358886 A1
Sheet 3 Looking at a TV mirrors its display into the headset
Casting video turns off the TV to save power, drawing sheet 4 from US 2026/0358886 A1
Sheet 4 Casting video turns off the TV to save power
Prompts tell the wearer to stream directly through an app, drawing sheet 5 from US 2026/0358886 A1
Sheet 5 Prompts tell the wearer to stream directly through an app
Enlarging an external display in an empty virtual space, drawing sheet 6 from US 2026/0358886 A1
Sheet 6 Enlarging an external display in an empty virtual space
Shifting an existing headset window to fit the pulled screen, drawing sheet 7 from US 2026/0358886 A1
Sheet 7 Shifting an existing headset window to fit the pulled screen
Angling two screens side by side around your viewpoint, drawing sheet 8 from US 2026/0358886 A1
Sheet 8 Angling two screens side by side around your viewpoint
Show the other 21 sheets
Resizing the whole virtual display with a pinch gesture, drawing sheet 9 from US 2026/0358886 A1
Sheet 9 Resizing the whole virtual display with a pinch gesture
Adjusting an inner window while looking at its corner, drawing sheet 10 from US 2026/0358886 A1
Sheet 10 Adjusting an inner window while looking at its corner
Viewing both windows after expanding the inner app, drawing sheet 11 from US 2026/0358886 A1
Sheet 11 Viewing both windows after expanding the inner app
Expanding eye tracking to objects floating outside the window, drawing sheet 12 from US 2026/0358886 A1
Sheet 12 Expanding eye tracking to objects floating outside the window
Arranging multiple open apps across the headset view, drawing sheet 13 from US 2026/0358886 A1
Sheet 13 Arranging multiple open apps across the headset view
Popping an app icon forward when you look at it, drawing sheet 14 from US 2026/0358886 A1
Sheet 14 Popping an app icon forward when you look at it
Highlighting an app after you stare at it, drawing sheet 15 from US 2026/0358886 A1
Sheet 15 Highlighting an app after you stare at it
Enlarging a focused app icon on the home screen, drawing sheet 16 from US 2026/0358886 A1
Sheet 16 Enlarging a focused app icon on the home screen
Steps for pulling an external screen into the headset view, drawing sheet 17 from US 2026/0358886 A1
Sheet 17 Steps for pulling an external screen into the headset view
Scanning your eyes to log into nearby devices, drawing sheet 18 from US 2026/0358886 A1
Sheet 18 Scanning your eyes to log into nearby devices
Sensing which personal gadgets are close enough to connect, drawing sheet 19 from US 2026/0358886 A1
Sheet 19 Sensing which personal gadgets are close enough to connect
Pairing the headset with every recognized device in the room, drawing sheet 20 from US 2026/0358886 A1
Sheet 20 Pairing the headset with every recognized device in the room
Linking accessories like keyboards and mice directly to the headset, drawing sheet 21 from US 2026/0358886 A1
Sheet 21 Linking accessories like keyboards and mice directly to the headset
Rerouting accessories away from phones toward the headset, drawing sheet 22 from US 2026/0358886 A1
Sheet 22 Rerouting accessories away from phones toward the headset
Looking at a computer keyboard drops unused wireless links, drawing sheet 23 from US 2026/0358886 A1
Sheet 23 Looking at a computer keyboard drops unused wireless links
Glancing around switches accessories between active devices, drawing sheet 24 from US 2026/0358886 A1
Sheet 24 Glancing around switches accessories between active devices
Connecting to accessories currently active on nearby gadgets, drawing sheet 25 from US 2026/0358886 A1
Sheet 25 Connecting to accessories currently active on nearby gadgets
Projecting a virtual keyboard when physical accessories are busy, drawing sheet 26 from US 2026/0358886 A1
Sheet 26 Projecting a virtual keyboard when physical accessories are busy
Disconnecting all linked accessories after removing the headset, drawing sheet 27 from US 2026/0358886 A1
Sheet 27 Disconnecting all linked accessories after removing the headset
Returning paired accessories back to their original gadgets, drawing sheet 28 from US 2026/0358886 A1
Sheet 28 Returning paired accessories back to their original gadgets
Alerting the user when a controller fails to reconnect, drawing sheet 29 from US 2026/0358886 A1
Sheet 29 Alerting the user when a controller fails to reconnect
Patent filing page

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